Player Matchup

Charybdis
Charybdis
Miaka808
Charybdis
Level 92
God Stats
6W - 4L
1,429 SR
Queue Stats
318W - 304L
1,467 Elo+
Party 2
Baba Yaga
Baba Yaga
Rooster6824
Baba Yaga
Level 106
God Stats
2W - 0L
1,807 SR
Queue Stats
84W - 54L
1,561 Elo+
Party 2
Bacchus
Bacchus
SneakingTree27
Bacchus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 20L
1,585 Elo+
Party 2
Danzaburou
Danzaburou
Tanuki_8080
Danzaburou
Level 119
God Stats
9W - 7L
1,851 SR
Queue Stats
247W - 245L
1,473 Elo+
Party 2
Kuzenbo
Kuzenbo
TiddleeWinks
Kuzenbo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,584 Elo+
Party 2
Team Averages
Level 81
1,618 SR
1,534 Elo+

VS

Team Averages
Level 22
1,500 SR
1,338 Elo+
Agni
Agni
CH3KBlueFace
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,211 Elo+
Solo
Artemis
Artemis
GentleGiant5487
Artemis
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
102W - 108L
1,761 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
fountainsofurine
Morgan Le Fay
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,191 Elo+
Party 1
Lancelot
Lancelot
linconfort
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,328 Elo+
Solo
Artio
Artio
pasta6614
Artio
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 34L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Miaka808
Charybdis
17
4 / 2 / 14
9,926
764
11,417
11,271
6,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
Rooster6824
Baba Yaga
19
10 / 2 / 14
11,510
885
17,478
11,121
6,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 5 / 21
9,334
718
8,488
19,762
30,779
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Tanuki_8080
Danzaburou
18
8 / 2 / 16
11,515
886
15,247
13,149
7,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Kuzenbo
TiddleeWinks
Kuzenbo
18
7 / 3 / 18
11,621
894
9,153
18,770
31,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 6
8,398
646
8,106
11,915
7,441
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

16
6 / 6 / 5
9,234
710
18,950
15,025
8,103
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
fountainsofurine
Morgan Le Fay
19
5 / 4 / 7
10,174
783
23,170
13,099
7,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
linconfort
Lancelot
12
1 / 8 / 2
7,887
607
2,806
15,393
13,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
pasta6614
Artio
15
0 / 3 / 6
8,592
661
3,470
12,618
16,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
40
30
Kills
14
14
Deaths
30
83
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
9
6
0.56
L
6
6
5
1.42
W
Charybdis
Miaka808
Charybdis
4
2
14
5.5
W
Baba Yaga
Rooster6824
Baba Yaga
10
2
14
8.5
W
1
5
21
2.3
W
Danzaburou
Tanuki_8080
Danzaburou
8
2
16
8
W
Kuzenbo
TiddleeWinks
Kuzenbo
7
3
18
5.33
L
Morgan Le Fay
fountainsofurine
Morgan Le Fay
5
4
7
2.13
L
Lancelot
linconfort
Lancelot
1
8
2
0.25
L
Artio
pasta6614
Artio
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,783
Damage
56,502
74,073
Taken
68,050
83,714
Mitigated
53,154
35,416
Healing
13,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,106
1,214
0
0
11,915
7,441
132
6,938
4,977
16,082
0
L
18,950
8,884
1,288
3,942
15,025
8,103
340
9,020
6,005
0
31,826
W
Charybdis
Miaka808
Charybdis
11,417
5,994
1,178
3,145
11,271
6,129
2,861
6,253
5,018
0
30,424
W
Baba Yaga
Rooster6824
Baba Yaga
17,478
860
839
3,854
11,121
6,971
994
6,405
4,716
36,011
0
W
8,488
1,400
1,554
4,414
19,762
30,779
30
7,579
12,183
12,470
0
W
Danzaburou
Tanuki_8080
Danzaburou
15,247
6,736
951
4,753
13,149
7,975
3,075
5,992
7,157
0
32,357
W
Kuzenbo
TiddleeWinks
Kuzenbo
9,153
4,313
8,237
6,491
18,770
31,860
596
8,517
10,253
15,525
0
L
Morgan Le Fay
fountainsofurine
Morgan Le Fay
23,170
1,114
1,671
3,580
13,099
7,601
268
7,315
5,784
44,901
0
L
Lancelot
linconfort
Lancelot
2,806
655
0
0
15,393
13,822
52
5,471
9,922
0
8,268
L
Artio
pasta6614
Artio
3,470
335
724
2,284
12,618
16,187
0
6,375
6,243
5,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,906
Gold Earned
44,285
125
Minions Killed
121
0
Camps Cleared
0
1,196,750
Distance Traveled
1,050,768
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,398
646
20
2
0
174,477
0
L
Artemis
9,234
710
36
3
0
184,609
0
W
Charybdis
9,926
764
37
3
0
225,324
0
W
Baba Yaga
11,510
885
34
3
0
249,701
0
W
Bacchus
9,334
718
12
1
0
253,081
0
W
Danzaburou
11,515
886
33
3
0
229,305
0
W
Kuzenbo
11,621
894
9
1
0
239,339
0
L
Morgan Le Fay
10,174
783
48
4
0
238,047
0
L
Lancelot
7,887
607
13
1
0
235,604
0
L
Artio
8,592
661
4
0
0
218,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role