Player Matchup

Athena
Athena
Batbrain051202
Athena
Level 14
God Stats
27W - 21L
1,500 SR
Queue Stats
311W - 298L
1,228 Elo+
Party 1
Horus
Horus
Ghost91003
Horus
Level 46
God Stats
3W - 6L
1,403 SR
Queue Stats
367W - 364L
1,280 Elo+
Party 1
Jing Wei
Jing Wei
Lock TSL
Jing Wei
Level 61
God Stats
13W - 8L
1,632 SR
Queue Stats
128W - 136L
1,455 Elo+
Party 2
Mercury
Mercury
Sp1ash TSL
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,345 Elo+
Party 2
Anubis
Anubis
UsR diesalot
Anubis
Level 80
God Stats
32W - 16L
1,057 SR
Queue Stats
125W - 120L
1,413 Elo+
Solo
Team Averages
Level 44
1,418 SR
1,344 Elo+

VS

Team Averages
Level 78
1,516 SR
1,435 Elo+
Fenrir
Fenrir
AverageBell4969
Fenrir
Level 49
God Stats
90W - 92L
1,550 SR
Queue Stats
295W - 267L
1,431 Elo+
Solo
Amaterasu
Amaterasu
Tony Gondor
Amaterasu
Level 88
God Stats
39W - 31L
1,719 SR
Queue Stats
292W - 289L
1,456 Elo+
Solo
Artemis
Artemis
rolling_rocks33
Artemis
Level 46
God Stats
86W - 92L
1,480 SR
Queue Stats
91W - 113L
1,381 Elo+
Solo
Kukulkan
Kukulkan
xXMOAPING_SOULXx
Kukulkan
Level 89
God Stats
4W - 6L
1,329 SR
Queue Stats
50W - 55L
1,398 Elo+
Party 3
Lancelot
Lancelot
zach_1000000
Lancelot
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
250W - 236L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
4,559
380
1,057
4,363
1,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
12
1 / 0 / 0
6,956
580
8,161
6,486
4,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
Lock TSL
Jing Wei
9
0 / 3 / 1
5,397
450
5,934
8,415
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Sp1ash TSL
Mercury
8
0 / 6 / 1
5,228
436
2,241
10,362
3,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
12
2 / 2 / 0
7,187
599
6,331
7,252
3,540
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 4
7,573
631
3,387
9,171
6,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Tony Gondor
Amaterasu
11
0 / 1 / 0
6,308
526
3,898
11,801
10,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
3 / 1 / 7
6,709
559
6,949
6,914
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 1
6,625
552
4,268
5,303
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
zach_1000000
Lancelot
10
1 / 0 / 0
5,972
498
2,551
8,179
3,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
12
13
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
0
2
0
0
L
Horus
1
0
0
1
L
Jing Wei
Lock TSL
Jing Wei
0
3
1
0.17
L
Mercury
Sp1ash TSL
Mercury
0
6
1
0.08
W
Amaterasu
Tony Gondor
Amaterasu
0
1
0
0
L
Anubis
2
2
0
1
W
3
1
7
6.5
W
3
0
1
3.5
W
Lancelot
zach_1000000
Lancelot
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,724
Damage
21,053
36,878
Taken
41,368
16,040
Mitigated
24,297
9,755
Healing
14,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,387
667
0
4,392
9,171
6,471
122
1,549
7,622
0
17,658
L
1,057
539
0
398
4,363
1,983
0
0
4,363
6,096
0
L
Horus
8,161
4,282
76
2,888
6,486
4,675
0
0
6,486
0
54,703
L
Jing Wei
Lock TSL
Jing Wei
5,934
4,458
0
2,189
8,415
2,730
23
0
8,415
0
31,294
L
Mercury
Sp1ash TSL
Mercury
2,241
1,055
0
100
10,362
3,112
0
1,270
9,092
0
20,698
W
Amaterasu
Tony Gondor
Amaterasu
3,898
2,372
0
4,361
11,801
10,666
0
0
11,144
0
42,370
L
Anubis
6,331
151
0
4,104
7,252
3,540
0
2,998
4,254
52,443
0
W
6,949
3,403
0
3,786
6,914
2,401
612
883
6,031
0
41,239
W
4,268
811
0
885
5,303
1,587
0
3,662
1,641
38,494
0
W
Lancelot
zach_1000000
Lancelot
2,551
1,076
0
1,497
8,179
3,172
0
1,294
6,838
0
47,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,327
Gold Earned
33,187
278
Minions Killed
317
0
Camps Cleared
0
1,036,773
Distance Traveled
1,169,824
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,573
631
34
3
0
244,632
0
L
Athena
4,559
380
13
1
0
93,249
0
L
Horus
6,956
580
93
8
0
252,786
3
L
Jing Wei
5,397
450
45
4
0
210,557
2
L
Mercury
5,228
436
25
2
0
276,005
0
W
Amaterasu
6,308
526
89
7
0
201,305
3
L
Anubis
7,187
599
102
9
0
204,176
0
W
Artemis
6,709
559
60
5
0
217,170
0
W
Kukulkan
6,625
552
64
5
0
216,090
1
W
Lancelot
5,972
498
70
6
0
290,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role