Player Matchup

Horus
Horus
Gold III
 
Horus
Gold III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Bronze III
 
Surtr
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
Dmaatedd
Mercury
Gold IV
Level 86
God Stats
8W - 7L
1,491 SR
Queue Stats
155W - 159L
1,360 MMR
Solo
Chang'e
Chang'e
Gold IV
TeteuTDC
Chang'e
Gold IV
Level 69
God Stats
3W - 2L
1,742 SR
Queue Stats
107W - 109L
1,381 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
XiLoPoTa
Tsukuyomi
Silver I
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 63L
1,198 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,547 SR
1,388 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,543 SR
1,267 MMR
Nike
Nike
Gold IV
 
Nike
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Bronze IV
 
Izanami
Bronze IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Bronze III
AnderMorfo
Ravana
Bronze III
Level 67
God Stats
0W - 1L
1,762 SR
Queue Stats
0W - 2L
1,458 MMR
Party 1
Bacchus
Bacchus
Bronze I
SamucaSPARTA
Bacchus
Bronze I
Level 85
God Stats
222W - 220L
1,453 SR
Queue Stats
284W - 338L
379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
2 / 0 / 1
3,795
759
742
1,232
672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
 
Surtr
6
0 / 0 / 0
3,762
752
1,073
2,046
718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
Dmaatedd
Mercury
5
1 / 0 / 1
3,612
722
1,465
3,817
1,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chang'e
TeteuTDC
Chang'e
6
0 / 0 / 3
3,626
725
2,932
3,053
686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
XiLoPoTa
Tsukuyomi
6
1 / 1 / 0
3,620
724
2,112
3,090
902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
He BoAresThanatos

VS

Bans
Ao KuangFreyaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
5
0 / 2 / 0
3,228
646
2,170
4,569
1,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
 
Cthulhu
6
0 / 0 / 0
3,081
616
349
2,301
1,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
 
Izanami
1
0 / 0 / 0
2,457
491
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
AnderMorfo
Ravana
6
0 / 1 / 0
3,444
689
884
2,943
995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
SamucaSPARTA
Bacchus
6
1 / 1 / 0
3,317
663
135
3,756
2,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
4
Kills
1
1
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
1
2.5
W
Surtr
 
Surtr
0
0
0
0
L
Nike
 
Nike
0
2
0
0
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Izanami
 
Izanami
0
0
0
0
L
Ravana
AnderMorfo
Ravana
0
1
0
0
W
Mercury
Dmaatedd
Mercury
1
0
1
1.5
L
Bacchus
SamucaSPARTA
Bacchus
1
1
0
1
W
Chang'e
TeteuTDC
Chang'e
0
0
3
1.5
W
Tsukuyomi
XiLoPoTa
Tsukuyomi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,324
Damage
3,538
13,238
Taken
13,569
3,989
Mitigated
6,228
5,049
Healing
2,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
742
324
210
729
1,232
672
0
22
1,210
0
5,848
W
Surtr
 
Surtr
1,073
345
0
795
2,046
718
0
278
1,697
272
22,432
L
Nike
 
Nike
2,170
560
0
675
4,569
1,494
0
2,110
2,459
0
15,822
L
Cthulhu
 
Cthulhu
349
142
0
1,035
2,301
1,097
0
24
2,277
10,687
0
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Ravana
AnderMorfo
Ravana
884
365
0
429
2,943
995
0
822
2,121
0
20,058
W
Mercury
Dmaatedd
Mercury
1,465
925
0
934
3,817
1,011
0
0
3,817
0
12,412
L
Bacchus
SamucaSPARTA
Bacchus
135
0
0
709
3,756
2,642
0
0
3,756
8,083
0
W
Chang'e
TeteuTDC
Chang'e
2,932
638
467
1,244
3,053
686
0
0
3,053
18,745
0
W
Tsukuyomi
XiLoPoTa
Tsukuyomi
2,112
767
0
670
3,090
902
0
113
2,977
0
21,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,415
Gold Earned
15,527
144
Minions Killed
86
0
Camps Cleared
0
565,246
Distance Traveled
425,423
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,795
759
6
1
0
107,430
1
W
Surtr
3,762
752
34
7
0
94,610
2
L
Nike
3,228
646
29
6
0
123,882
0
L
Cthulhu
3,081
616
13
3
0
92,916
0
L
Izanami
2,457
491
0
0
0
159
0
L
Ravana
3,444
689
34
7
0
113,709
0
W
Mercury
3,612
722
27
5
0
131,893
0
L
Bacchus
3,317
663
10
2
0
94,757
1
W
Chang'e
3,626
725
34
7
0
107,129
1
W
Tsukuyomi
3,620
724
43
9
0
124,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role