Player Matchup

Vamana
Vamana
Silver II
TooDamGood4U
Vamana
Silver II
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
290W - 333L
1,109 MMR
Party 2
Merlin
Merlin
Gold V
TopDoubloon8041
Merlin
Gold V
Level 38
God Stats
3W - 4L
1,285 SR
Queue Stats
36W - 48L
1,382 MMR
Solo
Cthulhu
Cthulhu
Gold II
koolj5050
Cthulhu
Gold II
Level 129
God Stats
452W - 391L
1,606 SR
Queue Stats
780W - 809L
1,624 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,464 SR
1,372 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 134
1,820 SR
1,344 MMR
Achilles
Achilles
Silver V
GrosseCenne
Achilles
Silver V
Level 137
God Stats
1W - 2L
1,954 SR
Queue Stats
140W - 144L
1,269 MMR
Party 1
Ares
Ares
Silver I
Xono Uberaus
Ares
Silver I
Level 157
God Stats
4W - 4L
1,900 SR
Queue Stats
272W - 287L
1,263 MMR
Party 1
Nox
Nox
Bronze III
sim_habs_qc
Nox
Bronze III
Level 109
God Stats
0W - 1L
1,604 SR
Queue Stats
28W - 25L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
17
7 / 0 / 5
10,881
777
14,226
14,871
16,944
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 0 / 6
10,025
716
14,747
7,889
3,453
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
koolj5050
Cthulhu
15
4 / 1 / 6
10,870
776
11,564
13,119
15,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AtlasSurtrAo KuangBaba YagaVulcan

VS

Bans
Ne ZhaAh Muzen CabLancelotBacchusNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GrosseCenne
Achilles
13
0 / 2 / 0
8,054
575
8,522
16,920
23,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 5 / 0
9,000
643
8,060
20,841
30,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 5 / 0
8,239
589
5,606
10,825
7,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
12
Kills
0
1
Deaths
12
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
GrosseCenne
Achilles
0
2
0
0
W
Vamana
7
0
5
9.5
W
1
0
6
4
L
0
5
0
0
W
Cthulhu
koolj5050
Cthulhu
4
1
6
7
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,537
Damage
22,188
35,879
Taken
48,586
35,771
Mitigated
61,813
5,220
Healing
10,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
GrosseCenne
Achilles
8,522
1,756
360
3,142
16,920
23,536
0
8,791
7,049
0
22,575
W
Vamana
14,226
8,318
0
1,858
14,871
16,944
106
6,202
8,008
0
32,825
W
14,747
292
0
250
7,889
3,453
1,282
3,195
4,437
57,846
0
L
8,060
352
568
4,469
20,841
30,386
0
8,741
11,000
20,760
0
W
Cthulhu
koolj5050
Cthulhu
11,564
264
1,180
1,932
13,119
15,374
563
4,322
8,487
35,007
1,094
L
5,606
1,276
568
961
10,825
7,891
0
5,298
5,254
35,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,776
Gold Earned
25,293
163
Minions Killed
113
0
Camps Cleared
0
814,490
Distance Traveled
711,790
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,054
575
28
2
0
275,704
0
W
Vamana
10,881
777
33
2
0
261,275
0
W
Merlin
10,025
716
92
7
0
257,158
0
L
Ares
9,000
643
16
1
0
230,191
0
W
Cthulhu
10,870
776
38
3
0
296,057
2
L
Nox
8,239
589
69
5
0
205,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role