Player Matchup

Bakasura
Bakasura
Gold I
CJUwU
Bakasura
Gold I
Level 151
God Stats
115W - 40L
1,610 SR
Queue Stats
479W - 474L
1,576 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,610 SR
1,576 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 56
1,749 SR
1,500 MMR
Baba Yaga
Baba Yaga
Bronze III
mrdusty23
Baba Yaga
Bronze III
Level 56
God Stats
0W - 1L
1,749 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CJUwU
Bakasura
17
6 / 0 / 0
11,207
1,019
8,846
14,591
9,167
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ah Muzen CabMerlinBellonaUllrSurtr

VS

Bans
Nu WaAnubisRamaHe BoScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
mrdusty23
Baba Yaga
13
0 / 6 / 0
7,985
726
7,257
10,467
3,347
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
CJUwU
Bakasura
6
0
0
6
L
Baba Yaga
mrdusty23
Baba Yaga
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,846
Damage
7,257
14,591
Taken
10,467
9,167
Mitigated
3,347
8,009
Healing
1,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
CJUwU
Bakasura
8,846
5,547
0
8,009
14,591
9,167
2,679
7,740
6,851
0
64,565
L
Baba Yaga
mrdusty23
Baba Yaga
7,257
1,756
0
1,049
10,467
3,347
0
55
8,853
41,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,207
Gold Earned
7,985
137
Minions Killed
87
9
Camps Cleared
0
234,266
Distance Traveled
187,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,207
1,019
137
12
9
234,266
0
L
Baba Yaga
7,985
726
87
8
0
187,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role