Player Matchup

Cerberus
Cerberus
OdinsWolf191
Cerberus
Level 157
God Stats
6W - 4L
1,287 SR
Queue Stats
408W - 388L
1,525 Elo+
Party 1
Cernunnos
Cernunnos
Proscific
Cernunnos
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
235W - 211L
1,502 Elo+
Party 1
Sylvanus
Sylvanus
Storm3382
Sylvanus
Level 106
God Stats
17W - 9L
1,501 SR
Queue Stats
666W - 675L
1,508 Elo+
Solo
Ah Puch
Ah Puch
Zilkanju
Ah Puch
Level 135
God Stats
12W - 8L
1,320 SR
Queue Stats
971W - 983L
1,425 Elo+
Solo
Rama
Rama
bayarri10
Rama
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,373 Elo+
Solo
Team Averages
Level 98
1,422 SR
1,467 Elo+

VS

Team Averages
Level 108
1,605 SR
1,446 Elo+
Skadi
Skadi
 
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
GoodOnTheBlock
Cernunnos
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 109L
1,528 Elo+
Party 2
Horus
Horus
YoganThePostKage
Horus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,278 Elo+
Party 2
Ao Kuang
Ao Kuang
sasukejutsu
Ao Kuang
Level 163
God Stats
3W - 1L
1,736 SR
Queue Stats
346W - 338L
1,508 Elo+
Party 2
Xing Tian
Xing Tian
xSHENDEx
Xing Tian
Level 88
God Stats
2W - 1L
1,787 SR
Queue Stats
178W - 198L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
OdinsWolf191
Cerberus
20
11 / 0 / 25
13,548
753
14,134
32,755
45,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cernunnos
Proscific
Cernunnos
20
17 / 1 / 18
14,599
811
34,294
21,519
14,683
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sylvanus
Storm3382
Sylvanus
17
1 / 4 / 26
12,396
689
11,238
29,680
26,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
Zilkanju
Ah Puch
20
6 / 2 / 27
13,253
736
33,840
16,886
10,336
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
20
8 / 1 / 20
12,960
720
21,177
23,900
15,364
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
0 / 9 / 5
9,983
555
28,742
18,992
10,674
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
GoodOnTheBlock
Cernunnos
17
0 / 8 / 4
9,898
550
20,003
22,683
12,893
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 11 / 4
10,023
557
7,571
29,419
35,494
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
sasukejutsu
Ao Kuang
19
8 / 7 / 0
12,240
680
31,240
26,566
27,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
xSHENDEx
Xing Tian
19
0 / 8 / 4
9,835
546
11,531
25,496
34,353
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
25
43
Kills
8
8
Deaths
43
116
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
9
5
0.28
L
Cernunnos
GoodOnTheBlock
Cernunnos
0
8
4
0.25
W
Cerberus
OdinsWolf191
Cerberus
11
0
25
23.5
W
Cernunnos
Proscific
Cernunnos
17
1
18
26
W
Sylvanus
Storm3382
Sylvanus
1
4
26
3.5
L
0
11
4
0.18
W
Ah Puch
Zilkanju
Ah Puch
6
2
27
9.75
W
Rama
8
1
20
18
L
Ao Kuang
sasukejutsu
Ao Kuang
8
7
0
1.14
L
Xing Tian
xSHENDEx
Xing Tian
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,683
Damage
99,087
124,740
Taken
123,156
111,841
Mitigated
121,375
84,512
Healing
23,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
28,742
8,204
646
609
18,992
10,674
0
11,601
7,391
0
58,728
L
Cernunnos
GoodOnTheBlock
Cernunnos
20,003
6,722
1,325
5,096
22,683
12,893
0
13,820
8,863
0
42,939
W
Cerberus
OdinsWolf191
Cerberus
14,134
683
5,338
11,386
32,755
45,128
549
8,914
23,338
22,494
0
W
Cernunnos
Proscific
Cernunnos
34,294
18,143
1,992
7,795
21,519
14,683
2,300
7,795
13,431
0
71,635
W
Sylvanus
Storm3382
Sylvanus
11,238
915
21,825
13,853
29,680
26,330
700
7,732
21,669
15,030
0
L
7,571
3,382
1,335
3,131
29,419
35,494
0
12,025
17,394
657
14,520
W
Ah Puch
Zilkanju
Ah Puch
33,840
1,989
5,655
5,806
16,886
10,336
1,156
5,827
10,774
69,710
0
W
Rama
21,177
17,639
2,053
8,809
23,900
15,364
3,679
8,789
14,778
0
45,806
L
Ao Kuang
sasukejutsu
Ao Kuang
31,240
6,682
1,361
7,249
26,566
27,961
0
10,660
15,906
31,662
2,572
L
Xing Tian
xSHENDEx
Xing Tian
11,531
253
1,606
1,385
25,496
34,353
0
11,106
14,390
24,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,756
Gold Earned
51,979
221
Minions Killed
185
0
Camps Cleared
0
1,606,209
Distance Traveled
1,400,569
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,983
555
69
4
0
290,273
0
L
Cernunnos
9,898
550
74
4
0
270,602
0
W
Cerberus
13,548
753
20
1
0
382,365
0
W
Cernunnos
14,599
811
68
4
0
287,040
0
W
Sylvanus
12,396
689
8
0
0
308,902
0
L
Horus
10,023
557
17
1
0
244,860
0
W
Ah Puch
13,253
736
70
4
0
331,702
0
W
Rama
12,960
720
55
3
0
296,200
0
L
Ao Kuang
12,240
680
10
1
0
302,705
0
L
Xing Tian
9,835
546
15
1
0
292,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role