Player Matchup

Hercules
Hercules
Dp_games_92
Hercules
Level 137
God Stats
3W - 12L
1,379 SR
Queue Stats
433W - 463L
1,458 Elo+
Solo
Thanatos
Thanatos
IOWAHAWKEYES1418
Thanatos
Level 113
God Stats
18W - 10L
1,500 SR
Queue Stats
205W - 181L
1,672 Elo+
Solo
Gilgamesh
Gilgamesh
X JASINO X
Gilgamesh
Level 117
God Stats
56W - 47L
1,674 SR
Queue Stats
392W - 351L
1,522 Elo+
Solo
Nu Wa
Nu Wa
Zald1var
Nu Wa
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 35L
1,473 Elo+
Solo
Olorun
Olorun
iFrageon
Olorun
Level 159
God Stats
2W - 0L
1,808 SR
Queue Stats
352W - 341L
1,528 Elo+
Solo
Team Averages
Level 126
1,572 SR
1,531 Elo+

VS

Team Averages
Level 118
1,507 SR
1,539 Elo+
Odin
Odin
Dracolich77
Odin
Level 127
God Stats
0W - 4L
1,278 SR
Queue Stats
86W - 88L
1,502 Elo+
Party 1
Scylla
Scylla
Hamboooooo
Scylla
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,694 Elo+
Party 2
Kali
Kali
N1CE2WIN
Kali
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
97W - 109L
1,264 Elo+
Solo
Sol
Sol
QjKill88
Sol
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,694 Elo+
Party 2
Achilles
Achilles
Vxtior
Achilles
Level 120
God Stats
0W - 1L
1,756 SR
Queue Stats
67W - 68L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dp_games_92
Hercules
10
1 / 0 / 4
6,229
445
6,189
12,163
9,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 2 / 2
7,926
566
6,410
13,145
5,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
X JASINO X
Gilgamesh
15
5 / 0 / 1
9,069
648
8,316
9,025
6,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Zald1var
Nu Wa
13
3 / 4 / 3
7,918
566
10,443
8,249
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
iFrageon
Olorun
13
2 / 1 / 2
7,937
567
5,482
7,712
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
5,020
359
663
8,792
4,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Hamboooooo
Scylla
11
2 / 3 / 1
6,949
496
4,013
6,724
1,828
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
13
5 / 5 / 1
7,964
569
8,350
14,847
7,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 1 / 1
6,157
440
8,092
10,076
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Vxtior
Achilles
8
0 / 4 / 2
6,094
435
5,711
17,876
9,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
16
Kills
7
7
Deaths
17
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
Dp_games_92
Hercules
1
0
4
3
L
0
4
0
0
L
Scylla
Hamboooooo
Scylla
2
3
1
0.83
W
5
2
2
3
L
Kali
5
5
1
1.1
L
0
1
1
0.5
L
Achilles
Vxtior
Achilles
0
4
2
0.25
W
Gilgamesh
X JASINO X
Gilgamesh
5
0
1
5.5
W
Nu Wa
Zald1var
Nu Wa
3
4
3
1.13
W
Olorun
iFrageon
Olorun
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,840
Damage
26,829
50,294
Taken
58,315
27,817
Mitigated
26,570
21,250
Healing
19,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Dp_games_92
Hercules
6,189
1,114
0
3,522
12,163
9,861
0
5,194
6,969
0
19,536
L
663
243
0
1,651
8,792
4,603
0
591
8,201
0
18,011
L
Scylla
Hamboooooo
Scylla
4,013
352
0
1,117
6,724
1,828
0
3,149
3,490
48,489
0
W
6,410
1,321
0
9,872
13,145
5,242
0
1,978
11,167
0
52,406
L
Kali
8,350
4,088
0
4,721
14,847
7,680
0
2,265
12,540
0
48,607
L
8,092
2,527
0
5,157
10,076
3,013
0
3,367
6,476
53,627
0
L
Achilles
Vxtior
Achilles
5,711
1,198
1,344
5,219
17,876
9,446
0
6,553
10,734
0
21,303
W
Gilgamesh
X JASINO X
Gilgamesh
8,316
3,908
0
1,886
9,025
6,540
448
0
9,025
0
67,771
W
Nu Wa
Zald1var
Nu Wa
10,443
2,148
0
1,587
8,249
2,685
330
1,642
6,607
70,117
0
W
Olorun
iFrageon
Olorun
5,482
2,850
460
3,923
7,712
3,489
777
3,291
4,421
63,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,079
Gold Earned
32,184
431
Minions Killed
305
0
Camps Cleared
0
1,336,827
Distance Traveled
1,201,468
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,229
445
32
2
0
278,397
0
L
Odin
5,020
359
35
3
0
170,142
0
L
Scylla
6,949
496
84
6
0
244,302
0
W
Thanatos
7,926
566
73
5
0
309,141
0
L
Kali
7,964
569
71
5
0
256,918
0
L
Sol
6,157
440
89
6
0
247,102
1
L
Achilles
6,094
435
26
2
0
283,004
0
W
Gilgamesh
9,069
648
120
9
0
248,586
2
W
Nu Wa
7,918
566
94
7
0
249,618
1
W
Olorun
7,937
567
112
8
0
251,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role