Player Matchup

Serqet
Serqet
 
Serqet
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
DiXTeR413
Ah Puch
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 52L
1,266 Elo+
Solo
Mulan
Mulan
OkieGhosty
Mulan
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,399 Elo+
Party 1
Osiris
Osiris
XxB2KY-SkillsxX
Osiris
Level 113
God Stats
1W - 1L
1,716 SR
Queue Stats
81W - 79L
1,414 Elo+
Party 1
Shiva
Shiva
viribus_invictus
Shiva
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 26L
1,058 Elo+
Party 1
Team Averages
Level 68
1,543 SR
1,328 Elo+

VS

Team Averages
Level 127
1,497 SR
1,621 Elo+
Martichoras
Martichoras
 
Martichoras
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AG-kev-
Baron Samedi
Level 155
God Stats
1W - 0L
1,714 SR
Queue Stats
5W - 4L
1,720 Elo+
Party 2
Eset
Eset
porton-abismal46
Eset
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,720 Elo+
Party 2
Cthulhu
Cthulhu
toto90-90
Cthulhu
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,720 Elo+
Party 2
Fenrir
Fenrir
xDiabolical3
Fenrir
Level 148
God Stats
7W - 4L
1,269 SR
Queue Stats
404W - 412L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
1 / 4 / 2
7,128
648
4,468
10,375
11,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
DiXTeR413
Ah Puch
14
1 / 6 / 1
7,487
681
15,566
13,669
6,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
15
1 / 4 / 2
7,298
663
6,528
15,315
12,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 7 / 2
6,727
612
5,739
16,818
19,938
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 0
7,502
682
3,403
13,290
7,898
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
16
4 / 0 / 17
9,162
833
13,113
5,409
3,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
AG-kev-
Baron Samedi
17
5 / 0 / 18
9,654
878
17,954
11,278
6,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
9 / 1 / 14
9,553
868
12,058
8,961
4,146
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
toto90-90
Cthulhu
14
1 / 1 / 18
8,744
795
7,962
11,945
8,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
15
7 / 2 / 16
9,096
827
10,983
11,071
5,736
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
109
4
Kills
26
26
Deaths
4
7
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
4
2
0.5
W
Martichoras
 
Martichoras
4
0
17
12.5
W
Baron Samedi
AG-kev-
Baron Samedi
5
0
18
14
L
Ah Puch
DiXTeR413
Ah Puch
1
6
1
0.25
L
Mulan
1
4
2
0.5
L
0
7
2
0.14
W
9
1
14
16
W
Cthulhu
toto90-90
Cthulhu
1
1
18
10
L
1
5
0
0.2
W
Fenrir
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,704
Damage
62,070
69,467
Taken
48,664
58,154
Mitigated
29,059
15,983
Healing
25,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,468
155
355
1,127
10,375
11,454
0
4,515
5,487
0
5,089
W
Martichoras
 
Martichoras
13,113
3,030
1,044
664
5,409
3,971
50
1,900
3,471
0
21,388
W
Baron Samedi
AG-kev-
Baron Samedi
17,954
1,344
7,736
6,604
11,278
6,609
76
3,462
7,225
37,981
0
L
Ah Puch
DiXTeR413
Ah Puch
15,566
1,021
684
2,978
13,669
6,764
0
8,237
5,205
34,387
0
L
Mulan
6,528
216
0
2,667
15,315
12,100
0
7,428
7,199
0
12,014
L
5,739
885
853
2,484
16,818
19,938
0
7,393
8,571
0
8,753
W
12,058
184
797
1,774
8,961
4,146
374
1,476
7,135
22,700
0
W
Cthulhu
toto90-90
Cthulhu
7,962
1,074
1,755
1,949
11,945
8,597
132
5,574
6,196
11,939
0
L
3,403
637
1,759
3,076
13,290
7,898
0
7,919
5,031
0
12,225
W
Fenrir
10,983
1,556
909
2,100
11,071
5,736
213
3,154
7,721
0
16,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,142
Gold Earned
46,209
77
Minions Killed
127
0
Camps Cleared
0
939,173
Distance Traveled
1,090,993
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,128
648
2
0
0
179,606
0
W
Martichoras
9,162
833
16
1
0
216,501
0
W
Baron Samedi
9,654
878
52
5
0
225,130
0
L
Ah Puch
7,487
681
47
4
0
159,586
0
L
Mulan
7,298
663
14
1
0
201,937
0
L
Osiris
6,727
612
0
0
0
194,196
1
W
Eset
9,553
868
30
3
0
247,779
0
W
Cthulhu
8,744
795
19
2
0
200,863
0
L
Shiva
7,502
682
14
1
0
203,848
0
W
Fenrir
9,096
827
10
1
0
200,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role