Player Matchup

Discordia
Discordia
 
Discordia
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ChrispyKreme822
Izanami
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
167W - 168L
1,404 Elo+
Party 1
Chronos
Chronos
Skarnik
Chronos
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,422 Elo+
Solo
Ao Kuang
Ao Kuang
catgirlpriscilla
Ao Kuang
Level 145
God Stats
4W - 1L
1,824 SR
Queue Stats
280W - 313L
1,522 Elo+
Solo
Terra
Terra
rushjohnson33
Terra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 100
1,565 SR
1,470 Elo+

VS

Team Averages
Level 129
1,457 SR
1,492 Elo+
Anhur
Anhur
 
Anhur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
FendiTen
Raijin
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 15L
1,505 Elo+
Solo
Lancelot
Lancelot
Toxic Fartss
Lancelot
Level 143
God Stats
1W - 1L
1,285 SR
Queue Stats
32W - 39L
1,461 Elo+
Solo
Hades
Hades
kevinseeker
Hades
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
349W - 316L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
1 / 3 / 7
7,724
702
12,979
9,060
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 6
6,953
632
7,782
12,235
4,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
Skarnik
Chronos
14
1 / 3 / 4
7,381
671
9,226
10,784
4,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
8 / 1 / 3
9,626
875
7,417
8,678
9,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
2 / 5 / 6
8,229
748
4,721
16,438
10,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 3 / 8
8,746
795
10,536
14,035
6,826
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
 
Terra
12
0 / 4 / 6
7,443
677
2,892
9,953
12,197
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Raijin
FendiTen
Raijin
16
5 / 2 / 9
8,832
803
13,819
8,143
4,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Toxic Fartss
Lancelot
16
4 / 2 / 11
8,980
816
11,696
10,757
5,761
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
3 / 3 / 8
8,332
757
13,220
12,788
9,327
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
58
12
Kills
16
16
Deaths
14
26
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
3
7
1.5
W
Anhur
 
Anhur
4
3
8
2.67
W
Terra
 
Terra
0
4
6
0.75
L
0
4
6
0.75
W
Raijin
FendiTen
Raijin
5
2
9
4.75
L
Chronos
Skarnik
Chronos
1
3
4
1
W
Lancelot
Toxic Fartss
Lancelot
4
2
11
4.75
L
8
1
3
9.5
W
3
3
8
2.33
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,125
Damage
52,163
57,195
Taken
55,676
34,375
Mitigated
38,288
22,306
Healing
23,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
12,979
459
734
1,544
9,060
4,251
0
6,009
3,051
22,521
0
W
Anhur
 
Anhur
10,536
4,244
782
4,462
14,035
6,826
1,055
9,374
4,488
0
20,941
W
Terra
 
Terra
2,892
557
1,795
1,111
9,953
12,197
103
5,516
4,200
9,238
0
L
7,782
5,103
1,060
2,031
12,235
4,920
284
6,344
5,891
0
16,831
W
Raijin
FendiTen
Raijin
13,819
802
1,620
1,268
8,143
4,177
304
4,547
3,503
30,424
0
L
Chronos
Skarnik
Chronos
9,226
2,817
1,030
1,054
10,784
4,880
53
6,936
3,848
18,708
0
W
Lancelot
Toxic Fartss
Lancelot
11,696
924
2,767
2,663
10,757
5,761
0
6,824
3,933
0
17,379
L
7,417
1,710
772
4,199
8,678
9,680
0
3,119
5,559
14,118
0
W
13,220
560
2,170
5,333
12,788
9,327
813
7,456
5,209
22,917
0
L
4,721
1,779
5,608
4,274
16,438
10,644
0
7,523
8,915
10,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,913
Gold Earned
42,333
89
Minions Killed
114
0
Camps Cleared
0
847,543
Distance Traveled
1,000,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,724
702
29
3
0
177,388
0
W
Anhur
8,746
795
23
2
0
186,257
0
W
Terra
7,443
677
11
1
0
170,727
0
L
Izanami
6,953
632
13
1
0
184,217
0
W
Raijin
8,832
803
40
4
0
186,658
0
L
Chronos
7,381
671
26
2
0
198,078
0
W
Lancelot
8,980
816
22
2
0
252,775
0
L
Ao Kuang
9,626
875
14
1
0
130,972
0
W
Hades
8,332
757
18
2
0
204,143
0
L
Terra
8,229
748
7
1
0
156,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role