Player Matchup

Horus
Horus
BF4 Hunts
Horus
Level 133
God Stats
3W - 2L
1,421 SR
Queue Stats
487W - 493L
1,499 Elo+
Party 2
Apollo
Apollo
BeckWrecks
Apollo
Level 158
God Stats
2W - 2L
1,632 SR
Queue Stats
103W - 136L
1,428 Elo+
Party 2
Fenrir
Fenrir
BlazenKit
Fenrir
Level 147
God Stats
3W - 2L
1,610 SR
Queue Stats
287W - 280L
1,572 Elo+
Party 2
Cernunnos
Cernunnos
HalluciNinja93
Cernunnos
Level 127
God Stats
8W - 10L
1,311 SR
Queue Stats
485W - 502L
1,424 Elo+
Party 2
Fafnir
Fafnir
xXxR3dwat3rxXx
Fafnir
Level 153
God Stats
3W - 2L
1,624 SR
Queue Stats
132W - 120L
1,453 Elo+
Party 2
Team Averages
Level 144
1,520 SR
1,475 Elo+

VS

Team Averages
Level 153
1,413 SR
1,523 Elo+
Thanatos
Thanatos
Hazedu
Thanatos
Level 179
God Stats
2W - 2L
1,500 SR
Queue Stats
486W - 501L
1,520 Elo+
Solo
Hercules
Hercules
HuntsMonkey5658
Hercules
Level 171
God Stats
5W - 4L
1,454 SR
Queue Stats
210W - 212L
1,547 Elo+
Solo
Zeus
Zeus
Ruinix
Zeus
Level 129
God Stats
7W - 3L
1,500 SR
Queue Stats
249W - 241L
1,482 Elo+
Solo
Horus
Horus
TheLyricalOne
Horus
Level 125
God Stats
4W - 2L
1,267 SR
Queue Stats
299W - 143L
1,528 Elo+
Party 1
Eset
Eset
w1dler
Eset
Level 163
God Stats
1W - 0L
1,341 SR
Queue Stats
177W - 38L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BF4 Hunts
Horus
15
3 / 5 / 5
8,799
677
16,082
23,409
25,623
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Apollo
BeckWrecks
Apollo
15
4 / 4 / 2
8,665
667
7,078
13,252
7,186
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Fenrir
BlazenKit
Fenrir
16
3 / 4 / 6
9,346
719
11,267
17,756
24,901
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
HalluciNinja93
Cernunnos
15
0 / 5 / 6
8,229
633
13,621
14,559
6,610
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 6 / 4
8,731
672
7,703
18,062
24,264
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Hazedu
Thanatos
16
4 / 5 / 9
9,686
745
12,136
13,404
7,344
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hercules
16
5 / 2 / 16
10,384
799
13,692
26,348
40,977
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
Ruinix
Zeus
17
6 / 3 / 13
10,575
813
21,859
14,594
9,721
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 1 / 20
10,770
828
8,647
16,814
27,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
w1dler
Eset
19
7 / 2 / 11
11,259
866
24,147
15,017
8,404
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
93
12
Kills
24
24
Deaths
13
23
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Horus
BF4 Hunts
Horus
3
5
5
1.1
L
Apollo
BeckWrecks
Apollo
4
4
2
1.25
L
Fenrir
BlazenKit
Fenrir
3
4
6
1.5
L
Cernunnos
HalluciNinja93
Cernunnos
0
5
6
0.6
W
Thanatos
Hazedu
Thanatos
4
5
9
1.7
W
Hercules
5
2
16
6.5
W
Zeus
Ruinix
Zeus
6
3
13
4.17
W
2
1
20
12
W
Eset
w1dler
Eset
7
2
11
6.25
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,751
Damage
80,481
87,038
Taken
86,177
88,584
Mitigated
93,926
32,125
Healing
52,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BF4 Hunts
Horus
16,082
7,823
7,226
9,025
23,409
25,623
0
12,317
10,744
0
23,309
L
Apollo
BeckWrecks
Apollo
7,078
4,316
709
2,244
13,252
7,186
0
6,760
6,351
0
23,519
L
Fenrir
BlazenKit
Fenrir
11,267
1,344
2,749
4,330
17,756
24,901
0
11,108
6,364
3,624
14,170
L
Cernunnos
HalluciNinja93
Cernunnos
13,621
6,638
614
2,032
14,559
6,610
0
6,451
7,865
0
31,455
W
Thanatos
Hazedu
Thanatos
12,136
2,852
569
6,127
13,404
7,344
2,422
1,980
11,424
0
23,364
W
Hercules
13,692
2,746
858
13,672
26,348
40,977
1,205
2,525
23,823
0
22,733
W
Zeus
Ruinix
Zeus
21,859
3,710
1,431
2,119
14,594
9,721
1,745
1,251
13,343
41,654
0
W
8,647
3,127
9,753
8,066
16,814
27,480
863
2,505
14,309
2,182
11,691
W
Eset
w1dler
Eset
24,147
1,860
3,989
5,465
15,017
8,404
1,414
2,510
12,507
45,246
0
L
7,703
1,552
1,183
2,013
18,062
24,264
0
10,746
7,049
11,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,770
Gold Earned
52,674
115
Minions Killed
132
0
Camps Cleared
0
1,108,854
Distance Traveled
1,254,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,799
677
13
1
0
225,611
0
L
Apollo
8,665
667
38
3
0
219,230
0
L
Fenrir
9,346
719
15
1
0
258,989
0
L
Cernunnos
8,229
633
43
3
0
211,079
0
W
Thanatos
9,686
745
17
1
0
263,814
0
W
Hercules
10,384
799
15
1
0
253,462
0
W
Zeus
10,575
813
55
4
0
229,757
0
W
Horus
10,770
828
8
1
0
261,909
0
W
Eset
11,259
866
37
3
0
245,386
0
L
Fafnir
8,731
672
6
0
0
193,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role