Player Matchup

Nemesis
Nemesis
Cοrvus
Nemesis
Level 36
God Stats
7W - 7L
1,589 SR
Queue Stats
44W - 45L
1,496 Elo+
Party 1
Ishtar
Ishtar
FIERAesp
Ishtar
Level 68
God Stats
4W - 6L
1,312 SR
Queue Stats
210W - 212L
1,525 Elo+
Solo
Hera
Hera
ProleX5
Hera
Level 117
God Stats
1W - 5L
1,338 SR
Queue Stats
102W - 100L
1,489 Elo+
Party 1
Athena
Athena
The5сkngCasino
Athena
Level 31
God Stats
0W - 3L
1,305 SR
Queue Stats
17W - 23L
1,233 Elo+
Solo
Sun Wukong
Sun Wukong
peke398
Sun Wukong
Level 34
God Stats
5W - 4L
1,561 SR
Queue Stats
35W - 54L
1,485 Elo+
Solo
Team Averages
Level 57
1,421 SR
1,446 Elo+

VS

Team Averages
Level 133
1,644 SR
1,481 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Blendo19Gamer
Chronos
Level 126
God Stats
1W - 1L
1,826 SR
Queue Stats
10W - 16L
1,409 Elo+
Solo
Ne Zha
Ne Zha
Enixos
Ne Zha
Level 154
God Stats
8W - 6L
1,660 SR
Queue Stats
187W - 158L
1,506 Elo+
Solo
Sun Wukong
Sun Wukong
Vanbyres
Sun Wukong
Level 106
God Stats
11W - 4L
1,692 SR
Queue Stats
210W - 213L
1,435 Elo+
Solo
Tiamat
Tiamat
pandooli
Tiamat
Level 119
God Stats
2W - 3L
1,542 SR
Queue Stats
253W - 230L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cοrvus
Nemesis
13
4 / 4 / 2
7,526
538
9,470
15,121
5,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
FIERAesp
Ishtar
12
1 / 3 / 1
6,665
476
6,237
10,067
3,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
ProleX5
Hera
14
1 / 5 / 4
8,103
579
7,674
8,823
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 2 / 0
6,284
449
5,162
14,003
10,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
peke398
Sun Wukong
12
0 / 1 / 0
7,076
505
3,524
10,601
10,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
4 / 1 / 3
7,929
566
7,393
14,949
16,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
14
3 / 1 / 5
8,742
624
9,120
9,247
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
Enixos
Ne Zha
14
3 / 4 / 4
8,350
596
7,377
12,317
5,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Vanbyres
Sun Wukong
13
2 / 0 / 0
8,447
603
8,812
11,111
8,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
pandooli
Tiamat
14
3 / 2 / 2
8,332
595
6,740
9,182
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
7
Kills
15
15
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
1
3
5.5
W
Chronos
3
1
5
5.5
L
Nemesis
Cοrvus
Nemesis
4
4
2
1.25
W
Ne Zha
Enixos
Ne Zha
3
4
4
1.25
L
Ishtar
FIERAesp
Ishtar
1
3
1
0.5
L
Hera
ProleX5
Hera
1
5
4
0.6
L
1
2
0
0.5
W
Sun Wukong
Vanbyres
Sun Wukong
2
0
0
2
W
Tiamat
pandooli
Tiamat
3
2
2
2
L
Sun Wukong
peke398
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,067
Damage
39,442
58,615
Taken
56,806
32,945
Mitigated
38,628
14,395
Healing
21,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,393
1,400
2,385
6,607
14,949
16,949
70
3,323
11,626
675
23,075
W
Chronos
9,120
2,964
0
1,915
9,247
3,497
2,886
1,796
7,451
76,377
0
L
Nemesis
Cοrvus
Nemesis
9,470
4,674
0
1,170
15,121
5,154
0
4,828
10,117
0
50,104
W
Ne Zha
Enixos
Ne Zha
7,377
2,007
0
2,655
12,317
5,448
219
3,110
9,207
0
55,756
L
Ishtar
FIERAesp
Ishtar
6,237
3,722
0
4,123
10,067
3,081
0
2,972
7,095
0
50,543
L
Hera
ProleX5
Hera
7,674
2,148
0
870
8,823
3,045
0
3,515
5,078
74,633
0
L
5,162
2,054
76
5,180
14,003
10,712
0
4,318
9,556
19,515
0
W
Sun Wukong
Vanbyres
Sun Wukong
8,812
1,454
0
4,233
11,111
8,004
0
688
10,423
0
58,485
W
Tiamat
pandooli
Tiamat
6,740
665
77
3,855
9,182
4,730
0
4,320
4,862
59,236
0
L
Sun Wukong
peke398
Sun Wukong
3,524
627
0
2,976
10,601
10,953
0
0
10,601
0
58,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,654
Gold Earned
41,800
409
Minions Killed
438
0
Camps Cleared
0
1,372,613
Distance Traveled
1,441,927
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,929
566
30
2
0
332,461
0
W
Chronos
8,742
624
121
9
0
280,505
4
L
Nemesis
7,526
538
64
5
0
303,446
0
W
Ne Zha
8,350
596
82
6
0
297,267
0
L
Ishtar
6,665
476
81
6
0
233,221
0
L
Hera
8,103
579
138
10
0
273,232
0
L
Athena
6,284
449
19
1
0
291,939
4
W
Sun Wukong
8,447
603
98
7
0
273,983
2
W
Tiamat
8,332
595
107
8
0
257,711
3
L
Sun Wukong
7,076
505
107
8
0
270,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role