Player Matchup

Bacchus
Bacchus
Lock TSL
Bacchus
Level 61
God Stats
4W - 4L
1,720 SR
Queue Stats
128W - 136L
1,476 Elo+
Party 2
Izanami
Izanami
RandySavagesMojo
Izanami
Level 46
God Stats
4W - 2L
1,550 SR
Queue Stats
10W - 16L
1,381 Elo+
Solo
Thor
Thor
Sp1ash TSL
Thor
Level 18
God Stats
10W - 6L
1,639 SR
Queue Stats
32W - 40L
1,358 Elo+
Party 2
Baron Samedi
Baron Samedi
XGeN_SKUD
Baron Samedi
Level 66
God Stats
4W - 7L
1,751 SR
Queue Stats
341W - 367L
1,476 Elo+
Party 1
Achilles
Achilles
akaLucasLee
Achilles
Level 75
God Stats
45W - 47L
1,555 SR
Queue Stats
474W - 503L
1,439 Elo+
Party 1
Team Averages
Level 53
1,643 SR
1,426 Elo+

VS

Team Averages
Level 40
1,447 SR
1,239 Elo+
Cliodhna
Cliodhna
Hepfa
Cliodhna
Level 29
God Stats
1W - 4L
1,729 SR
Queue Stats
1W - 12L
1,170 Elo+
Party 3
Vamana
Vamana
Luffyrok
Vamana
Level 58
God Stats
0W - 1L
1,248 SR
Queue Stats
137W - 163L
1,370 Elo+
Solo
Pele
Pele
Micaaaaaa
Pele
Level 31
God Stats
2W - 7L
1,206 SR
Queue Stats
46W - 56L
1,063 Elo+
Solo
Merlin
Merlin
akatsuki_intern
Merlin
Level 45
God Stats
4W - 2L
1,642 SR
Queue Stats
123W - 122L
1,423 Elo+
Solo
Neith
Neith
rottenclementine
Neith
Level 36
God Stats
0W - 12L
1,409 SR
Queue Stats
1W - 13L
1,170 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lock TSL
Bacchus
16
4 / 1 / 6
10,574
529
6,595
15,360
18,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 6 / 4
10,107
505
11,344
17,793
6,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 2 / 4
10,665
533
6,541
12,986
5,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
XGeN_SKUD
Baron Samedi
19
8 / 0 / 6
12,624
631
20,344
10,863
6,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
akaLucasLee
Achilles
18
5 / 0 / 5
11,266
563
11,473
20,890
35,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Hepfa
Cliodhna
15
8 / 6 / 0
9,719
486
17,894
22,746
9,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Luffyrok
Vamana
13
1 / 7 / 1
7,945
397
7,937
21,986
20,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
16
0 / 6 / 0
9,221
461
4,358
22,095
7,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 1 / 0
5,559
278
213
884
234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 3 / 4
8,102
405
10,103
14,864
5,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
23
Kills
9
9
Deaths
23
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Hepfa
Cliodhna
8
6
0
1.33
W
Bacchus
Lock TSL
Bacchus
4
1
6
7
L
Vamana
Luffyrok
Vamana
1
7
1
0.21
L
Pele
0
6
0
0
W
2
6
4
0.67
W
4
2
4
3
W
Baron Samedi
XGeN_SKUD
Baron Samedi
8
0
6
11
W
Achilles
akaLucasLee
Achilles
5
0
5
7.5
L
0
1
0
0
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,297
Damage
40,505
77,892
Taken
82,575
73,736
Mitigated
44,315
29,117
Healing
10,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Hepfa
Cliodhna
17,894
2,567
0
2,365
22,746
9,609
0
7,936
14,754
0
68,151
W
Bacchus
Lock TSL
Bacchus
6,595
934
866
2,875
15,360
18,739
366
0
15,360
29,516
0
L
Vamana
Luffyrok
Vamana
7,937
4,280
0
3,275
21,986
20,950
0
6,665
13,654
0
39,103
L
Pele
4,358
1,374
0
2,396
22,095
7,835
0
9,502
12,303
0
89,578
W
11,344
7,881
435
6,918
17,793
6,876
4,919
0
17,793
0
85,157
W
6,541
1,686
0
5,565
12,986
5,842
897
0
12,986
0
67,591
W
Baron Samedi
XGeN_SKUD
Baron Samedi
20,344
689
2,826
6,013
10,863
6,683
2,247
213
10,650
97,815
0
W
Achilles
akaLucasLee
Achilles
11,473
1,349
0
3,619
20,890
35,596
704
0
20,890
1,055
62,971
L
213
0
0
140
884
234
0
367
517
2,965
0
L
10,103
2,241
0
2,208
14,864
5,687
0
3,233
11,574
0
59,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,236
Gold Earned
40,546
534
Minions Killed
366
0
Camps Cleared
0
2,003,265
Distance Traveled
1,600,328
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,719
486
81
4
0
429,079
0
W
Bacchus
10,574
529
38
2
0
409,368
4
L
Vamana
7,945
397
46
2
0
353,038
1
L
Pele
9,221
461
143
7
0
410,941
0
W
Izanami
10,107
505
132
7
0
349,502
0
W
Thor
10,665
533
97
5
0
444,942
0
W
Baron Samedi
12,624
631
170
9
0
399,176
0
W
Achilles
11,266
563
97
5
0
400,277
1
L
Merlin
5,559
278
3
0
0
35,906
0
L
Neith
8,102
405
93
5
0
371,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role