Player Matchup

Janus
Janus
Daxzilla17
Janus
Level 59
God Stats
25W - 40L
1,418 SR
Queue Stats
177W - 180L
1,446 Elo+
Party 1
Chronos
Chronos
EEthan
Chronos
Level 47
God Stats
3W - 1L
1,752 SR
Queue Stats
100W - 81L
1,461 Elo+
Party 1
Hercules
Hercules
Jack0412
Hercules
Level 69
God Stats
42W - 32L
1,535 SR
Queue Stats
89W - 77L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
OkLionhart
Cthulhu
Level 56
God Stats
4W - 3L
1,597 SR
Queue Stats
4W - 3L
1,525 Elo+
Party 3
Anhur
Anhur
Tr4neKiLL
Anhur
Level 27
God Stats
1W - 1L
1,294 SR
Queue Stats
15W - 14L
1,504 Elo+
Party 3
Team Averages
Level 52
1,519 SR
1,484 Elo+

VS

Team Averages
Level 47
1,459 SR
1,412 Elo+
Atlas
Atlas
 
Atlas
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Bapstatron1
Danzaburou
Level 48
God Stats
7W - 7L
1,429 SR
Queue Stats
27W - 36L
1,314 Elo+
Party 4
Raijin
Raijin
Gorlong
Raijin
Level 49
God Stats
14W - 11L
1,279 SR
Queue Stats
199W - 178L
1,408 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Gyrthwyrm
Tsukuyomi
Level 105
God Stats
7W - 8L
1,590 SR
Queue Stats
197W - 219L
1,432 Elo+
Party 4
Thor
Thor
Sneerys
Thor
Level 26
God Stats
11W - 14L
1,500 SR
Queue Stats
281W - 246L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
2 / 1 / 7
9,297
581
9,773
8,620
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
EEthan
Chronos
17
9 / 4 / 6
10,054
628
15,621
9,509
4,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
Jack0412
Hercules
16
6 / 2 / 6
10,270
642
12,884
18,102
16,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
OkLionhart
Cthulhu
13
1 / 1 / 9
8,348
522
8,962
13,819
11,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
Tr4neKiLL
Anhur
13
4 / 1 / 3
7,587
474
8,006
12,486
4,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 4 / 0
7,031
439
5,062
15,927
10,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Bapstatron1
Danzaburou
11
0 / 5 / 1
6,971
436
5,253
14,301
5,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
Gorlong
Raijin
15
0 / 1 / 3
8,746
547
5,940
10,532
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Gyrthwyrm
Tsukuyomi
15
2 / 7 / 4
8,814
551
13,587
20,667
11,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thor
Sneerys
Thor
15
7 / 5 / 1
9,575
598
12,081
15,951
7,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
22
Kills
9
9
Deaths
22
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
4
0
0
L
Danzaburou
Bapstatron1
Danzaburou
0
5
1
0.1
W
Janus
2
1
7
5.5
W
Chronos
EEthan
Chronos
9
4
6
3
L
Raijin
Gorlong
Raijin
0
1
3
1.5
L
Tsukuyomi
Gyrthwyrm
Tsukuyomi
2
7
4
0.57
W
Hercules
Jack0412
Hercules
6
2
6
4.5
W
Cthulhu
OkLionhart
Cthulhu
1
1
9
5.5
L
Thor
Sneerys
Thor
7
5
1
1.5
W
Anhur
Tr4neKiLL
Anhur
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,246
Damage
41,923
62,536
Taken
77,378
40,311
Mitigated
38,601
22,179
Healing
18,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,062
2,028
0
3,927
15,927
10,122
0
7,350
8,493
26,543
0
L
Danzaburou
Bapstatron1
Danzaburou
5,253
1,809
0
4,123
14,301
5,208
0
6,075
8,174
0
42,851
W
Janus
9,773
177
77
2,962
8,620
3,482
203
2,354
6,266
79,188
0
W
Chronos
EEthan
Chronos
15,621
4,151
0
1,696
9,509
4,091
850
1,903
7,606
71,929
0
L
Raijin
Gorlong
Raijin
5,940
180
0
3,436
10,532
3,954
627
7,961
2,357
69,770
0
L
Tsukuyomi
Gyrthwyrm
Tsukuyomi
13,587
1,920
0
6,148
20,667
11,990
0
6,322
13,513
1,090
67,969
W
Hercules
Jack0412
Hercules
12,884
6,033
0
7,976
18,102
16,464
373
293
17,809
0
71,099
W
Cthulhu
OkLionhart
Cthulhu
8,962
613
3,142
2,419
13,819
11,693
224
4,212
9,607
37,057
599
L
Thor
Sneerys
Thor
12,081
3,653
0
673
15,951
7,327
0
5,519
10,178
0
65,660
W
Anhur
Tr4neKiLL
Anhur
8,006
3,999
0
3,907
12,486
4,581
782
2,770
9,716
0
38,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,556
Gold Earned
41,137
464
Minions Killed
412
0
Camps Cleared
0
1,590,561
Distance Traveled
1,577,004
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,031
439
22
1
0
294,517
1
L
Danzaburou
6,971
436
75
5
0
296,784
0
W
Janus
9,297
581
143
9
0
293,795
2
W
Chronos
10,054
628
90
6
0
317,687
0
L
Raijin
8,746
547
137
9
0
305,689
0
L
Tsukuyomi
8,814
551
93
6
0
347,350
0
W
Hercules
10,270
642
113
7
0
345,443
4
W
Cthulhu
8,348
522
63
4
0
330,601
0
L
Thor
9,575
598
85
5
0
332,664
0
W
Anhur
7,587
474
55
3
0
303,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role