Player Matchup

Chaac
Chaac
Captain_KlamSLAM
Chaac
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
102W - 97L
1,287 Elo+
Solo
Rama
Rama
EP1R0
Rama
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
229W - 216L
1,439 Elo+
Solo
Merlin
Merlin
VIPetee
Merlin
Level 142
God Stats
8W - 7L
1,500 SR
Queue Stats
632W - 627L
1,544 Elo+
Party 2
Sun Wukong
Sun Wukong
XxMR WRINKLSxX
Sun Wukong
Level 96
God Stats
3W - 6L
1,214 SR
Queue Stats
153W - 163L
1,508 Elo+
Party 2
Amaterasu
Amaterasu
numbers012345678
Amaterasu
Level 89
God Stats
19W - 1L
1,973 SR
Queue Stats
888W - 229L
1,770 Elo+
Solo
Team Averages
Level 115
1,537 SR
1,510 Elo+

VS

Team Averages
Level 117
1,571 SR
1,469 Elo+
Sun Wukong
Sun Wukong
AbeFromanhere
Sun Wukong
Level 119
God Stats
6W - 11L
1,459 SR
Queue Stats
274W - 267L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
Just_lnstincts
Kuzenbo
Level 129
God Stats
9W - 7L
1,511 SR
Queue Stats
587W - 585L
1,589 Elo+
Solo
Cernunnos
Cernunnos
Nizzadien
Cernunnos
Level 128
God Stats
5W - 1L
1,714 SR
Queue Stats
131W - 152L
1,497 Elo+
Solo
Loki
Loki
breadedcheese
Loki
Level 140
God Stats
16W - 12L
1,669 SR
Queue Stats
521W - 535L
1,422 Elo+
Party 1
Heimdallr
Heimdallr
desync240
Heimdallr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 14
10,257
733
14,119
22,189
27,815
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
EP1R0
Rama
17
3 / 2 / 11
10,624
759
9,979
11,018
5,743
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
VIPetee
Merlin
19
7 / 3 / 9
11,349
811
22,197
12,936
7,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
XxMR WRINKLSxX
Sun Wukong
17
4 / 2 / 17
10,411
744
10,531
13,923
19,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
19
9 / 5 / 15
11,645
832
22,868
28,532
37,200
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AbeFromanhere
Sun Wukong
19
5 / 3 / 10
11,701
836
15,467
23,158
24,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 6 / 7
10,321
737
9,972
24,158
41,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Nizzadien
Cernunnos
17
3 / 5 / 9
9,879
706
13,996
13,643
8,414
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
4 / 6 / 8
10,340
739
16,558
14,389
7,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
desync240
Heimdallr
14
1 / 6 / 11
9,427
673
9,170
12,763
7,473
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
61
26
Kills
16
17
Deaths
26
66
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AbeFromanhere
Sun Wukong
5
3
10
3.33
W
3
5
14
2
W
Rama
EP1R0
Rama
3
2
11
4.25
L
3
6
7
1.08
L
Cernunnos
Nizzadien
Cernunnos
3
5
9
1.5
W
Merlin
VIPetee
Merlin
7
3
9
3.83
W
Sun Wukong
XxMR WRINKLSxX
Sun Wukong
4
2
17
6.25
L
4
6
8
1.33
L
Heimdallr
desync240
Heimdallr
1
6
11
1.08
W
Amaterasu
9
5
15
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,694
Damage
65,163
88,598
Taken
88,111
98,113
Mitigated
90,368
42,224
Healing
20,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AbeFromanhere
Sun Wukong
15,467
2,578
17
8,649
23,158
24,709
162
5,141
18,017
0
38,494
W
14,119
1,312
1,486
8,732
22,189
27,815
710
2,047
20,142
0
32,688
W
Rama
EP1R0
Rama
9,979
8,646
1,591
3,834
11,018
5,743
5,361
1,141
9,877
0
29,139
L
9,972
3,172
1,229
4,063
24,158
41,878
28
7,046
17,112
14,590
0
L
Cernunnos
Nizzadien
Cernunnos
13,996
5,110
1,266
795
13,643
8,414
1,347
2,849
10,794
0
30,349
W
Merlin
VIPetee
Merlin
22,197
1,397
2,856
4,554
12,936
7,416
1,072
2,044
10,892
52,283
0
W
Sun Wukong
XxMR WRINKLSxX
Sun Wukong
10,531
885
1,740
2,182
13,923
19,939
217
2,183
11,740
0
19,190
L
16,558
1,937
932
1,271
14,389
7,894
0
4,603
9,786
0
34,065
L
Heimdallr
desync240
Heimdallr
9,170
3,811
1,198
588
12,763
7,473
2,328
2,558
10,205
0
19,448
W
Amaterasu
22,868
8,779
2,996
12,253
28,532
37,200
903
2,557
25,975
0
32,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,286
Gold Earned
51,668
169
Minions Killed
153
0
Camps Cleared
0
1,464,695
Distance Traveled
1,119,138
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,701
836
55
4
0
269,762
0
W
Chaac
10,257
733
30
2
0
286,205
0
W
Rama
10,624
759
43
3
0
299,711
0
L
Kuzenbo
10,321
737
8
1
0
240,136
0
L
Cernunnos
9,879
706
36
3
0
201,910
0
W
Merlin
11,349
811
74
5
0
255,358
0
W
Sun Wukong
10,411
744
10
1
0
323,608
0
L
Loki
10,340
739
22
2
0
234,469
0
L
Heimdallr
9,427
673
32
2
0
172,861
0
W
Amaterasu
11,645
832
12
1
0
299,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role