Player Matchup

Rama
Rama
FlyingHolyTacos
Rama
Level 29
God Stats
0W - 7L
953 SR
Queue Stats
3W - 20L
898 Elo+
Party 1
Atlas
Atlas
Real_Vicking12
Atlas
Level 43
God Stats
7W - 6L
1,500 SR
Queue Stats
863W - 841L
1,467 Elo+
Solo
Hel
Hel
TsukiaraOrenda
Hel
Level 37
God Stats
0W - 4L
1,199 SR
Queue Stats
3W - 20L
898 Elo+
Party 1
Team Averages
Level 36
1,217 SR
1,088 Elo+

VS

Team Averages
Level 51
1,495 SR
1,284 Elo+
Anubis
Anubis
S1LENTxXxSNIPEZ
Anubis
Level 48
God Stats
78W - 66L
1,491 SR
Queue Stats
362W - 363L
1,343 Elo+
Solo
Arachne
Arachne
Z3r0Sn1p3z3937
Arachne
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 47L
1,317 Elo+
Solo
Anhur
Anhur
huntu6503
Anhur
Level 46
God Stats
2W - 1L
1,494 SR
Queue Stats
3W - 2L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,498
650
4,277
9,518
2,861
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 4 / 0
6,940
694
7,695
13,976
10,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 4 / 0
6,079
608
3,624
8,431
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 6
8,385
839
10,753
4,915
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 0 / 8
7,651
765
6,814
8,103
4,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
huntu6503
Anhur
14
5 / 0 / 6
8,292
829
8,389
9,580
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
12
12
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
4
0
0
W
4
0
6
7
L
0
4
0
0
W
3
0
8
7
W
Anhur
huntu6503
Anhur
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,596
Damage
25,956
31,925
Taken
22,598
15,683
Mitigated
10,862
6,909
Healing
6,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,277
2,665
0
474
9,518
2,861
0
4,120
5,398
0
25,758
L
7,695
3,052
1,479
1,624
13,976
10,429
0
3,494
10,482
27,106
0
W
10,753
180
0
2,180
4,915
2,515
228
2,508
2,192
37,440
0
L
3,624
339
1,709
1,623
8,431
2,393
0
3,211
5,220
8,726
0
W
6,814
5,418
0
1,405
8,103
4,593
136
3,103
4,707
0
21,365
W
Anhur
huntu6503
Anhur
8,389
5,173
0
3,379
9,580
3,754
556
4,808
4,376
0
22,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,517
Gold Earned
24,328
119
Minions Killed
122
0
Camps Cleared
0
496,812
Distance Traveled
557,155
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,498
650
75
8
0
165,737
0
L
Atlas
6,940
694
21
2
0
166,941
0
W
Anubis
8,385
839
61
6
0
182,102
0
L
Hel
6,079
608
23
2
0
164,134
0
W
Arachne
7,651
765
26
3
0
183,362
0
W
Anhur
8,292
829
35
4
0
191,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role