Player Matchup

Xbalanque
Xbalanque
Gold IV
ClouddieSoClassy
Xbalanque
Gold IV
Level 161
God Stats
2W - 3L
1,682 SR
Queue Stats
146W - 127L
1,437 MMR
Party 1
King Arthur
King Arthur
Gold II
MotherDearest448
King Arthur
Gold II
Level 121
God Stats
0W - 1L
1,452 SR
Queue Stats
136W - 121L
1,637 MMR
Party 1
Anubis
Anubis
Gold V
sharkking120yt
Anubis
Gold V
Level 110
God Stats
0W - 2L
1,745 SR
Queue Stats
27W - 26L
1,621 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,626 SR
1,565 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 147
1,609 SR
1,435 MMR
Artio
Artio
Bronze III
kronik_king165
Artio
Bronze III
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,519 MMR
Solo
Hera
Hera
Gold IV
moneydrugstgod
Hera
Gold IV
Level 144
God Stats
35W - 25L
1,674 SR
Queue Stats
210W - 211L
1,343 MMR
Solo
Artemis
Artemis
Gold III
nycoolatin
Artemis
Gold III
Level 159
God Stats
19W - 18L
1,652 SR
Queue Stats
108W - 128L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
12
1 / 3 / 0
6,843
684
7,673
8,082
3,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
MotherDearest448
King Arthur
10
0 / 2 / 1
6,049
605
2,992
10,176
8,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 5 / 1
6,272
627
3,615
7,751
4,162
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AchillesMedusaNe ZhaZeus

VS

Bans
Baron SamediAtlasAh Muzen CabHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 10
7,577
758
3,069
9,416
8,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
8 / 0 / 2
8,621
862
12,570
4,462
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
nycoolatin
Artemis
13
2 / 0 / 7
7,500
750
7,895
7,080
2,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
10
10
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
1
3
0
0.33
L
King Arthur
MotherDearest448
King Arthur
0
2
1
0.25
W
0
1
10
5
W
8
0
2
9
W
Artemis
nycoolatin
Artemis
2
0
7
5.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,280
Damage
23,534
26,009
Taken
20,958
16,062
Mitigated
13,102
5,198
Healing
8,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
7,673
2,025
0
1,599
8,082
3,278
0
3,836
4,246
0
30,618
L
King Arthur
MotherDearest448
King Arthur
2,992
248
208
1,710
10,176
8,622
0
6,782
3,394
0
12,314
W
3,069
430
490
3,579
9,416
8,885
140
1,631
7,312
14,585
0
W
12,570
3,597
0
600
4,462
1,539
636
1,507
2,846
35,898
0
W
Artemis
nycoolatin
Artemis
7,895
2,918
0
3,756
7,080
2,678
928
590
6,407
0
26,224
L
3,615
192
0
1,681
7,751
4,162
0
5,042
2,709
25,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,164
Gold Earned
23,698
109
Minions Killed
131
0
Camps Cleared
0
549,031
Distance Traveled
550,829
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,843
684
64
6
0
186,770
0
L
King Arthur
6,049
605
15
2
0
191,041
0
W
Artio
7,577
758
19
2
0
189,467
0
W
Hera
8,621
862
67
7
0
195,314
0
W
Artemis
7,500
750
45
5
0
166,048
4
L
Anubis
6,272
627
30
3
0
171,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role