Player Matchup

Rama
Rama
CrossedBox022
Rama
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 29L
1,224 Elo+
Solo
Izanami
Izanami
Kamoulord
Izanami
Level 117
God Stats
1W - 3L
1,148 SR
Queue Stats
111W - 101L
1,531 Elo+
Solo
Horus
Horus
PhilBozeman
Horus
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 82L
1,600 Elo+
Solo
Ne Zha
Ne Zha
SmoKy06-
Ne Zha
Level 129
God Stats
9W - 11L
1,211 SR
Queue Stats
491W - 490L
1,504 Elo+
Solo
Artio
Artio
Zirash
Artio
Level 36
God Stats
1W - 1L
1,703 SR
Queue Stats
53W - 51L
1,510 Elo+
Solo
Team Averages
Level 73
1,412 SR
1,474 Elo+

VS

Team Averages
Level 75
1,572 SR
1,438 Elo+
Hades
Hades
KatreiMatem
Hades
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 48L
1,256 Elo+
Solo
Yu Huang
Yu Huang
OG Rizla RR
Yu Huang
Level 126
God Stats
6W - 9L
1,717 SR
Queue Stats
477W - 459L
1,502 Elo+
Solo
Awilix
Awilix
Saffasa
Awilix
Level 17
God Stats
6W - 6L
1,500 SR
Queue Stats
149W - 132L
1,478 Elo+
Solo
Horus
Horus
Seclusen
Horus
Level 28
God Stats
2W - 0L
1,736 SR
Queue Stats
14W - 13L
1,448 Elo+
Solo
Skadi
Skadi
brattiermariusz
Skadi
Level 92
God Stats
8W - 3L
1,409 SR
Queue Stats
213W - 221L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 4
8,864
682
4,274
12,790
4,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Kamoulord
Izanami
17
3 / 6 / 1
10,060
774
13,879
14,813
5,848
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 5 / 4
8,579
660
2,463
13,438
9,647
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ne Zha
SmoKy06-
Ne Zha
16
3 / 6 / 3
9,689
745
13,094
13,633
5,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artio
Zirash
Artio
13
0 / 5 / 5
8,627
664
5,121
17,206
21,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 17
9,754
750
10,300
12,102
16,995
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
OG Rizla RR
Yu Huang
17
5 / 1 / 16
10,289
791
14,269
6,510
3,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Saffasa
Awilix
18
8 / 2 / 16
10,815
832
13,335
11,394
5,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Seclusen
Horus
17
3 / 1 / 21
10,603
816
8,336
16,693
21,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
7 / 3 / 16
10,531
810
16,940
12,637
5,130
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
112
8
Kills
26
26
Deaths
10
17
Assists
86
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Izanami
Kamoulord
Izanami
3
6
1
0.58
W
3
3
17
3.83
W
Yu Huang
OG Rizla RR
Yu Huang
5
1
16
13
L
1
5
4
0.6
W
Awilix
Saffasa
Awilix
8
2
16
8
W
Horus
Seclusen
Horus
3
1
21
13.5
L
Ne Zha
SmoKy06-
Ne Zha
3
6
3
0.75
L
Artio
Zirash
Artio
0
5
5
0.5
W
7
3
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,831
Damage
63,180
71,880
Taken
59,336
47,424
Mitigated
51,960
21,829
Healing
24,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,274
2,704
890
3,813
12,790
4,973
1,410
6,053
6,737
0
9,802
L
Izanami
Kamoulord
Izanami
13,879
9,033
147
2,710
14,813
5,848
1,183
4,915
9,898
0
35,650
W
10,300
425
2,356
2,304
12,102
16,995
806
1,021
11,081
18,414
0
W
Yu Huang
OG Rizla RR
Yu Huang
14,269
475
3,042
860
6,510
3,014
1,097
636
5,874
29,565
0
L
2,463
1,079
3,087
1,832
13,438
9,647
576
3,545
9,893
56
6,400
W
Awilix
Saffasa
Awilix
13,335
4,416
302
438
11,394
5,002
2,324
1,211
10,183
0
25,500
W
Horus
Seclusen
Horus
8,336
2,055
4,206
7,030
16,693
21,819
691
1,225
15,468
2,415
16,427
L
Ne Zha
SmoKy06-
Ne Zha
13,094
2,609
290
1,459
13,633
5,611
1,441
5,556
8,077
0
26,027
L
Artio
Zirash
Artio
5,121
250
3,209
4,392
17,206
21,345
0
5,966
11,240
14,368
0
W
16,940
6,056
1,773
2,102
12,637
5,130
2,404
1,046
11,591
0
40,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,819
Gold Earned
51,992
119
Minions Killed
143
0
Camps Cleared
0
1,022,310
Distance Traveled
1,177,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,864
682
20
2
0
198,130
0
L
Izanami
10,060
774
56
4
0
198,058
0
W
Hades
9,754
750
14
1
0
212,986
0
W
Yu Huang
10,289
791
32
2
0
218,893
0
L
Horus
8,579
660
8
1
0
226,362
0
W
Awilix
10,815
832
28
2
0
251,079
0
W
Horus
10,603
816
21
2
0
248,156
0
L
Ne Zha
9,689
745
21
2
0
232,328
0
L
Artio
8,627
664
14
1
0
167,432
0
W
Skadi
10,531
810
48
4
0
245,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role