Player Matchup

Agni
Agni
CTTIMPRO
Agni
Level 106
God Stats
1W - 0L
1,227 SR
Queue Stats
37W - 39L
1,312 Elo+
Party 1
Sun Wukong
Sun Wukong
HuskyJ
Sun Wukong
Level 126
God Stats
4W - 5L
1,472 SR
Queue Stats
177W - 144L
1,590 Elo+
Solo
Cthulhu
Cthulhu
SergeyLVP
Cthulhu
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,268 Elo+
Party 1
Team Averages
Level 91
1,399 SR
1,390 Elo+

VS

Team Averages
Level 74
1,359 SR
1,475 Elo+
Odin
Odin
alex19955
Odin
Level 68
God Stats
0W - 2L
1,272 SR
Queue Stats
9W - 7L
1,496 Elo+
Party 2
Ra
Ra
darylthebarrel
Ra
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,496 Elo+
Party 2
Apollo
Apollo
mctpaxep96
Apollo
Level 89
God Stats
0W - 2L
1,304 SR
Queue Stats
854W - 870L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
4 / 2 / 11
9,509
792
11,544
10,705
4,922
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
HuskyJ
Sun Wukong
16
6 / 0 / 9
10,063
839
12,078
9,009
5,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
SergeyLVP
Cthulhu
15
6 / 0 / 10
9,432
786
8,141
7,976
9,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
0 / 5 / 1
7,466
622
4,147
13,667
9,953
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 6 / 1
8,176
681
7,976
11,005
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
mctpaxep96
Apollo
11
1 / 5 / 1
7,630
636
5,679
13,729
5,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
16
Kills
2
2
Deaths
16
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
4
2
11
4.75
W
Sun Wukong
HuskyJ
Sun Wukong
6
0
9
10.5
W
Cthulhu
SergeyLVP
Cthulhu
6
0
10
11
L
Odin
0
5
1
0.1
L
1
6
1
0.25
L
Apollo
mctpaxep96
Apollo
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,763
Damage
17,802
27,690
Taken
38,401
19,752
Mitigated
19,414
8,700
Healing
3,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
11,544
1,140
222
3,769
10,705
4,922
958
2,657
8,048
43,601
0
W
Sun Wukong
HuskyJ
Sun Wukong
12,078
3,406
0
2,682
9,009
5,708
1,086
2,283
6,726
0
46,909
W
Cthulhu
SergeyLVP
Cthulhu
8,141
452
616
1,411
7,976
9,122
536
3,070
4,906
19,604
0
L
Odin
4,147
1,232
0
0
13,667
9,953
0
7,855
5,334
0
15,076
L
7,976
692
782
2,255
11,005
4,363
0
3,996
6,712
38,868
0
L
Apollo
mctpaxep96
Apollo
5,679
2,571
0
476
13,729
5,098
0
6,707
5,281
0
21,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,004
Gold Earned
23,272
144
Minions Killed
133
0
Camps Cleared
0
703,401
Distance Traveled
583,914
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,509
792
63
5
0
216,874
0
W
Sun Wukong
10,063
839
63
5
0
267,105
0
W
Cthulhu
9,432
786
18
2
0
219,422
0
L
Odin
7,466
622
33
3
0
203,610
0
L
Ra
8,176
681
66
6
0
198,259
0
L
Apollo
7,630
636
34
3
0
182,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role