Player Matchup

Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Jhandg
Anhur
Level 176
God Stats
1W - 2L
1,932 SR
Queue Stats
101W - 89L
1,625 Elo+
Party 2
Cthulhu
Cthulhu
Kobra396
Cthulhu
Level 108
God Stats
7W - 9L
1,619 SR
Queue Stats
376W - 377L
1,503 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SpookyJarcus
Morgan Le Fay
Level 119
God Stats
5W - 7L
1,482 SR
Queue Stats
80W - 120L
1,512 Elo+
Party 1
Thanatos
Thanatos
corruptedRainbow
Thanatos
Level 118
God Stats
31W - 36L
1,539 SR
Queue Stats
118W - 159L
1,507 Elo+
Party 1
Team Averages
Level 134
1,614 SR
1,529 Elo+

VS

Team Averages
Level 118
1,698 SR
1,640 Elo+
Nike
Nike
SnakeMetalBoss
Nike
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 102L
1,534 Elo+
Solo
Bacchus
Bacchus
SomeWhiteKid07
Bacchus
Level 66
God Stats
8W - 8L
1,509 SR
Queue Stats
280W - 234L
1,572 Elo+
Solo
Martichoras
Martichoras
Z2TM
Martichoras
Level 98
God Stats
3W - 3L
1,753 SR
Queue Stats
8W - 8L
1,797 Elo+
Party 3
Awilix
Awilix
awesomehex
Awilix
Level 139
God Stats
51W - 32L
1,781 SR
Queue Stats
164W - 120L
1,648 Elo+
Party 3
Agni
Agni
badbones25
Agni
Level 143
God Stats
10W - 2L
1,947 SR
Queue Stats
165W - 118L
1,652 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 1 / 5
7,313
522
3,396
11,525
9,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
Jhandg
Anhur
14
3 / 0 / 2
8,231
588
10,671
10,942
4,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Kobra396
Cthulhu
14
1 / 1 / 3
7,807
558
11,797
11,888
8,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
SpookyJarcus
Morgan Le Fay
14
2 / 1 / 2
8,308
593
8,645
9,014
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
6 / 1 / 2
8,446
603
5,792
13,665
5,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
7,965
569
6,903
16,909
11,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 0
5,864
419
3,748
12,546
13,372
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
Z2TM
Martichoras
10
0 / 4 / 0
6,223
445
4,845
9,951
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
awesomehex
Awilix
13
1 / 2 / 2
7,566
540
6,064
10,076
3,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 3 / 2
7,704
550
8,811
8,376
3,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
4
4
Deaths
13
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
5
3.5
W
Anhur
Jhandg
Anhur
3
0
2
4
W
Cthulhu
Kobra396
Cthulhu
1
1
3
2.5
L
1
2
2
1
L
0
2
0
0
W
Morgan Le Fay
SpookyJarcus
Morgan Le Fay
2
1
2
3
L
Martichoras
Z2TM
Martichoras
0
4
0
0
L
Awilix
awesomehex
Awilix
1
2
2
1
L
2
3
2
1
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,301
Damage
30,371
57,034
Taken
57,858
32,561
Mitigated
34,203
31,533
Healing
11,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,396
1,199
3,347
4,315
11,525
9,334
19
2,216
9,261
0
22,138
W
Anhur
Jhandg
Anhur
10,671
6,090
0
8,153
10,942
4,708
0
1,075
9,867
0
74,303
W
Cthulhu
Kobra396
Cthulhu
11,797
1,166
284
2,540
11,888
8,967
14
1,130
10,024
62,047
0
L
6,903
1,074
0
4,753
16,909
11,186
0
7,701
7,361
0
65,110
L
3,748
780
0
3,046
12,546
13,372
0
2,371
10,130
17,891
0
W
Morgan Le Fay
SpookyJarcus
Morgan Le Fay
8,645
978
0
1,088
9,014
3,739
154
6,259
2,755
72,883
0
L
Martichoras
Z2TM
Martichoras
4,845
2,317
0
2,377
9,951
2,910
0
0
9,951
0
43,620
L
Awilix
awesomehex
Awilix
6,064
2,250
0
1,034
10,076
3,629
0
3,124
6,739
0
57,799
L
8,811
426
0
609
8,376
3,106
0
4,966
3,235
65,527
0
W
5,792
840
0
11,806
13,665
5,813
416
1,879
11,690
0
66,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,105
Gold Earned
35,322
481
Minions Killed
415
0
Camps Cleared
0
1,471,306
Distance Traveled
1,461,325
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,313
522
35
3
0
317,555
0
W
Anhur
8,231
588
122
9
0
268,484
3
W
Cthulhu
7,807
558
93
7
0
275,364
1
L
Nike
7,965
569
108
8
0
285,877
0
L
Bacchus
5,864
419
16
1
0
295,774
1
W
Morgan Le Fay
8,308
593
134
10
0
269,645
4
L
Martichoras
6,223
445
81
6
0
247,118
4
L
Awilix
7,566
540
87
6
0
338,039
1
L
Agni
7,704
550
123
9
0
294,517
2
W
Thanatos
8,446
603
97
7
0
340,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role