Player Matchup

Bastet
Bastet
Mitto_Brasil
Bastet
Level 144
God Stats
144W - 115L
1,588 SR
Queue Stats
1,087W - 1,154L
1,465 Elo+
Solo
Freya
Freya
RechargeAA_
Freya
Level 146
God Stats
4W - 11L
1,310 SR
Queue Stats
131W - 132L
1,506 Elo+
Party 2
Ymir
Ymir
biicho14
Ymir
Level 3
God Stats
0W - 1L
1,180 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 98
1,359 SR
1,490 Elo+

VS

Team Averages
Level 129
1,445 SR
1,424 Elo+
Thor
Thor
KingZay2txmes
Thor
Level 120
God Stats
13W - 16L
1,304 SR
Queue Stats
230W - 239L
1,424 Elo+
Party 1
Zeus
Zeus
LuckyLupus
Zeus
Level 158
God Stats
2W - 9L
1,373 SR
Queue Stats
28W - 36L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
hollow8000
Sun Wukong
Level 108
God Stats
6W - 8L
1,660 SR
Queue Stats
186W - 211L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
2 / 4 / 1
6,941
694
7,397
8,934
3,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 1
6,926
693
3,964
10,616
4,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
11
0 / 2 / 2
6,433
643
1,309
10,645
6,188
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
7,604
760
5,088
6,450
5,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 0 / 2
8,421
842
12,810
3,790
979
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
hollow8000
Sun Wukong
13
2 / 1 / 6
7,628
763
7,957
9,549
7,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
8
8
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
W
4
0
2
5
L
Bastet
2
4
1
0.63
L
1
2
1
0.75
L
Ymir
0
2
2
0.5
W
Sun Wukong
hollow8000
Sun Wukong
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,670
Damage
25,855
30,195
Taken
19,789
13,682
Mitigated
14,186
4,521
Healing
1,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,088
118
0
352
6,450
5,283
150
1,227
5,223
0
15,336
W
12,810
687
0
883
3,790
979
708
340
3,450
45,437
0
L
Bastet
7,397
1,359
0
1,217
8,934
3,229
0
2,713
6,221
0
23,133
L
3,964
1,627
0
3,304
10,616
4,265
0
3,503
7,113
32,434
0
L
Ymir
1,309
65
0
0
10,645
6,188
0
6,629
4,016
4,674
0
W
Sun Wukong
hollow8000
Sun Wukong
7,957
401
0
512
9,549
7,924
0
3,777
5,772
0
18,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,300
Gold Earned
23,653
92
Minions Killed
136
0
Camps Cleared
0
595,648
Distance Traveled
585,773
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,604
760
18
2
0
196,757
1
W
Zeus
8,421
842
95
10
0
182,670
0
L
Bastet
6,941
694
33
3
0
221,016
2
L
Freya
6,926
693
45
5
0
187,488
0
L
Ymir
6,433
643
14
1
0
187,144
0
W
Sun Wukong
7,628
763
23
2
0
206,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role