Player Matchup

Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver IV
EggBenedict
Sobek
Silver IV
Level 154
God Stats
7W - 8L
1,241 SR
Queue Stats
39W - 37L
1,374 MMR
Solo
Sol
Sol
Bronze III
KeenoJ
Sol
Bronze III
Level 159
God Stats
8W - 0L
1,429 SR
Queue Stats
11W - 8L
1,362 MMR
Solo
Nemesis
Nemesis
Gold IV
LordQuann
Nemesis
Gold IV
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 50L
1,374 MMR
Solo
Ne Zha
Ne Zha
Gold V
Th3Dutchie
Ne Zha
Gold V
Level 156
God Stats
13W - 11L
1,691 SR
Queue Stats
55W - 63L
1,378 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 149
1,472 SR
1,398 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,491 SR
1,399 MMR
Charybdis
Charybdis
Gold V
 
Charybdis
Gold V
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver I
AGGSoulThief
Chronos
Silver I
Level 84
God Stats
1W - 4L
1,454 SR
Queue Stats
42W - 49L
1,380 MMR
Solo
Thor
Thor
Bronze IV
StankBoxSniffer
Thor
Bronze IV
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
74W - 46L
1,378 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
WoozYxONYX
Gilgamesh
Silver IV
Level 152
God Stats
11W - 10L
1,500 SR
Queue Stats
201W - 211L
1,362 MMR
Solo
Loki
Loki
Gold V
mugen-no-shi
Loki
Gold V
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 162L
1,374 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 4 / 2
6,236
567
5,497
7,263
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 0 / 5
6,654
605
4,126
8,641
7,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Sol
KeenoJ
Sol
13
6 / 0 / 1
7,918
720
10,591
6,064
2,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
LordQuann
Nemesis
12
4 / 2 / 1
6,723
611
5,385
9,384
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Th3Dutchie
Ne Zha
12
1 / 0 / 2
6,766
615
5,833
12,809
4,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GebAo KuangSurtr

VS

Bans
MulanHe BoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 4 / 0
5,373
488
2,447
9,733
3,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
AGGSoulThief
Chronos
11
2 / 1 / 2
6,303
573
4,532
9,235
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 1 / 1
6,003
546
6,966
10,147
3,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
WoozYxONYX
Gilgamesh
11
0 / 3 / 1
5,466
497
6,811
12,003
9,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 0
5,111
465
3,374
7,059
2,433
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
12
Kills
6
6
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
4
2
0.25
L
Charybdis
 
Charybdis
0
4
0
0
L
Chronos
AGGSoulThief
Chronos
2
1
2
3
W
1
0
5
3.5
W
Sol
KeenoJ
Sol
6
0
1
6.5
W
Nemesis
LordQuann
Nemesis
4
2
1
2.25
L
3
1
1
3.5
W
Ne Zha
Th3Dutchie
Ne Zha
1
0
2
2
L
Gilgamesh
WoozYxONYX
Gilgamesh
0
3
1
0.17
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,432
Damage
24,130
44,161
Taken
48,177
20,197
Mitigated
22,770
20,897
Healing
9,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,497
171
0
1,300
7,263
2,385
336
2,118
5,145
48,688
0
L
Charybdis
 
Charybdis
2,447
1,742
0
3,829
9,733
3,623
0
6,564
3,169
0
35,318
L
Chronos
AGGSoulThief
Chronos
4,532
2,207
0
2,244
9,235
3,452
0
5,303
3,741
40,210
0
W
4,126
848
418
4,904
8,641
7,272
0
1,181
7,460
14,371
0
W
Sol
KeenoJ
Sol
10,591
6,863
0
4,719
6,064
2,520
927
195
5,869
60,861
7,608
W
Nemesis
LordQuann
Nemesis
5,385
3,133
0
1,891
9,384
3,069
50
1,038
8,346
0
43,338
L
6,966
2,006
0
704
10,147
3,858
0
3,316
6,811
0
40,301
W
Ne Zha
Th3Dutchie
Ne Zha
5,833
2,398
0
7,665
12,809
4,951
0
0
12,809
0
54,919
L
Gilgamesh
WoozYxONYX
Gilgamesh
6,811
2,213
0
1,232
12,003
9,404
0
305
11,682
0
36,666
L
3,374
787
101
1,323
7,059
2,433
0
3,844
3,176
0
25,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,297
Gold Earned
28,256
357
Minions Killed
286
0
Camps Cleared
0
1,171,498
Distance Traveled
1,154,342
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,236
567
82
7
0
207,950
2
L
Charybdis
5,373
488
66
6
0
219,355
0
L
Chronos
6,303
573
82
7
0
238,337
2
W
Sobek
6,654
605
28
3
0
236,802
4
W
Sol
7,918
720
107
10
0
227,116
0
W
Nemesis
6,723
611
60
5
0
263,618
0
L
Thor
6,003
546
68
6
0
257,400
0
W
Ne Zha
6,766
615
80
7
0
236,012
1
L
Gilgamesh
5,466
497
35
3
0
191,821
4
L
Loki
5,111
465
35
3
0
247,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role