Player Matchup

Scylla
Scylla
 
Scylla
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
ApeBey
Skadi
Level 61
God Stats
2W - 1L
1,479 SR
Queue Stats
61W - 85L
1,348 Elo+
Solo
Guan Yu
Guan Yu
Jarillo_6
Guan Yu
Level 29
God Stats
3W - 5L
1,171 SR
Queue Stats
378W - 394L
1,315 Elo+
Party 1
Surtr
Surtr
RvB-5346
Surtr
Level 54
God Stats
4W - 1L
1,484 SR
Queue Stats
26W - 23L
1,463 Elo+
Solo
Da Ji
Da Ji
cholete_78
Da Ji
Level 83
God Stats
4W - 6L
1,246 SR
Queue Stats
272W - 270L
1,315 Elo+
Party 1
Team Averages
Level 57
1,376 SR
1,388 Elo+

VS

Team Averages
Level 60
1,565 SR
1,364 Elo+
Guan Yu
Guan Yu
KILLEUR-_ZOZO
Guan Yu
Level 47
God Stats
1W - 3L
1,350 SR
Queue Stats
286W - 288L
1,360 Elo+
Party 2
Merlin
Merlin
Viperx996
Merlin
Level 96
God Stats
6W - 8L
1,379 SR
Queue Stats
385W - 359L
1,444 Elo+
Solo
Ao Kuang
Ao Kuang
XEl1teReaperX
Ao Kuang
Level 43
God Stats
1W - 1L
1,673 SR
Queue Stats
2W - 8L
1,180 Elo+
Solo
Yemoja
Yemoja
awmustard
Yemoja
Level 51
God Stats
4W - 4L
1,712 SR
Queue Stats
319W - 381L
1,438 Elo+
Solo
Jing Wei
Jing Wei
crouto_dark
Jing Wei
Level 65
God Stats
6W - 1L
1,712 SR
Queue Stats
146W - 119L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
2 / 4 / 2
9,687
484
7,596
10,889
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
ApeBey
Skadi
16
2 / 0 / 4
9,899
495
10,970
13,971
6,236
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Jarillo_6
Guan Yu
16
2 / 1 / 5
9,892
495
8,069
17,243
17,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
RvB-5346
Surtr
16
2 / 3 / 2
10,422
521
16,836
25,002
21,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
16
7 / 4 / 2
9,830
492
13,855
16,485
6,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
17
3 / 2 / 2
10,191
510
15,222
26,685
27,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Viperx996
Merlin
17
4 / 3 / 1
10,493
525
11,923
11,310
4,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
XEl1teReaperX
Ao Kuang
16
5 / 4 / 2
9,672
484
10,919
18,988
7,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
awmustard
Yemoja
6
0 / 0 / 0
6,387
319
1,947
3,977
2,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
crouto_dark
Jing Wei
13
0 / 6 / 2
7,722
386
9,398
17,924
5,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
15
Kills
12
12
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
4
2
0.75
W
Skadi
ApeBey
Skadi
2
0
4
4
W
Guan Yu
Jarillo_6
Guan Yu
2
1
5
4.5
L
Guan Yu
3
2
2
2
W
Surtr
RvB-5346
Surtr
2
3
2
1
L
Merlin
Viperx996
Merlin
4
3
1
1.5
L
Ao Kuang
XEl1teReaperX
Ao Kuang
5
4
2
1.5
L
Yemoja
awmustard
Yemoja
0
0
0
0
W
Da Ji
7
4
2
2
L
Jing Wei
crouto_dark
Jing Wei
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,326
Damage
49,409
83,590
Taken
78,884
56,168
Mitigated
46,787
31,058
Healing
27,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,596
171
0
2,280
10,889
4,190
356
6,624
3,768
74,509
0
W
Skadi
ApeBey
Skadi
10,970
5,717
0
7,568
13,971
6,236
2,257
3,499
10,329
0
94,379
W
Guan Yu
Jarillo_6
Guan Yu
8,069
764
2,015
7,342
17,243
17,668
753
5,775
10,742
0
42,082
L
Guan Yu
15,222
2,646
303
11,670
26,685
27,017
0
565
26,120
0
85,409
W
Surtr
RvB-5346
Surtr
16,836
7,563
0
10,455
25,002
21,720
131
565
22,946
1,487
84,506
L
Merlin
Viperx996
Merlin
11,923
532
87
2,542
11,310
4,061
0
3,250
8,060
82,406
0
L
Ao Kuang
XEl1teReaperX
Ao Kuang
10,919
1,620
0
4,584
18,988
7,858
0
3,375
15,613
78,531
0
L
Yemoja
awmustard
Yemoja
1,947
551
412
2,320
3,977
2,108
0
0
3,977
12,233
0
W
Da Ji
13,855
3,842
0
1,398
16,485
6,354
0
6,621
9,362
0
65,257
L
Jing Wei
crouto_dark
Jing Wei
9,398
6,427
0
5,847
17,924
5,743
330
1,027
16,897
0
55,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,730
Gold Earned
44,465
490
Minions Killed
489
0
Camps Cleared
0
1,836,361
Distance Traveled
1,581,359
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,687
484
102
5
0
379,142
0
W
Skadi
9,899
495
123
6
0
350,137
0
W
Guan Yu
9,892
495
60
3
0
397,198
0
L
Guan Yu
10,191
510
141
7
0
381,502
0
W
Surtr
10,422
521
130
7
0
286,676
0
L
Merlin
10,493
525
162
8
0
359,617
6
L
Ao Kuang
9,672
484
97
5
0
441,271
0
L
Yemoja
6,387
319
17
1
0
92,846
0
W
Da Ji
9,830
492
75
4
0
423,208
0
L
Jing Wei
7,722
386
72
4
0
306,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role