Player Matchup

Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
HITMAN8102
Ao Kuang
Level 84
God Stats
10W - 9L
1,602 SR
Queue Stats
149W - 144L
1,392 Elo+
Solo
Ishtar
Ishtar
Hubby_Daman
Ishtar
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,497 Elo+
Party 1
Atlas
Atlas
LastUnicornRider
Atlas
Level 157
God Stats
1W - 1L
1,841 SR
Queue Stats
38W - 37L
1,499 Elo+
Party 1
Ne Zha
Ne Zha
ValCubus
Ne Zha
Level 65
God Stats
6W - 4L
1,874 SR
Queue Stats
114W - 131L
1,450 Elo+
Solo
Team Averages
Level 111
1,664 SR
1,468 Elo+

VS

Team Averages
Level 108
1,454 SR
1,430 Elo+
Geb
Geb
A728593
Geb
Level 67
God Stats
1W - 1L
1,199 SR
Queue Stats
137W - 123L
1,438 Elo+
Solo
Xbalanque
Xbalanque
DrasticHoney
Xbalanque
Level 139
God Stats
2W - 1L
1,441 SR
Queue Stats
41W - 45L
1,454 Elo+
Solo
Cu Chulainn
Cu Chulainn
MindSlip
Cu Chulainn
Level 78
God Stats
3W - 0L
1,661 SR
Queue Stats
23W - 21L
1,430 Elo+
Solo
Thanatos
Thanatos
Thaa Kannon
Thanatos
Level 143
God Stats
18W - 20L
1,468 SR
Queue Stats
65W - 69L
1,405 Elo+
Solo
Anubis
Anubis
liovi
Anubis
Level 115
God Stats
3W - 3L
1,500 SR
Queue Stats
59W - 83L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 2 / 0
6,593
412
3,922
8,385
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
HITMAN8102
Ao Kuang
13
4 / 2 / 1
8,267
517
9,479
13,125
5,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
13
3 / 1 / 1
7,683
480
6,393
12,452
5,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 1
6,408
401
8,111
11,285
8,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ne Zha
ValCubus
Ne Zha
1
0 / 2 / 0
4,734
296
41
1,546
285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
1 / 0 / 5
7,666
479
5,512
8,880
7,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
DrasticHoney
Xbalanque
12
1 / 4 / 2
7,814
488
4,760
11,892
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
MindSlip
Cu Chulainn
11
2 / 4 / 1
7,602
475
6,544
13,402
7,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Thaa Kannon
Thanatos
15
3 / 0 / 0
9,578
599
5,853
10,903
5,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
liovi
Anubis
16
1 / 1 / 3
9,718
607
7,860
9,400
5,385
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
8
Kills
8
9
Deaths
9
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
W
Geb
1
0
5
3.5
W
Xbalanque
DrasticHoney
Xbalanque
1
4
2
0.5
L
Ao Kuang
HITMAN8102
Ao Kuang
4
2
1
2.25
L
Ishtar
3
1
1
3.5
L
1
2
1
0.75
W
Cu Chulainn
MindSlip
Cu Chulainn
2
4
1
0.63
W
Thanatos
Thaa Kannon
Thanatos
3
0
0
3
L
Ne Zha
ValCubus
Ne Zha
0
2
0
0
W
Anubis
liovi
Anubis
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,946
Damage
30,529
46,793
Taken
54,477
22,935
Mitigated
30,458
16,154
Healing
29,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,922
145
0
750
8,385
3,045
0
4,152
4,233
43,826
0
W
Geb
5,512
468
0
1,819
8,880
7,298
28
3,931
4,912
29,697
0
W
Xbalanque
DrasticHoney
Xbalanque
4,760
1,948
0
2,998
11,892
4,078
504
2,027
9,865
0
47,268
L
Ao Kuang
HITMAN8102
Ao Kuang
9,479
3,073
0
7,247
13,125
5,739
639
1,537
11,588
57,729
0
L
Ishtar
6,393
3,852
0
5,591
12,452
5,091
0
1,842
10,610
0
54,377
L
8,111
3,083
122
2,344
11,285
8,775
0
5,557
5,728
31,782
0
W
Cu Chulainn
MindSlip
Cu Chulainn
6,544
1,903
138
881
13,402
7,886
441
8,556
4,830
1,025
37,842
W
Thanatos
Thaa Kannon
Thanatos
5,853
766
0
16,782
10,903
5,811
112
1,325
9,578
0
79,539
L
Ne Zha
ValCubus
Ne Zha
41
41
0
100
1,546
285
0
344
1,202
0
1,343
W
Anubis
liovi
Anubis
7,860
259
0
6,878
9,400
5,385
353
5,581
3,780
93,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,685
Gold Earned
42,378
277
Minions Killed
449
0
Camps Cleared
0
1,142,393
Distance Traveled
1,552,162
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,593
412
68
4
0
260,748
2
W
Geb
7,666
479
22
1
0
327,719
2
W
Xbalanque
7,814
488
77
5
0
272,693
0
L
Ao Kuang
8,267
517
87
5
0
268,912
0
L
Ishtar
7,683
480
95
6
0
301,124
3
L
Atlas
6,408
401
24
2
0
271,359
2
W
Cu Chulainn
7,602
475
59
4
0
297,152
0
W
Thanatos
9,578
599
138
9
0
371,278
9
L
Ne Zha
4,734
296
3
0
0
40,250
0
W
Anubis
9,718
607
153
10
0
283,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role