Player Matchup

Nemesis
Nemesis
H4PPYTR33
Nemesis
Level 113
God Stats
16W - 6L
1,833 SR
Queue Stats
280W - 287L
1,527 Elo+
Party 1
Anubis
Anubis
Malestrom3659
Anubis
Level 124
God Stats
12W - 9L
1,807 SR
Queue Stats
160W - 177L
1,513 Elo+
Party 1
Guan Yu
Guan Yu
NemesisTKoL
Guan Yu
Level 73
God Stats
5W - 7L
1,185 SR
Queue Stats
115W - 104L
1,362 Elo+
Solo
Sol
Sol
TenorTitan23
Sol
Level 125
God Stats
3W - 5L
1,521 SR
Queue Stats
176W - 190L
1,499 Elo+
Party 1
Fafnir
Fafnir
TooTall427
Fafnir
Level 100
God Stats
3W - 2L
1,778 SR
Queue Stats
54W - 73L
1,504 Elo+
Party 1
Team Averages
Level 107
1,625 SR
1,481 Elo+

VS

Team Averages
Level 116
1,593 SR
1,488 Elo+
Horus
Horus
Aoldor
Horus
Level 104
God Stats
1W - 1L
1,836 SR
Queue Stats
53W - 47L
1,506 Elo+
Party 2
Martichoras
Martichoras
Effenpeachy
Martichoras
Level 121
God Stats
9W - 10L
1,732 SR
Queue Stats
68W - 69L
1,471 Elo+
Party 2
Arachne
Arachne
Emo brother15
Arachne
Level 117
God Stats
5W - 7L
1,541 SR
Queue Stats
13W - 18L
1,450 Elo+
Party 2
Chronos
Chronos
OpTic Hawaiiian
Chronos
Level 125
God Stats
1W - 1L
1,144 SR
Queue Stats
37W - 34L
1,505 Elo+
Party 2
Chang'e
Chang'e
et_mar_11
Chang'e
Level 113
God Stats
3W - 2L
1,714 SR
Queue Stats
93W - 79L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
H4PPYTR33
Nemesis
19
11 / 0 / 8
11,237
661
15,633
11,961
6,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
12 / 2 / 9
11,084
652
19,899
12,696
7,378
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
NemesisTKoL
Guan Yu
13
0 / 2 / 5
8,177
481
4,720
12,206
8,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 1 / 5
8,170
481
9,181
15,414
4,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
TooTall427
Fafnir
13
2 / 1 / 7
8,574
504
3,930
9,902
10,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aoldor
Horus
12
1 / 4 / 1
7,448
438
8,930
14,471
9,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Martichoras
Effenpeachy
Martichoras
13
1 / 4 / 2
8,478
499
12,092
14,472
4,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
13
1 / 5 / 0
8,275
487
3,783
19,055
5,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 4 / 0
9,405
553
7,551
10,904
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
et_mar_11
Chang'e
13
1 / 9 / 1
8,452
497
6,982
18,290
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
26
Kills
6
6
Deaths
26
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
Aoldor
Horus
1
4
1
0.38
L
Martichoras
Effenpeachy
Martichoras
1
4
2
0.5
L
Arachne
1
5
0
0.2
W
Nemesis
H4PPYTR33
Nemesis
11
0
8
15
W
12
2
9
8.25
W
Guan Yu
NemesisTKoL
Guan Yu
0
2
5
1.25
L
2
4
0
0.5
W
1
1
5
3.5
W
Fafnir
TooTall427
Fafnir
2
1
7
5.5
L
Chang'e
et_mar_11
Chang'e
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,363
Damage
39,338
62,179
Taken
77,192
36,936
Mitigated
27,711
26,256
Healing
18,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Aoldor
Horus
8,930
3,020
612
2,684
14,471
9,227
0
8,173
6,298
0
32,193
L
Martichoras
Effenpeachy
Martichoras
12,092
2,422
0
2,429
14,472
4,626
56
8,915
5,557
0
65,841
L
Arachne
3,783
2,636
0
5,798
19,055
5,858
0
6,560
12,451
0
60,427
W
Nemesis
H4PPYTR33
Nemesis
15,633
8,170
0
1,824
11,961
6,239
0
1,889
10,025
0
96,136
W
19,899
1,220
0
7,272
12,696
7,378
1,535
5,638
7,058
98,734
0
W
Guan Yu
NemesisTKoL
Guan Yu
4,720
430
169
2,350
12,206
8,391
245
6,384
5,822
0
41,453
L
7,551
2,317
0
2,186
10,904
3,243
476
1,355
9,159
80,253
0
W
9,181
4,444
0
11,341
15,414
4,889
624
483
14,393
68,322
0
W
Fafnir
TooTall427
Fafnir
3,930
495
0
3,300
9,902
10,039
258
139
9,396
16,966
0
L
Chang'e
et_mar_11
Chang'e
6,982
252
84
4,272
18,290
4,757
0
8,007
10,192
50,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,242
Gold Earned
42,058
470
Minions Killed
454
0
Camps Cleared
0
1,825,496
Distance Traveled
1,544,326
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,448
438
53
3
0
324,380
0
L
Martichoras
8,478
499
97
6
0
305,371
7
L
Arachne
8,275
487
88
5
0
300,264
0
W
Nemesis
11,237
661
128
8
0
483,846
0
W
Anubis
11,084
652
150
9
0
309,521
2
W
Guan Yu
8,177
481
66
4
0
388,235
8
L
Chronos
9,405
553
134
8
0
308,706
0
W
Sol
8,170
481
104
6
0
299,169
0
W
Fafnir
8,574
504
22
1
0
344,725
7
L
Chang'e
8,452
497
82
5
0
305,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role