Player Matchup

Nox
Nox
 
Nox
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GotenksKazekage
Arachne
Level 98
God Stats
33W - 24L
1,850 SR
Queue Stats
308W - 295L
1,481 Elo+
Solo
Ravana
Ravana
YouPutMeToSleep
Ravana
Level 103
God Stats
107W - 115L
1,491 SR
Queue Stats
107W - 118L
1,440 Elo+
Solo
Khepri
Khepri
reaperking9011
Khepri
Level 140
God Stats
3W - 9L
1,214 SR
Queue Stats
84W - 80L
1,472 Elo+
Solo
Izanami
Izanami
stew74padasso
Izanami
Level 153
God Stats
50W - 39L
1,645 SR
Queue Stats
359W - 349L
1,435 Elo+
Solo
Team Averages
Level 124
1,540 SR
1,466 Elo+

VS

Team Averages
Level 81
1,563 SR
1,492 Elo+
Merlin
Merlin
DannyDinger14
Merlin
Level 69
God Stats
2W - 3L
1,453 SR
Queue Stats
147W - 126L
1,520 Elo+
Party 1
Set
Set
PUDDINXlOVER
Set
Level 67
God Stats
15W - 18L
1,506 SR
Queue Stats
841W - 828L
1,406 Elo+
Solo
Baron Samedi
Baron Samedi
ReD_KB_2498
Baron Samedi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,452 Elo+
Party 1
Cthulhu
Cthulhu
Tazhold
Cthulhu
Level 103
God Stats
19W - 10L
1,734 SR
Queue Stats
280W - 259L
1,532 Elo+
Solo
Cernunnos
Cernunnos
bish22957
Cernunnos
Level 102
God Stats
12W - 7L
1,623 SR
Queue Stats
436W - 411L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
6 / 0 / 1
7,482
624
6,860
5,186
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
5 / 2 / 3
6,953
579
7,975
11,089
3,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 3
7,834
653
6,947
6,935
5,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

9
0 / 1 / 4
6,093
508
3,867
11,226
7,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
14
3 / 1 / 1
7,950
663
7,648
8,215
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,221
518
6,333
6,943
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 4 / 1
5,902
492
6,262
11,089
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
ReD_KB_2498
Baron Samedi
9
1 / 2 / 1
5,980
498
3,653
9,991
5,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Tazhold
Cthulhu
11
2 / 4 / 0
6,382
532
5,683
13,075
9,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
bish22957
Cernunnos
10
1 / 3 / 1
5,651
471
5,699
9,286
3,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
16
Kills
5
5
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
6
0
1
6.5
L
0
3
1
0.17
W
5
2
3
3.25
L
1
4
1
0.38
L
Baron Samedi
ReD_KB_2498
Baron Samedi
1
2
1
0.75
L
Cthulhu
Tazhold
Cthulhu
2
4
0
0.5
W
2
1
3
3.5
L
Cernunnos
bish22957
Cernunnos
1
3
1
0.5
W
0
1
4
2
W
Izanami
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,297
Damage
27,630
42,651
Taken
50,384
23,146
Mitigated
25,847
11,560
Healing
14,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
6,860
443
0
740
5,186
2,269
0
2,752
2,434
44,427
0
L
6,333
331
0
928
6,943
2,638
0
2,706
4,139
55,846
0
W
7,975
5,418
0
1,869
11,089
3,767
6
3,555
7,534
0
33,045
L
6,262
2,876
0
966
11,089
4,374
0
1,537
9,460
0
39,018
L
Baron Samedi
ReD_KB_2498
Baron Samedi
3,653
419
2,656
3,865
9,991
5,911
0
3,127
6,756
15,391
0
L
Cthulhu
Tazhold
Cthulhu
5,683
1,292
31
4,182
13,075
9,523
0
1,718
11,305
40,366
0
W
6,947
1,545
0
1,537
6,935
5,457
177
4,225
2,710
2,865
56,606
L
Cernunnos
bish22957
Cernunnos
5,699
3,333
0
1,758
9,286
3,401
0
2,400
6,802
0
38,725
W
3,867
422
353
3,573
11,226
7,880
0
3,388
7,838
13,799
0
W
Izanami
7,648
4,789
0
3,488
8,215
3,773
657
1,749
6,466
0
81,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,312
Gold Earned
30,136
384
Minions Killed
314
0
Camps Cleared
0
1,253,505
Distance Traveled
1,177,179
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,482
624
89
7
0
247,735
2
L
Merlin
6,221
518
95
8
0
232,172
1
W
Arachne
6,953
579
49
4
0
299,039
0
L
Set
5,902
492
62
5
0
278,418
0
L
Baron Samedi
5,980
498
22
2
0
215,120
2
L
Cthulhu
6,382
532
69
6
0
242,333
0
W
Ravana
7,834
653
98
8
0
241,309
0
L
Cernunnos
5,651
471
66
6
0
209,136
0
W
Khepri
6,093
508
10
1
0
260,965
0
W
Izanami
7,950
663
138
12
0
204,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role