Player Matchup

Xbalanque
Xbalanque
Gold IV
 
Xbalanque
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold V
IchBinNichtKlug
Jormungandr
Gold V
Level 149
God Stats
30W - 17L
1,823 SR
Queue Stats
43W - 44L
1,470 MMR
Party 1
Maui
Maui
Silver I
Varikocola
Maui
Silver I
Level 106
God Stats
3W - 0L
1,484 SR
Queue Stats
28W - 31L
1,373 MMR
Solo
Janus
Janus
Gold IV
lilPerets
Janus
Gold IV
Level 125
God Stats
34W - 41L
1,575 SR
Queue Stats
229W - 231L
1,405 MMR
Solo
Mercury
Mercury
Silver II
xPhoenixTaddelx
Mercury
Silver II
Level 106
God Stats
7W - 5L
1,512 SR
Queue Stats
38W - 49L
1,275 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,579 SR
1,404 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,475 SR
1,380 MMR
Medusa
Medusa
Silver I
Doctorjonko
Medusa
Silver I
Level 66
God Stats
0W - 2L
1,301 SR
Queue Stats
116W - 113L
1,369 MMR
Solo
Thanatos
Thanatos
Bronze III
GoldenSkull24
Thanatos
Bronze III
Level 107
God Stats
17W - 14L
1,646 SR
Queue Stats
26W - 34L
1,363 MMR
Party 3
Chaac
Chaac
Bronze III
MasterC12
Chaac
Bronze III
Level 124
God Stats
0W - 3L
1,638 SR
Queue Stats
23W - 34L
1,363 MMR
Party 3
Sylvanus
Sylvanus
Silver II
WhiteWolfFang
Sylvanus
Silver II
Level 142
God Stats
0W - 2L
1,468 SR
Queue Stats
19W - 18L
1,403 MMR
Party 2
Tiamat
Tiamat
Silver II
Winterwolfy
Tiamat
Silver II
Level 144
God Stats
3W - 3L
1,324 SR
Queue Stats
19W - 18L
1,403 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
8 / 0 / 1
8,908
636
14,873
8,557
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
IchBinNichtKlug
Jormungandr
14
0 / 0 / 0
8,247
589
8,670
9,350
8,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 0 / 9
7,268
519
3,786
8,374
7,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
lilPerets
Janus
14
1 / 1 / 2
8,134
581
6,596
6,808
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 5
8,533
610
3,776
9,243
3,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
SusanoKhepriAthenaAgni

VS

Bans
FenrirAo KuangAwilixHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
0 / 3 / 0
6,521
466
3,016
10,454
3,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
GoldenSkull24
Thanatos
12
2 / 4 / 1
7,177
513
5,428
12,030
5,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
MasterC12
Chaac
13
0 / 0 / 0
7,016
501
5,766
13,724
12,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sylvanus
WhiteWolfFang
Sylvanus
10
0 / 2 / 1
6,349
454
3,736
12,742
8,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tiamat
12
1 / 1 / 0
6,951
497
5,616
8,572
5,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
3
3
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
8
0
1
8.5
L
Medusa
0
3
0
0
L
Thanatos
GoldenSkull24
Thanatos
2
4
1
0.63
W
Jormungandr
IchBinNichtKlug
Jormungandr
0
0
0
0
L
Chaac
MasterC12
Chaac
0
0
0
0
W
0
0
9
4.5
L
Sylvanus
WhiteWolfFang
Sylvanus
0
2
1
0.25
L
Tiamat
1
1
0
1
W
Janus
lilPerets
Janus
1
1
2
2
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,701
Damage
23,562
42,332
Taken
57,522
25,560
Mitigated
36,222
13,158
Healing
29,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
14,873
8,486
0
5,978
8,557
3,520
180
1,427
7,084
0
84,443
L
Medusa
3,016
1,163
0
3,102
10,454
3,815
0
892
9,562
0
57,665
L
Thanatos
GoldenSkull24
Thanatos
5,428
1,203
0
9,536
12,030
5,808
0
2,966
9,064
0
47,846
W
Jormungandr
IchBinNichtKlug
Jormungandr
8,670
3,742
0
750
9,350
8,490
0
140
9,210
73,255
0
L
Chaac
MasterC12
Chaac
5,766
823
0
5,798
13,724
12,399
0
8,251
5,473
148
59,912
W
3,786
715
800
2,883
8,374
7,217
0
3,272
4,975
10,574
0
L
Sylvanus
WhiteWolfFang
Sylvanus
3,736
820
4,148
4,289
12,742
8,657
0
3,185
9,557
18,886
0
L
Tiamat
5,616
553
0
2,633
8,572
5,543
0
3,758
4,814
52,585
0
W
Janus
lilPerets
Janus
6,596
317
275
1,745
6,808
2,563
189
3,912
2,757
76,511
0
W
3,776
2,065
0
727
9,243
3,770
0
971
8,177
0
75,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,090
Gold Earned
34,014
502
Minions Killed
395
0
Camps Cleared
0
1,442,902
Distance Traveled
1,443,299
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,908
636
118
8
0
263,610
0
L
Medusa
6,521
466
109
8
0
282,079
1
L
Thanatos
7,177
513
72
5
0
310,179
1
W
Jormungandr
8,247
589
123
9
0
254,389
0
L
Chaac
7,016
501
95
7
0
287,720
2
W
Maui
7,268
519
13
1
0
305,916
0
L
Sylvanus
6,349
454
19
1
0
280,622
6
L
Tiamat
6,951
497
100
7
0
282,699
4
W
Janus
8,134
581
127
9
0
289,086
0
W
Mercury
8,533
610
121
9
0
329,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role