Player Matchup

Serqet
Serqet
Adkat
Serqet
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
84W - 51L
1,556 Elo+
Party 3
Chaac
Chaac
Kezla1997
Chaac
Level 43
God Stats
5W - 2L
1,604 SR
Queue Stats
87W - 70L
1,469 Elo+
Party 3
Vulcan
Vulcan
TheFlamber14
Vulcan
Level 104
God Stats
2W - 1L
1,648 SR
Queue Stats
40W - 43L
1,532 Elo+
Party 2
Skadi
Skadi
VIPZONA
Skadi
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 51L
1,450 Elo+
Party 3
Sylvanus
Sylvanus
fermanmort4
Sylvanus
Level 89
God Stats
1W - 1L
1,285 SR
Queue Stats
34W - 41L
1,507 Elo+
Party 2
Team Averages
Level 86
1,507 SR
1,503 Elo+

VS

Team Averages
Level 91
1,500 SR
1,418 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
DangerouslyInno
Ishtar
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,413 Elo+
Party 1
Bastet
Bastet
MsPixel
Bastet
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,348 Elo+
Party 1
Zeus
Zeus
Swordonline
Zeus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 48L
1,371 Elo+
Party 1
Kukulkan
Kukulkan
rob-20-
Kukulkan
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 104L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Adkat
Serqet
14
2 / 2 / 16
8,072
734
9,560
12,589
11,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
Kezla1997
Chaac
14
1 / 2 / 17
7,877
716
9,882
13,118
13,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
16
9 / 1 / 8
9,201
836
14,011
7,401
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
VIPZONA
Skadi
17
8 / 0 / 13
9,289
844
12,328
9,073
4,653
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
fermanmort4
Sylvanus
14
2 / 1 / 9
8,463
769
6,723
14,523
13,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
0 / 3 / 4
8,139
740
11,457
14,410
15,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
2 / 4 / 2
7,394
672
7,048
9,551
4,156
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
MsPixel
Bastet
13
1 / 5 / 3
7,262
660
7,989
12,891
5,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 7 / 5
7,289
663
9,529
9,176
3,001
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
rob-20-
Kukulkan
16
3 / 3 / 2
8,620
784
10,772
8,669
4,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
22
22
Kills
6
6
Deaths
22
63
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
4
0.67
W
Serqet
Adkat
Serqet
2
2
16
5
L
2
4
2
0.75
W
Chaac
Kezla1997
Chaac
1
2
17
4.75
L
Bastet
MsPixel
Bastet
1
5
3
0.5
L
0
7
5
0.36
W
Vulcan
9
1
8
13
W
Skadi
VIPZONA
Skadi
8
0
13
14.5
W
Sylvanus
fermanmort4
Sylvanus
2
1
9
6.5
L
Kukulkan
rob-20-
Kukulkan
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,504
Damage
46,795
56,704
Taken
54,697
47,058
Mitigated
32,760
33,946
Healing
17,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
11,457
1,467
4,080
5,728
14,410
15,801
0
6,308
7,105
18,238
0
W
Serqet
Adkat
Serqet
9,560
861
3,570
2,815
12,589
11,455
68
6,853
5,550
0
11,706
L
7,048
2,436
174
1,332
9,551
4,156
0
3,935
5,374
0
16,042
W
Chaac
Kezla1997
Chaac
9,882
904
1,903
4,053
13,118
13,738
0
5,858
7,186
458
20,037
L
Bastet
MsPixel
Bastet
7,989
1,300
0
2,199
12,891
5,554
0
3,573
8,976
0
13,335
L
9,529
972
988
342
9,176
3,001
0
4,602
4,125
16,139
0
W
Vulcan
14,011
4,749
874
1,242
7,401
3,615
128
4,156
3,157
26,502
0
W
Skadi
VIPZONA
Skadi
12,328
2,821
2,401
2,111
9,073
4,653
416
6,021
3,004
0
27,127
W
Sylvanus
fermanmort4
Sylvanus
6,723
1,135
8,270
6,707
14,523
13,597
124
8,273
6,049
10,080
0
L
Kukulkan
rob-20-
Kukulkan
10,772
1,455
971
1,388
8,669
4,248
0
2,704
5,112
33,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,902
Gold Earned
38,704
134
Minions Killed
133
0
Camps Cleared
0
1,093,812
Distance Traveled
1,000,508
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,139
740
14
1
0
212,904
0
W
Serqet
8,072
734
19
2
0
214,854
0
L
Ishtar
7,394
672
12
1
0
198,023
0
W
Chaac
7,877
716
15
1
0
239,624
0
L
Bastet
7,262
660
12
1
0
219,168
0
L
Zeus
7,289
663
23
2
0
173,094
0
W
Vulcan
9,201
836
42
4
0
215,275
0
W
Skadi
9,289
844
44
4
0
210,542
0
W
Sylvanus
8,463
769
14
1
0
213,517
0
L
Kukulkan
8,620
784
72
7
0
197,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role