Player Matchup

Arachne
Arachne
BUKKAK3WINDMILL
Arachne
Level 25
God Stats
2W - 0L
1,722 SR
Queue Stats
8W - 9L
1,392 Elo+
Party 2
Bacchus
Bacchus
Bluhavok15
Bacchus
Level 103
God Stats
5W - 5L
1,405 SR
Queue Stats
7W - 8L
1,398 Elo+
Party 2
Baron Samedi
Baron Samedi
Onisloth
Baron Samedi
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,392 Elo+
Party 2
Team Averages
Level 59
1,543 SR
1,394 Elo+

VS

Team Averages
Level 48
1,469 SR
1,412 Elo+
Anubis
Anubis
BigLabowlksi
Anubis
Level 69
God Stats
7W - 6L
1,408 SR
Queue Stats
163W - 184L
1,414 Elo+
Party 1
Shiva
Shiva
TreyTheBeast987
Shiva
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
245W - 246L
1,410 Elo+
Solo
Izanami
Izanami
nL x RETRO
Izanami
Level 28
God Stats
17W - 19L
1,499 SR
Queue Stats
111W - 120L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 6
12,668
792
15,684
19,655
11,075
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Bluhavok15
Bacchus
17
2 / 2 / 10
11,945
747
7,183
24,341
37,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Onisloth
Baron Samedi
19
5 / 1 / 5
12,360
773
27,410
22,519
12,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
5 / 4 / 2
11,265
704
19,191
15,564
8,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 6
10,417
651
16,667
22,355
19,212
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
nL x RETRO
Izanami
17
2 / 4 / 6
11,217
701
13,426
18,894
8,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
13
Kills
9
9
Deaths
13
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
6
6
1.5
L
Anubis
5
4
2
1.5
W
Bacchus
Bluhavok15
Bacchus
2
2
10
3.5
W
Baron Samedi
Onisloth
Baron Samedi
5
1
5
7.5
L
2
5
6
1
L
Izanami
nL x RETRO
Izanami
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,277
Damage
49,284
66,515
Taken
56,813
60,907
Mitigated
36,275
27,708
Healing
8,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,684
10,926
0
2,820
19,655
11,075
1,118
6,609
12,523
0
69,099
L
Anubis
19,191
1,398
0
3,860
15,564
8,580
0
9,528
6,036
51,049
0
W
Bacchus
Bluhavok15
Bacchus
7,183
1,003
717
5,696
24,341
37,712
360
7,098
16,829
21,431
0
W
Baron Samedi
Onisloth
Baron Samedi
27,410
4,186
5,109
13,366
22,519
12,120
1,170
5,628
16,646
72,369
0
L
16,667
3,547
104
982
22,355
19,212
0
15,290
7,065
0
52,273
L
Izanami
nL x RETRO
Izanami
13,426
11,107
0
3,121
18,894
8,483
1,510
9,928
8,966
0
39,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,973
Gold Earned
32,899
199
Minions Killed
209
0
Camps Cleared
0
882,120
Distance Traveled
767,690
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,668
792
78
5
0
301,124
0
L
Anubis
11,265
704
73
5
0
249,011
0
W
Bacchus
11,945
747
26
2
0
300,875
11
W
Baron Samedi
12,360
773
95
6
0
280,121
0
L
Shiva
10,417
651
59
4
0
273,440
0
L
Izanami
11,217
701
77
5
0
245,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role