Player Matchup

Tiamat
Tiamat
ChefLeon1099
Tiamat
Level 164
God Stats
12W - 14L
1,633 SR
Queue Stats
317W - 334L
1,547 Elo+
Solo
Horus
Horus
FistopherThrobin
Horus
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,512 Elo+
Party 1
Set
Set
JoeNLO89
Set
Level 159
God Stats
0W - 1L
1,326 SR
Queue Stats
19W - 20L
1,537 Elo+
Solo
Amaterasu
Amaterasu
Monkey_D_Sheesh
Amaterasu
Level 148
God Stats
3W - 3L
1,947 SR
Queue Stats
107W - 108L
1,505 Elo+
Party 1
Sol
Sol
ObiSheeshKenobi
Sol
Level 134
God Stats
9W - 6L
1,655 SR
Queue Stats
139W - 139L
1,487 Elo+
Party 1
Team Averages
Level 151
1,612 SR
1,518 Elo+

VS

Team Averages
Level 114
1,480 SR
1,477 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
ChibakuGod
Arachne
Level 45
God Stats
13W - 7L
1,417 SR
Queue Stats
213W - 197L
1,476 Elo+
Solo
Bacchus
Bacchus
Emonie618
Bacchus
Level 157
God Stats
3W - 1L
1,191 SR
Queue Stats
149W - 140L
1,449 Elo+
Party 2
Gilgamesh
Gilgamesh
Hoffenhiem
Gilgamesh
Level 126
God Stats
9W - 3L
1,464 SR
Queue Stats
42W - 40L
1,406 Elo+
Solo
Chronos
Chronos
L1L_M1KE_4000
Chronos
Level 89
God Stats
13W - 7L
1,827 SR
Queue Stats
617W - 565L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 3 / 1
5,463
497
4,262
6,273
2,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 4 / 2
4,771
434
3,416
9,408
3,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 3 / 3
6,146
559
3,020
8,519
3,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
Monkey_D_Sheesh
Amaterasu
11
1 / 2 / 0
6,150
559
4,529
11,911
5,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
3 / 4 / 1
5,532
503
5,503
6,308
2,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
8 / 1 / 1
7,353
668
7,602
7,841
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
ChibakuGod
Arachne
11
1 / 2 / 6
6,399
582
4,520
8,750
3,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
Emonie618
Bacchus
9
2 / 3 / 4
5,502
500
2,546
6,358
4,590
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gilgamesh
Hoffenhiem
Gilgamesh
11
2 / 0 / 0
6,640
604
5,840
7,903
5,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chronos
11
3 / 1 / 1
6,431
585
4,607
6,575
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
7
Kills
16
16
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
1
1
8.5
L
Tiamat
1
3
1
0.5
W
Arachne
ChibakuGod
Arachne
1
2
6
2
W
Bacchus
Emonie618
Bacchus
2
3
4
1.33
L
1
4
2
0.5
W
Gilgamesh
Hoffenhiem
Gilgamesh
2
0
0
2
L
1
3
3
0.83
W
Chronos
3
1
1
3.5
L
Amaterasu
Monkey_D_Sheesh
Amaterasu
1
2
0
0.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,730
Damage
25,115
42,419
Taken
37,427
18,713
Mitigated
18,894
10,508
Healing
11,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,602
3,540
0
5,296
7,841
3,116
0
2,440
5,401
0
50,794
L
Tiamat
4,262
557
0
1,498
6,273
2,832
50
3,355
2,918
33,768
0
W
Arachne
ChibakuGod
Arachne
4,520
2,551
0
1,346
8,750
3,309
0
1,968
6,782
0
39,676
W
Bacchus
Emonie618
Bacchus
2,546
397
16
1,085
6,358
4,590
0
1,658
4,700
12,988
0
L
3,416
1,494
419
1,435
9,408
3,946
0
2,104
7,304
0
14,068
W
Gilgamesh
Hoffenhiem
Gilgamesh
5,840
1,778
0
1,404
7,903
5,539
0
0
7,903
0
46,864
L
3,020
997
0
428
8,519
3,562
0
1,025
7,494
0
41,518
W
Chronos
4,607
1,393
0
2,283
6,575
2,340
74
3,399
3,176
48,081
0
L
Amaterasu
Monkey_D_Sheesh
Amaterasu
4,529
2,406
0
5,847
11,911
5,934
0
255
11,656
0
46,051
L
5,503
1,968
0
881
6,308
2,439
24
414
5,894
26,764
2,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,062
Gold Earned
32,325
274
Minions Killed
322
0
Camps Cleared
0
1,047,477
Distance Traveled
1,116,547
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,353
668
80
7
0
212,619
2
L
Tiamat
5,463
497
53
5
0
181,036
4
W
Arachne
6,399
582
71
6
0
267,222
0
W
Bacchus
5,502
500
14
1
0
242,860
2
L
Horus
4,771
434
23
2
0
221,064
0
W
Gilgamesh
6,640
604
73
7
0
189,076
0
L
Set
6,146
559
61
6
0
207,497
0
W
Chronos
6,431
585
84
8
0
204,770
2
L
Amaterasu
6,150
559
90
8
0
232,311
1
L
Sol
5,532
503
47
4
0
205,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role