Player Matchup

Lancelot
Lancelot
Floe
Lancelot
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 183L
1,528 Elo+
Party 4
Thanatos
Thanatos
Sr_PatrickOS
Thanatos
Level 105
God Stats
2W - 4L
1,500 SR
Queue Stats
266W - 278L
1,583 Elo+
Party 3
Janus
Janus
Triesteling
Janus
Level 83
God Stats
3W - 6L
1,528 SR
Queue Stats
263W - 255L
1,508 Elo+
Party 4
Kukulkan
Kukulkan
XenorrK
Kukulkan
Level 71
God Stats
0W - 1L
1,091 SR
Queue Stats
2W - 5L
1,320 Elo+
Party 3
Apollo
Apollo
iorweth_elf
Apollo
Level 143
God Stats
2W - 2L
1,469 SR
Queue Stats
128W - 113L
1,583 Elo+
Solo
Team Averages
Level 115
1,418 SR
1,504 Elo+

VS

Team Averages
Level 145
1,503 SR
1,507 Elo+
Khepri
Khepri
SensaThee
Khepri
Level 107
God Stats
6W - 3L
1,745 SR
Queue Stats
184W - 184L
1,560 Elo+
Party 1
He Bo
He Bo
Talanarr
He Bo
Level 160
God Stats
5W - 4L
1,531 SR
Queue Stats
271W - 273L
1,443 Elo+
Party 2
Merlin
Merlin
Triperko
Merlin
Level 157
God Stats
8W - 6L
1,500 SR
Queue Stats
413W - 425L
1,441 Elo+
Party 2
Neith
Neith
jonastyyy
Neith
Level 145
God Stats
1W - 1L
1,443 SR
Queue Stats
223W - 228L
1,556 Elo+
Party 1
Odin
Odin
shokan02
Odin
Level 156
God Stats
5W - 2L
1,298 SR
Queue Stats
371W - 359L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Floe
Lancelot
13
2 / 6 / 3
8,001
727
6,164
16,075
14,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Sr_PatrickOS
Thanatos
13
3 / 5 / 2
7,678
698
6,252
12,212
11,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 7 / 5
7,882
717
12,061
11,074
5,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
XenorrK
Kukulkan
17
4 / 2 / 3
9,238
840
15,152
10,373
5,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
14
1 / 4 / 4
8,154
741
5,003
12,005
6,127
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
SensaThee
Khepri
15
0 / 2 / 18
9,109
828
3,896
15,848
20,660
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

He Bo
Talanarr
He Bo
17
10 / 3 / 11
10,311
937
11,393
8,947
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Merlin
Triperko
Merlin
17
8 / 3 / 10
10,237
931
12,951
8,949
5,062
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
jonastyyy
Neith
16
4 / 4 / 13
9,426
857
16,189
12,627
6,229
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
17
2 / 1 / 22
9,535
867
13,065
12,809
12,915
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
98
11
Kills
24
24
Deaths
13
17
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Floe
Lancelot
2
6
3
0.58
W
Khepri
SensaThee
Khepri
0
2
18
4.5
L
Thanatos
Sr_PatrickOS
Thanatos
3
5
2
0.8
W
He Bo
Talanarr
He Bo
10
3
11
5.17
L
1
7
5
0.5
W
Merlin
Triperko
Merlin
8
3
10
4.33
L
Kukulkan
XenorrK
Kukulkan
4
2
3
2.75
L
Apollo
1
4
4
0.75
W
Neith
jonastyyy
Neith
4
4
13
2.63
W
Odin
2
1
22
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,632
Damage
57,494
61,739
Taken
59,180
43,531
Mitigated
49,314
18,994
Healing
22,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Floe
Lancelot
6,164
386
485
3,083
16,075
14,436
0
7,932
8,143
169
8,233
W
Khepri
SensaThee
Khepri
3,896
204
2,946
2,654
15,848
20,660
0
7,484
8,364
6,879
0
L
Thanatos
Sr_PatrickOS
Thanatos
6,252
544
663
3,928
12,212
11,615
0
5,858
6,354
0
7,787
W
He Bo
Talanarr
He Bo
11,393
430
2,652
2,099
8,947
4,448
1,647
3,997
4,950
20,405
0
L
12,061
91
565
473
11,074
5,378
0
5,351
5,723
22,107
0
W
Merlin
Triperko
Merlin
12,951
697
1,281
1,196
8,949
5,062
0
3,560
5,389
35,851
0
L
Kukulkan
XenorrK
Kukulkan
15,152
723
846
2,914
10,373
5,975
0
5,962
4,411
35,565
0
L
Apollo
5,003
2,165
2,609
3,428
12,005
6,127
0
4,959
7,046
0
16,150
W
Neith
jonastyyy
Neith
16,189
7,611
363
3,931
12,627
6,229
1,633
5,419
7,208
0
28,726
W
Odin
13,065
1,791
2,638
2,567
12,809
12,915
462
6,922
5,887
2,740
16,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,953
Gold Earned
48,618
106
Minions Killed
134
0
Camps Cleared
0
1,066,290
Distance Traveled
1,098,536
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,001
727
5
0
0
230,468
0
W
Khepri
9,109
828
12
1
0
231,648
0
L
Thanatos
7,678
698
5
0
0
215,336
0
W
He Bo
10,311
937
26
2
0
218,820
0
L
Janus
7,882
717
31
3
0
201,351
0
W
Merlin
10,237
931
59
5
0
184,498
0
L
Kukulkan
9,238
840
43
4
0
224,090
0
L
Apollo
8,154
741
22
2
0
195,045
0
W
Neith
9,426
857
21
2
0
212,567
0
W
Odin
9,535
867
16
1
0
251,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role