Player Matchup

Apollo
Apollo
EMP Spark
Apollo
Level 47
God Stats
7W - 4L
1,452 SR
Queue Stats
328W - 329L
1,386 Elo+
Party 3
Cerberus
Cerberus
JustGunner
Cerberus
Level 45
God Stats
0W - 3L
1,271 SR
Queue Stats
83W - 79L
1,459 Elo+
Party 3
Fenrir
Fenrir
SlapMeHarder303
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 23L
1,636 Elo+
Party 1
Tiamat
Tiamat
Smite god3453
Tiamat
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 46L
1,517 Elo+
Party 1
Ravana
Ravana
rlgmx
Ravana
Level 21
God Stats
0W - 3L
1,271 SR
Queue Stats
33W - 50L
1,313 Elo+
Party 3
Team Averages
Level 33
1,399 SR
1,462 Elo+

VS

Team Averages
Level 72
1,481 SR
1,519 Elo+
Zeus
Zeus
Coronado54
Zeus
Level 124
God Stats
2W - 1L
1,236 SR
Queue Stats
277W - 244L
1,542 Elo+
Party 2
Da Ji
Da Ji
Jacs4074
Da Ji
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 123L
1,592 Elo+
Party 2
Maui
Maui
Lirajlwrld
Maui
Level 53
God Stats
11W - 17L
1,535 SR
Queue Stats
47W - 32L
1,611 Elo+
Party 2
Hercules
Hercules
RandySavageYHWH
Hercules
Level 42
God Stats
4W - 2L
1,633 SR
Queue Stats
48W - 83L
1,236 Elo+
Solo
Olorun
Olorun
YellowChris50
Olorun
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EMP Spark
Apollo
11
1 / 4 / 1
6,276
483
2,071
8,761
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
JustGunner
Cerberus
8
0 / 5 / 3
5,769
444
2,700
15,962
7,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 3 / 1
7,543
580
10,390
13,570
11,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 3 / 3
6,975
537
10,593
10,801
6,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
rlgmx
Ravana
10
1 / 5 / 1
6,074
467
3,197
10,438
3,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 4
7,821
602
13,060
8,461
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
Jacs4074
Da Ji
13
7 / 1 / 9
8,369
644
16,943
11,185
5,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
4 / 0 / 13
7,769
598
4,302
8,817
7,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
12
0 / 3 / 0
6,959
535
1,308
8,494
4,371
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 4
8,477
652
6,326
6,367
2,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
10
Kills
20
20
Deaths
10
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
5
5
4
1.4
L
Apollo
EMP Spark
Apollo
1
4
1
0.38
W
Da Ji
Jacs4074
Da Ji
7
1
9
11.5
L
Cerberus
JustGunner
Cerberus
0
5
3
0.3
W
4
0
13
10.5
W
Hercules
0
3
0
0
L
5
3
1
1.83
L
3
3
3
1.5
W
4
1
4
6
L
Ravana
rlgmx
Ravana
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,951
Damage
41,939
59,532
Taken
43,324
31,410
Mitigated
22,276
12,884
Healing
8,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,060
1,416
0
365
8,461
3,002
0
4,301
4,115
57,895
0
L
Apollo
EMP Spark
Apollo
2,071
928
0
2,553
8,761
2,893
0
3,351
5,410
0
37,942
W
Da Ji
Jacs4074
Da Ji
16,943
6,626
0
988
11,185
5,031
0
3,449
7,600
0
62,391
L
Cerberus
JustGunner
Cerberus
2,700
258
1,671
2,602
15,962
7,091
0
5,210
10,752
14,858
0
W
4,302
1,087
0
2,202
8,817
7,304
0
2,892
5,833
16,815
0
W
Hercules
1,308
653
0
2,852
8,494
4,371
184
0
8,034
0
28,520
L
10,390
2,825
0
3,719
13,570
11,206
0
4,779
8,791
110
40,270
L
10,593
759
0
1,296
10,801
6,471
0
6,726
4,075
45,539
0
W
6,326
2,992
409
1,783
6,367
2,568
671
2,722
3,601
69,434
0
L
Ravana
rlgmx
Ravana
3,197
793
0
1,043
10,438
3,749
0
3,622
6,816
0
35,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,637
Gold Earned
39,395
286
Minions Killed
364
0
Camps Cleared
0
1,356,679
Distance Traveled
1,218,786
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,821
602
91
7
0
230,563
1
L
Apollo
6,276
483
68
5
0
270,884
2
W
Da Ji
8,369
644
80
6
0
291,313
2
L
Cerberus
5,769
444
31
2
0
274,202
4
W
Maui
7,769
598
23
2
0
267,253
2
W
Hercules
6,959
535
61
5
0
183,318
0
L
Fenrir
7,543
580
56
4
0
260,874
0
L
Tiamat
6,975
537
72
6
0
269,065
0
W
Olorun
8,477
652
109
8
0
246,339
0
L
Ravana
6,074
467
59
5
0
281,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role