Player Matchup

Ares
Ares
BieelDestri
Ares
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 76L
1,225 Elo+
Solo
Kuzenbo
Kuzenbo
MoanaKatana
Kuzenbo
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
110W - 107L
1,430 Elo+
Solo
Bellona
Bellona
POG CAT9
Bellona
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,661 Elo+
Solo
Mercury
Mercury
Stay Daffyy
Mercury
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 144L
1,396 Elo+
Solo
Eset
Eset
Vercingetorix92
Eset
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Team Averages
Level 22
1,500 SR
1,443 Elo+

VS

Team Averages
Level 65
1,482 SR
1,391 Elo+
Charybdis
Charybdis
 
Charybdis
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Alkhalos
Cthulhu
Level 149
God Stats
1W - 0L
1,412 SR
Queue Stats
15W - 22L
1,350 Elo+
Party 1
Danzaburou
Danzaburou
Trixx7882
Danzaburou
Level 20
God Stats
3W - 1L
1,500 SR
Queue Stats
241W - 266L
1,255 Elo+
Solo
Eset
Eset
chabelo93_
Eset
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
7,337
734
6,571
16,094
18,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
MoanaKatana
Kuzenbo
15
4 / 4 / 3
7,307
731
7,495
12,455
15,697
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
POG CAT9
Bellona
15
4 / 7 / 3
8,229
823
10,065
17,295
17,755
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Stay Daffyy
Mercury
9
1 / 6 / 3
6,546
655
1,742
6,868
2,556
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 8 / 5
7,555
756
10,355
14,261
7,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
12 / 2 / 13
10,577
1,058
18,438
10,200
5,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
 
Izanami
17
9 / 3 / 14
10,182
1,018
16,628
10,922
5,495
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Alkhalos
Cthulhu
16
5 / 4 / 19
10,048
1,005
11,021
15,648
20,805
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Trixx7882
Danzaburou
14
3 / 1 / 15
8,573
857
9,465
11,430
5,641
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 19
8,290
829
4,755
8,157
3,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
110
13
Kills
30
30
Deaths
13
17
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
12
2
13
9.25
W
Izanami
 
Izanami
9
3
14
5.33
W
Cthulhu
Alkhalos
Cthulhu
5
4
19
3.63
L
2
5
3
0.7
L
Kuzenbo
MoanaKatana
Kuzenbo
4
4
3
1.38
L
Bellona
POG CAT9
Bellona
4
7
3
0.79
L
Mercury
Stay Daffyy
Mercury
1
6
3
0.42
W
Danzaburou
Trixx7882
Danzaburou
3
1
15
10.5
L
2
8
5
0.56
W
1
3
19
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,228
Damage
60,307
66,973
Taken
56,357
62,495
Mitigated
40,888
9,149
Healing
23,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
18,438
10,527
688
3,455
10,200
5,155
2,075
4,482
5,679
0
36,272
W
Izanami
 
Izanami
16,628
13,271
1,598
2,280
10,922
5,495
3,845
3,818
6,971
0
32,893
W
Cthulhu
Alkhalos
Cthulhu
11,021
702
2,643
2,443
15,648
20,805
115
5,147
10,164
23,153
366
L
6,571
40
141
1,731
16,094
18,862
0
4,719
11,375
11,270
0
L
Kuzenbo
MoanaKatana
Kuzenbo
7,495
1,854
584
2,071
12,455
15,697
0
3,666
8,789
12,998
0
L
Bellona
POG CAT9
Bellona
10,065
2,718
236
1,753
17,295
17,755
0
3,315
13,980
0
17,527
L
Mercury
Stay Daffyy
Mercury
1,742
1,227
0
0
6,868
2,556
0
450
6,418
0
3,317
W
Danzaburou
Trixx7882
Danzaburou
9,465
6,782
1,085
4,991
11,430
5,641
1,098
6,038
5,125
0
16,773
L
10,355
1,466
1,512
1,121
14,261
7,625
0
3,260
11,001
20,754
0
W
4,755
947
2,763
1,355
8,157
3,792
610
4,936
3,173
12,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,974
Gold Earned
47,670
52
Minions Killed
135
0
Camps Cleared
0
723,752
Distance Traveled
893,035
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,577
1,058
40
4
0
156,555
0
W
Izanami
10,182
1,018
40
4
0
163,537
0
W
Cthulhu
10,048
1,005
23
2
0
187,832
0
L
Ares
7,337
734
4
0
0
163,504
0
L
Kuzenbo
7,307
731
4
0
0
168,688
0
L
Bellona
8,229
823
18
2
0
161,371
0
L
Mercury
6,546
655
1
0
0
85,840
0
W
Danzaburou
8,573
857
10
1
0
201,684
0
L
Eset
7,555
756
25
3
0
144,349
0
W
Eset
8,290
829
22
2
0
183,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role