Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
Optikcal
Neith
Bronze III
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,451 MMR
Solo
Eset
Eset
Gold III
PeliKhann
Eset
Gold III
Level 149
God Stats
1W - 0L
1,718 SR
Queue Stats
293W - 300L
1,418 MMR
Party 1
Shiva
Shiva
Gold I
ayyyyyeZach
Shiva
Gold I
Level 125
God Stats
2W - 2L
1,623 SR
Queue Stats
214W - 216L
1,585 MMR
Solo
Cerberus
Cerberus
Gold II
nielf
Cerberus
Gold II
Level 159
God Stats
2W - 4L
1,532 SR
Queue Stats
331W - 334L
1,418 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,575 SR
1,474 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 142
1,596 SR
1,468 MMR
Chiron
Chiron
Bronze III
BRYCEYPOO1234
Chiron
Bronze III
Level 157
God Stats
0W - 2L
1,675 SR
Queue Stats
5W - 18L
1,446 MMR
Party 2
Athena
Athena
Bronze III
PIug n Pray
Athena
Bronze III
Level 104
God Stats
1W - 2L
1,663 SR
Queue Stats
1W - 7L
1,493 MMR
Party 2
Kali
Kali
Gold IV
Qapillo23
Kali
Gold IV
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 101L
1,410 MMR
Party 3
Yu Huang
Yu Huang
Gold IV
RizoSoulsilver
Yu Huang
Gold IV
Level 149
God Stats
5W - 4L
1,564 SR
Queue Stats
64W - 68L
1,410 MMR
Party 3
Mulan
Mulan
Gold II
Zero Shinkiro
Mulan
Gold II
Level 153
God Stats
6W - 8L
1,577 SR
Queue Stats
95W - 90L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
1 / 0 / 0
3,698
740
2,102
3,327
931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
Optikcal
Neith
5
0 / 0 / 0
3,031
606
2,058
2,100
500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
5
0 / 0 / 1
3,500
700
1,451
1,149
535
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 0 / 0
3,653
731
1,095
3,369
1,434
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
nielf
Cerberus
7
0 / 0 / 1
3,935
787
694
2,066
837
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
CliodhnaThorHe BoAh Muzen Cab

VS

Bans
PersephoneSusanoAo KuangBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,055
611
1,051
2,649
717
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
5
0 / 1 / 0
3,282
656
502
4,508
2,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
6
0 / 0 / 0
3,483
697
1,078
3,834
1,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Yu Huang
2
0 / 0 / 0
2,568
514
0
99
21
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 0 / 0
3,824
765
1,667
2,680
1,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
1
Kills
0
0
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
0
0
1
L
0
0
0
0
W
Neith
Optikcal
Neith
0
0
0
0
L
Athena
0
1
0
0
W
Eset
0
0
1
0.5
L
Kali
0
0
0
0
L
Yu Huang
0
0
0
0
L
0
0
0
0
W
0
0
0
0
W
Cerberus
nielf
Cerberus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,400
Damage
4,298
12,011
Taken
13,770
4,237
Mitigated
5,605
5,632
Healing
5,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,102
1,597
0
1,203
3,327
931
0
162
3,165
0
16,473
L
1,051
382
35
1,735
2,649
717
0
680
1,969
0
15,487
W
Neith
Optikcal
Neith
2,058
717
0
943
2,100
500
0
0
2,100
0
16,879
L
Athena
502
102
0
719
4,508
2,440
0
963
3,545
7,152
0
W
Eset
1,451
337
87
639
1,149
535
0
204
945
10,617
0
L
Kali
1,078
554
0
1,075
3,834
1,146
0
502
3,332
0
17,601
L
Yu Huang
0
0
0
0
99
21
0
0
99
947
0
L
1,667
419
0
1,619
2,680
1,281
0
0
2,680
0
20,430
W
1,095
369
0
1,881
3,369
1,434
0
0
3,146
0
19,524
W
Cerberus
nielf
Cerberus
694
121
0
879
2,066
837
0
136
1,930
23,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,817
Gold Earned
16,212
168
Minions Killed
114
0
Camps Cleared
0
534,257
Distance Traveled
447,828
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,698
740
33
7
0
117,507
0
L
Chiron
3,055
611
26
5
0
100,316
0
W
Neith
3,031
606
23
5
0
111,229
0
L
Athena
3,282
656
10
2
0
116,248
0
W
Eset
3,500
700
22
4
0
96,449
0
L
Kali
3,483
697
31
6
0
109,984
0
L
Yu Huang
2,568
514
4
1
0
17,293
0
L
Mulan
3,824
765
43
9
0
103,987
1
W
Shiva
3,653
731
40
8
0
115,828
2
W
Cerberus
3,935
787
50
10
0
93,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role