Player Matchup

Bacchus
Bacchus
Durag Jutsu
Bacchus
Level 67
God Stats
1W - 2L
1,572 SR
Queue Stats
9W - 8L
1,459 Elo+
Party 2
Ne Zha
Ne Zha
MaximumBinkie64
Ne Zha
Level 126
God Stats
16W - 13L
1,500 SR
Queue Stats
436W - 409L
1,494 Elo+
Party 2
Yu Huang
Yu Huang
VampireZebra
Yu Huang
Level 98
God Stats
1W - 1L
1,749 SR
Queue Stats
19W - 11L
1,604 Elo+
Party 2
Cu Chulainn
Cu Chulainn
oohthatsaBINGO
Cu Chulainn
Level 158
God Stats
12W - 14L
1,443 SR
Queue Stats
272W - 239L
1,611 Elo+
Solo
Hou Yi
Hou Yi
thepanmann24
Hou Yi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,479 Elo+
Party 2
Team Averages
Level 114
1,553 SR
1,529 Elo+

VS

Team Averages
Level 134
1,571 SR
1,594 Elo+
Serqet
Serqet
Crashes
Serqet
Level 149
God Stats
46W - 25L
1,878 SR
Queue Stats
101W - 77L
1,635 Elo+
Solo
Freya
Freya
Killeristime
Freya
Level 122
God Stats
4W - 1L
1,606 SR
Queue Stats
53W - 32L
1,649 Elo+
Solo
Sylvanus
Sylvanus
MNking88
Sylvanus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,582 Elo+
Party 1
Charybdis
Charybdis
MoDz_xExpert
Charybdis
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 46L
1,467 Elo+
Solo
Hercules
Hercules
TheSouthPaw2
Hercules
Level 103
God Stats
2W - 0L
1,372 SR
Queue Stats
28W - 12L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Durag Jutsu
Bacchus
16
2 / 4 / 3
9,618
601
13,603
20,892
29,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 3 / 4
10,325
645
13,501
13,556
6,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yu Huang
VampireZebra
Yu Huang
18
1 / 1 / 7
10,918
682
21,387
10,010
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
oohthatsaBINGO
Cu Chulainn
17
3 / 3 / 5
10,614
663
18,665
24,479
27,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
16
2 / 6 / 3
10,218
639
8,437
17,068
7,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Crashes
Serqet
20
6 / 0 / 6
12,727
795
17,410
12,764
8,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
8 / 2 / 6
11,832
740
21,841
15,846
8,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
MNking88
Sylvanus
17
0 / 3 / 10
10,045
628
11,294
22,660
29,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
MoDz_xExpert
Charybdis
16
1 / 5 / 6
10,144
634
11,048
16,877
6,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
TheSouthPaw2
Hercules
17
2 / 1 / 7
10,315
645
11,500
20,487
28,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
52
11
Kills
17
17
Deaths
11
22
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Serqet
Crashes
Serqet
6
0
6
9
L
Bacchus
Durag Jutsu
Bacchus
2
4
3
0.88
W
8
2
6
5.5
W
Sylvanus
MNking88
Sylvanus
0
3
10
1.67
L
3
3
4
1.67
W
Charybdis
MoDz_xExpert
Charybdis
1
5
6
0.8
W
Hercules
TheSouthPaw2
Hercules
2
1
7
5.5
L
Yu Huang
VampireZebra
Yu Huang
1
1
7
4.5
L
Cu Chulainn
oohthatsaBINGO
Cu Chulainn
3
3
5
1.83
L
Hou Yi
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,593
Damage
73,093
86,005
Taken
88,634
75,332
Mitigated
81,052
15,325
Healing
25,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Crashes
Serqet
17,410
2,261
0
446
12,764
8,105
451
3,702
8,898
0
69,219
L
Bacchus
Durag Jutsu
Bacchus
13,603
764
0
2,372
20,892
29,649
0
9,140
9,997
18,438
1,079
W
21,841
5,386
0
4,822
15,846
8,570
919
5,640
10,019
48,817
0
W
Sylvanus
MNking88
Sylvanus
11,294
2,685
6,604
6,185
22,660
29,020
133
8,545
13,670
24,442
4,188
L
13,501
681
0
1,693
13,556
6,275
0
4,095
8,171
0
39,515
W
Charybdis
MoDz_xExpert
Charybdis
11,048
3,859
0
3,278
16,877
6,909
489
6,198
10,504
0
35,777
W
Hercules
TheSouthPaw2
Hercules
11,500
1,053
0
4,362
20,487
28,448
163
8,919
11,349
206
24,062
L
Yu Huang
VampireZebra
Yu Huang
21,387
2,183
123
3,881
10,010
4,664
0
3,054
6,008
53,913
0
L
Cu Chulainn
oohthatsaBINGO
Cu Chulainn
18,665
2,097
0
4,476
24,479
27,701
0
9,579
12,869
435
50,777
L
Hou Yi
8,437
3,720
0
2,780
17,068
7,043
0
5,774
9,248
0
35,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,693
Gold Earned
55,063
265
Minions Killed
323
0
Camps Cleared
0
1,598,902
Distance Traveled
1,659,116
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,727
795
120
8
0
400,055
0
L
Bacchus
9,618
601
15
1
0
316,609
0
W
Freya
11,832
740
63
4
0
324,709
0
W
Sylvanus
10,045
628
34
2
0
301,639
0
L
Ne Zha
10,325
645
46
3
0
341,643
4
W
Charybdis
10,144
634
62
4
0
268,239
0
W
Hercules
10,315
645
44
3
0
364,474
0
L
Yu Huang
10,918
682
86
5
0
316,685
0
L
Cu Chulainn
10,614
663
67
4
0
335,472
0
L
Hou Yi
10,218
639
51
3
0
288,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role