Player Matchup

Ymir
Ymir
DoctorMothers
Ymir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,424 Elo+
Party 2
Nemesis
Nemesis
GaBiO226
Nemesis
Level 88
God Stats
3W - 3L
1,427 SR
Queue Stats
104W - 104L
1,423 Elo+
Party 2
Ra
Ra
IvanJ0
Ra
Level 66
God Stats
1W - 1L
1,754 SR
Queue Stats
17W - 11L
1,564 Elo+
Solo
Danzaburou
Danzaburou
Skeleton8522
Danzaburou
Level 91
God Stats
8W - 4L
1,699 SR
Queue Stats
38W - 37L
1,425 Elo+
Party 2
Hades
Hades
VOGELL6342
Hades
Level 103
God Stats
1W - 2L
1,698 SR
Queue Stats
87W - 96L
1,416 Elo+
Party 2
Team Averages
Level 87
1,616 SR
1,451 Elo+

VS

Team Averages
Level 96
1,593 SR
1,460 Elo+
Baron Samedi
Baron Samedi
ERCIK1609
Baron Samedi
Level 91
God Stats
1W - 0L
1,707 SR
Queue Stats
27W - 17L
1,478 Elo+
Party 1
Sobek
Sobek
RedsPhanatic
Sobek
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 61L
1,395 Elo+
Party 3
Mulan
Mulan
Santy01Black
Mulan
Level 58
God Stats
10W - 3L
1,663 SR
Queue Stats
29W - 20L
1,459 Elo+
Party 1
Hachiman
Hachiman
derp3
Hachiman
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 71L
1,435 Elo+
Party 3
Arachne
Arachne
superjoel777
Arachne
Level 107
God Stats
5W - 0L
1,596 SR
Queue Stats
47W - 29L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 5
7,516
418
3,785
7,339
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
GaBiO226
Nemesis
16
1 / 2 / 6
9,430
524
7,457
15,349
6,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ra
16
2 / 1 / 4
9,633
535
5,623
8,863
4,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Skeleton8522
Danzaburou
13
7 / 5 / 3
9,471
526
17,867
17,685
8,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hades
14
3 / 6 / 2
8,541
475
5,529
13,831
7,867
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ERCIK1609
Baron Samedi
16
3 / 2 / 0
10,015
556
8,843
8,247
4,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 6 / 6
8,724
485
4,807
17,685
14,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
6 / 3 / 2
9,807
545
11,053
14,983
13,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
derp3
Hachiman
14
2 / 2 / 2
9,034
502
7,511
10,074
3,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
superjoel777
Arachne
14
2 / 2 / 4
9,332
518
6,358
16,260
6,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
15
Kills
14
15
Deaths
15
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
1
5
4.5
W
Baron Samedi
ERCIK1609
Baron Samedi
3
2
0
1.5
L
Nemesis
GaBiO226
Nemesis
1
2
6
2
L
Ra
2
1
4
4
W
1
6
6
0.67
W
6
3
2
2.33
L
Danzaburou
Skeleton8522
Danzaburou
7
5
3
1.7
L
Hades
3
6
2
0.67
W
Hachiman
derp3
Hachiman
2
2
2
1.5
W
Arachne
superjoel777
Arachne
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,261
Damage
38,572
63,067
Taken
67,249
32,422
Mitigated
42,638
16,587
Healing
24,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,785
980
0
1,372
7,339
5,510
275
1,543
5,796
16,383
0
W
Baron Samedi
ERCIK1609
Baron Samedi
8,843
269
519
2,497
8,247
4,735
484
1,663
6,584
75,584
0
L
Nemesis
GaBiO226
Nemesis
7,457
2,990
0
651
15,349
6,802
0
1,786
13,432
0
95,231
L
Ra
5,623
125
1,871
3,774
8,863
4,214
0
4,506
4,259
80,756
0
W
4,807
502
2,251
4,887
17,685
14,348
249
4,239
13,446
21,655
0
W
11,053
1,775
0
6,220
14,983
13,357
1,095
4,910
10,073
293
53,820
L
Danzaburou
Skeleton8522
Danzaburou
17,867
8,593
0
6,085
17,685
8,029
849
5,767
11,771
0
58,914
L
Hades
5,529
1,132
160
2,674
13,831
7,867
309
341
12,982
49,460
0
W
Hachiman
derp3
Hachiman
7,511
3,152
0
3,537
10,074
3,570
3,174
1,046
9,028
0
63,372
W
Arachne
superjoel777
Arachne
6,358
4,594
0
5,047
16,260
6,628
0
3,869
12,391
0
68,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,591
Gold Earned
46,912
449
Minions Killed
464
0
Camps Cleared
0
1,614,508
Distance Traveled
1,775,650
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,516
418
23
1
0
210,091
0
W
Baron Samedi
10,015
556
149
8
0
333,879
0
L
Nemesis
9,430
524
128
7
0
414,767
2
L
Ra
9,633
535
141
8
0
366,483
5
W
Sobek
8,724
485
20
1
0
370,397
7
W
Mulan
9,807
545
91
5
0
339,885
0
L
Danzaburou
9,471
526
86
5
0
299,927
0
L
Hades
8,541
475
71
4
0
323,240
2
W
Hachiman
9,034
502
112
6
0
316,861
2
W
Arachne
9,332
518
92
5
0
414,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role