Player Matchup

Khepri
Khepri
GMG born
Khepri
Level 172
God Stats
1W - 1L
1,616 SR
Queue Stats
1W - 5L
1,195 Elo+
Party 1
Sun Wukong
Sun Wukong
HlycJ
Sun Wukong
Level 95
God Stats
4W - 2L
1,583 SR
Queue Stats
101W - 104L
1,498 Elo+
Solo
Apollo
Apollo
J_117_
Apollo
Level 68
God Stats
13W - 9L
1,543 SR
Queue Stats
209W - 219L
1,473 Elo+
Solo
Ah Puch
Ah Puch
Mickeyyaboi
Ah Puch
Level 144
God Stats
1W - 0L
1,818 SR
Queue Stats
7W - 8L
1,403 Elo+
Party 1
Tsukuyomi
Tsukuyomi
brandonacho1
Tsukuyomi
Level 88
God Stats
2W - 3L
1,158 SR
Queue Stats
152W - 131L
1,458 Elo+
Solo
Team Averages
Level 113
1,544 SR
1,405 Elo+

VS

Team Averages
Level 101
1,542 SR
1,522 Elo+
Anhur
Anhur
Doe Boi SS
Anhur
Level 129
God Stats
10W - 18L
1,534 SR
Queue Stats
282W - 294L
1,445 Elo+
Solo
Pele
Pele
JackRollins
Pele
Level 139
God Stats
1W - 1L
1,693 SR
Queue Stats
1W - 3L
1,705 Elo+
Solo
Kuzenbo
Kuzenbo
Pyrrha233
Kuzenbo
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 34L
1,397 Elo+
Solo
Kali
Kali
Secondaryexe
Kali
Level 123
God Stats
864W - 681L
1,697 SR
Queue Stats
883W - 709L
1,626 Elo+
Solo
Nu Wa
Nu Wa
Zihyo
Nu Wa
Level 56
God Stats
13W - 21L
1,285 SR
Queue Stats
139W - 148L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
GMG born
Khepri
18
3 / 0 / 16
12,149
1,104
5,258
10,779
15,373
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
HlycJ
Sun Wukong
18
4 / 1 / 14
11,422
1,038
21,050
20,929
23,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
J_117_
Apollo
17
8 / 5 / 11
12,290
1,117
18,233
14,940
6,726
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Ah Puch
Mickeyyaboi
Ah Puch
18
6 / 1 / 10
12,617
1,147
23,878
11,371
5,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tsukuyomi
brandonacho1
Tsukuyomi
18
5 / 2 / 15
11,917
1,083
24,159
15,974
8,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

264

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
1 / 2 / 6
10,777
980
9,663
13,752
6,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 7 / 5
9,777
889
9,425
18,481
8,390
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
Pyrrha233
Kuzenbo
16
1 / 2 / 5
10,151
923
9,560
23,141
38,180
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
6 / 9 / 3
12,094
1,099
23,129
26,411
13,540
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Zihyo
Nu Wa
16
1 / 6 / 3
10,202
927
14,937
16,415
7,359
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
31
26
Kills
9
9
Deaths
26
66
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
2
6
2
W
Khepri
GMG born
Khepri
3
0
16
11
W
Sun Wukong
HlycJ
Sun Wukong
4
1
14
11
W
Apollo
J_117_
Apollo
8
5
11
2.7
L
0
7
5
0.36
W
Ah Puch
Mickeyyaboi
Ah Puch
6
1
10
11
L
Kuzenbo
Pyrrha233
Kuzenbo
1
2
5
1.75
L
6
9
3
0.83
L
Nu Wa
Zihyo
Nu Wa
1
6
3
0.42
W
Tsukuyomi
brandonacho1
Tsukuyomi
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,578
Damage
66,714
73,993
Taken
98,200
60,169
Mitigated
73,799
18,283
Healing
5,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
9,663
4,310
0
0
13,752
6,330
0
3,089
10,382
0
40,654
W
Khepri
GMG born
Khepri
5,258
473
0
4,018
10,779
15,373
0
3,273
7,506
11,854
0
W
Sun Wukong
HlycJ
Sun Wukong
21,050
4,292
0
4,988
20,929
23,969
0
8,491
10,662
0
46,029
W
Apollo
J_117_
Apollo
18,233
12,080
0
2,124
14,940
6,726
0
4,640
10,300
0
33,310
L
9,425
2,147
0
482
18,481
8,390
0
5,085
13,304
0
21,081
W
Ah Puch
Mickeyyaboi
Ah Puch
23,878
1,104
0
3,014
11,371
5,562
0
4,450
6,921
60,579
0
L
Kuzenbo
Pyrrha233
Kuzenbo
9,560
3,274
393
886
23,141
38,180
0
6,591
15,769
14,488
919
L
23,129
8,474
0
3,112
26,411
13,540
0
6,426
18,961
0
31,107
L
Nu Wa
Zihyo
Nu Wa
14,937
3,806
116
732
16,415
7,359
0
5,147
10,648
39,508
0
W
Tsukuyomi
brandonacho1
Tsukuyomi
24,159
7,845
0
4,139
15,974
8,539
0
2,724
12,495
0
50,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,395
Gold Earned
53,001
246
Minions Killed
179
13
Camps Cleared
5
1,047,691
Distance Traveled
959,636
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,777
980
69
6
1
171,344
0
W
Khepri
12,149
1,104
9
1
0
207,879
0
W
Sun Wukong
11,422
1,038
69
6
0
211,394
0
W
Apollo
12,290
1,117
32
3
3
189,211
0
L
Pele
9,777
889
42
4
0
182,045
0
W
Ah Puch
12,617
1,147
93
8
5
212,223
0
L
Kuzenbo
10,151
923
9
1
0
233,025
0
L
Kali
12,094
1,099
16
1
2
190,142
0
L
Nu Wa
10,202
927
43
4
2
183,080
0
W
Tsukuyomi
11,917
1,083
43
4
5
226,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role