Player Matchup

Odin
Odin
FoxPRM
Odin
Level 122
God Stats
3W - 0L
1,819 SR
Queue Stats
321W - 289L
1,482 Elo+
Solo
Surtr
Surtr
KavaSuPienu
Surtr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,295 Elo+
Party 2
Danzaburou
Danzaburou
Klingo
Danzaburou
Level 146
God Stats
7W - 3L
1,682 SR
Queue Stats
415W - 398L
1,495 Elo+
Solo
Freya
Freya
Veipukas
Freya
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,295 Elo+
Party 2
Merlin
Merlin
hell_dachka
Merlin
Level 105
God Stats
9W - 7L
1,171 SR
Queue Stats
261W - 269L
1,476 Elo+
Solo
Team Averages
Level 81
1,534 SR
1,409 Elo+

VS

Team Averages
Level 110
1,552 SR
1,551 Elo+
Charybdis
Charybdis
Ant_decx
Charybdis
Level 117
God Stats
10W - 6L
1,761 SR
Queue Stats
173W - 163L
1,507 Elo+
Party 1
Ullr
Ullr
LingonPlockare
Ullr
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
208W - 196L
1,591 Elo+
Solo
Serqet
Serqet
PrInCe_BfA
Serqet
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
194W - 169L
1,554 Elo+
Party 1
Martichoras
Martichoras
Supersupra
Martichoras
Level 133
God Stats
1W - 3L
1,500 SR
Queue Stats
157W - 146L
1,507 Elo+
Solo
Ares
Ares
julia_rus999
Ares
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 135L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
FoxPRM
Odin
16
3 / 3 / 8
10,520
751
9,643
11,087
10,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
1 / 5 / 15
10,042
717
8,658
17,330
23,811
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Klingo
Danzaburou
17
2 / 1 / 7
10,557
754
13,776
9,918
5,359
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
Veipukas
Freya
18
8 / 2 / 5
11,603
829
15,669
13,197
7,140
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
18
3 / 4 / 5
11,252
804
18,476
11,935
5,867
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ant_decx
Charybdis
18
8 / 3 / 2
10,919
780
11,880
13,445
9,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 3 / 11
8,851
632
10,422
13,976
8,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
PrInCe_BfA
Serqet
15
1 / 5 / 10
8,548
611
7,923
13,617
13,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Martichoras
Supersupra
Martichoras
17
4 / 2 / 7
9,731
695
18,776
14,249
9,489
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 4 / 8
8,619
616
5,744
15,122
20,483
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
52
17
Kills
14
15
Deaths
17
40
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Ant_decx
Charybdis
8
3
2
3
W
Odin
FoxPRM
Odin
3
3
8
2.33
W
1
5
15
1.7
W
Danzaburou
Klingo
Danzaburou
2
1
7
5.5
L
0
3
11
1.83
L
Serqet
PrInCe_BfA
Serqet
1
5
10
1.2
L
Martichoras
Supersupra
Martichoras
4
2
7
3.75
W
Freya
Veipukas
Freya
8
2
5
5.25
W
Merlin
3
4
5
1.38
L
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,222
Damage
54,745
63,467
Taken
70,409
53,045
Mitigated
61,767
22,647
Healing
21,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Ant_decx
Charybdis
11,880
3,197
1,676
3,150
13,445
9,802
0
7,514
5,931
0
24,775
W
Odin
FoxPRM
Odin
9,643
389
862
314
11,087
10,868
1,286
795
9,841
0
12,169
W
8,658
2,349
1,176
2,626
17,330
23,811
728
1,567
15,307
2,451
13,296
W
Danzaburou
Klingo
Danzaburou
13,776
3,320
2,657
4,531
9,918
5,359
3,001
1,286
8,539
0
31,951
L
10,422
3,729
1,066
1,027
13,976
8,578
0
6,374
7,602
0
26,884
L
Serqet
PrInCe_BfA
Serqet
7,923
1,557
2,731
2,007
13,617
13,415
0
6,762
6,855
0
7,708
L
Martichoras
Supersupra
Martichoras
18,776
4,089
4,316
4,751
14,249
9,489
0
8,379
5,870
0
58,709
W
Freya
Veipukas
Freya
15,669
3,992
1,528
4,345
13,197
7,140
1,646
1,347
11,416
25,534
0
W
Merlin
18,476
0
1,500
3,108
11,935
5,867
1,244
749
10,899
52,022
0
L
5,744
191
525
378
15,122
20,483
0
7,071
8,051
10,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,974
Gold Earned
46,668
167
Minions Killed
180
0
Camps Cleared
0
1,406,290
Distance Traveled
1,267,058
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,919
780
43
3
0
264,390
0
W
Odin
10,520
751
8
1
0
314,139
0
W
Surtr
10,042
717
18
1
0
263,734
0
W
Danzaburou
10,557
754
44
3
0
300,322
0
L
Ullr
8,851
632
46
3
0
262,303
0
L
Serqet
8,548
611
8
1
0
246,051
0
L
Martichoras
9,731
695
72
5
0
280,464
0
W
Freya
11,603
829
28
2
0
282,329
0
W
Merlin
11,252
804
69
5
0
245,766
0
L
Ares
8,619
616
11
1
0
213,850
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role