Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Bloodyskills
Sol
Level 75
God Stats
2W - 1L
1,874 SR
Queue Stats
32W - 44L
1,439 Elo+
Party 3
Medusa
Medusa
NoMxrcii
Medusa
Level 127
God Stats
5W - 4L
1,822 SR
Queue Stats
289W - 297L
1,536 Elo+
Party 3
Team Averages
Level 91
1,639 SR
1,495 Elo+

VS

Team Averages
Level 101
1,458 SR
1,466 Elo+
Chaac
Chaac
BettaZ
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,457 Elo+
Solo
Nemesis
Nemesis
ChickenSoup6946
Nemesis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 87L
1,499 Elo+
Party 2
Artemis
Artemis
Grhiff
Artemis
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 85L
1,467 Elo+
Party 2
Surtr
Surtr
Seymur19
Surtr
Level 106
God Stats
2W - 5L
1,290 SR
Queue Stats
258W - 235L
1,409 Elo+
Solo
Merlin
Merlin
aammo
Merlin
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 27L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
3 / 4 / 5
8,499
850
9,793
12,161
14,324
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
 
Anhur
13
1 / 6 / 4
7,368
737
6,887
12,450
5,122
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
 
Artio
9
0 / 6 / 1
6,176
618
3,317
11,542
11,314
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 5
7,791
779
9,804
10,297
4,032
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
NoMxrcii
Medusa
12
2 / 6 / 2
7,194
719
11,691
11,495
5,084
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BettaZ
Chaac
15
3 / 2 / 13
8,950
895
8,212
15,608
19,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 2 / 19
8,644
864
8,039
13,738
11,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
Grhiff
Artemis
15
5 / 3 / 16
9,546
955
14,745
9,545
4,232
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
Seymur19
Surtr
17
6 / 0 / 15
9,659
966
7,206
15,051
8,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
aammo
Merlin
16
9 / 1 / 10
9,980
998
16,947
5,504
2,562
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
98
7
Kills
25
25
Deaths
8
17
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
4
5
1.38
L
Anhur
 
Anhur
1
6
4
0.5
L
Artio
 
Artio
0
6
1
0.08
W
Chaac
BettaZ
Chaac
3
2
13
4.75
L
1
3
5
1.17
W
2
2
19
5.75
W
Artemis
Grhiff
Artemis
5
3
16
4.33
L
Medusa
NoMxrcii
Medusa
2
6
2
0.5
W
Surtr
Seymur19
Surtr
6
0
15
13.5
W
Merlin
aammo
Merlin
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,492
Damage
55,149
57,945
Taken
59,446
39,876
Mitigated
46,247
14,645
Healing
24,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
9,793
5,420
0
1,889
12,161
14,324
0
2,810
9,055
0
8,751
L
Anhur
 
Anhur
6,887
3,403
514
2,302
12,450
5,122
0
3,217
9,051
0
15,044
L
Artio
 
Artio
3,317
761
665
775
11,542
11,314
0
4,166
7,106
4,903
0
W
Chaac
BettaZ
Chaac
8,212
1,211
1,681
3,834
15,608
19,951
561
2,639
11,586
0
19,167
L
9,804
2,461
1,029
4,619
10,297
4,032
0
3,132
6,877
26,090
0
W
8,039
2,126
1,843
2,432
13,738
11,290
918
2,721
9,194
0
13,891
W
Artemis
Grhiff
Artemis
14,745
7,389
1,260
2,290
9,545
4,232
3,400
1,382
7,595
0
31,295
L
Medusa
NoMxrcii
Medusa
11,691
3,731
1,505
1,347
11,495
5,084
0
2,653
8,726
0
24,109
W
Surtr
Seymur19
Surtr
7,206
2,100
1,113
6,768
15,051
8,212
918
5,019
9,812
271
20,676
W
Merlin
aammo
Merlin
16,947
2,358
1,453
1,921
5,504
2,562
2,694
1,360
3,842
35,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,028
Gold Earned
46,779
116
Minions Killed
140
0
Camps Cleared
0
887,671
Distance Traveled
1,043,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,499
850
16
2
0
204,839
0
L
Anhur
7,368
737
20
2
0
176,015
0
L
Artio
6,176
618
2
0
0
139,811
0
W
Chaac
8,950
895
30
3
0
218,743
0
L
Sol
7,791
779
48
5
0
187,988
0
W
Nemesis
8,644
864
8
1
0
225,942
0
W
Artemis
9,546
955
39
4
0
182,615
0
L
Medusa
7,194
719
30
3
0
179,018
0
W
Surtr
9,659
966
21
2
0
216,795
0
W
Merlin
9,980
998
42
4
0
199,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role