Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
A2002HondaCivic
Ullr
Level 47
God Stats
12W - 7L
1,824 SR
Queue Stats
17W - 7L
1,845 Elo+
Solo
Sol
Sol
CerebralRegret
Sol
Level 126
God Stats
9W - 7L
1,623 SR
Queue Stats
189W - 182L
1,453 Elo+
Party 2
Erlang Shen
Erlang Shen
D1 Vengeance
Erlang Shen
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
280W - 249L
1,513 Elo+
Party 1
Atlas
Atlas
DesmondThePlayer
Atlas
Level 108
God Stats
2W - 2L
1,431 SR
Queue Stats
169W - 160L
1,523 Elo+
Party 2
Team Averages
Level 102
1,575 SR
1,567 Elo+

VS

Team Averages
Level 81
1,598 SR
1,509 Elo+
Hades
Hades
 
Hades
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
AngeIlovesu
Bastet
Level 48
God Stats
3W - 1L
1,686 SR
Queue Stats
38W - 36L
1,452 Elo+
Party 3
Ne Zha
Ne Zha
Fåst
Ne Zha
Level 62
God Stats
20W - 12L
1,604 SR
Queue Stats
125W - 84L
1,580 Elo+
Solo
Sol
Sol
Kaandyy
Sol
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
361W - 341L
1,538 Elo+
Solo
Rama
Rama
ScyIIable
Rama
Level 62
God Stats
1W - 2L
1,698 SR
Queue Stats
47W - 47L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
1 / 1 / 0
3,966
793
1,255
4,433
2,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 0 / 0
3,907
781
1,483
3,630
1,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 1
3,625
725
2,047
2,511
688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
D1 Vengeance
Erlang Shen
5
1 / 1 / 1
3,683
737
468
3,194
1,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
1 / 0 / 1
4,120
824
1,711
2,669
1,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
5
0 / 2 / 0
3,421
684
539
3,614
1,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bastet
5
1 / 1 / 1
3,320
664
1,404
3,497
1,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Fåst
Ne Zha
1
0 / 0 / 0
2,451
490
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
6
0 / 1 / 0
3,785
757
2,361
2,669
920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rama
6
1 / 0 / 1
3,490
698
1,855
3,160
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
2
2
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
0
1
L
Hades
 
Hades
0
2
0
0
W
1
0
0
1
L
Bastet
1
1
1
1.5
W
0
0
1
0.5
W
Erlang Shen
D1 Vengeance
Erlang Shen
1
1
1
1.5
W
1
0
1
1.5
L
Ne Zha
Fåst
Ne Zha
0
0
0
0
L
Sol
0
1
0
0
L
Rama
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,964
Damage
6,159
16,437
Taken
12,940
7,016
Mitigated
4,510
6,221
Healing
4,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,255
207
0
1,680
4,433
2,707
221
0
4,433
7,407
0
L
Hades
 
Hades
539
282
38
1,185
3,614
1,628
0
1,490
1,903
15,408
0
W
1,483
592
0
772
3,630
1,185
0
2,207
1,423
0
19,569
L
Bastet
1,404
423
0
184
3,497
1,031
0
1,716
1,781
0
7,657
W
2,047
892
0
1,863
2,511
688
910
0
2,511
27,305
0
W
Erlang Shen
D1 Vengeance
Erlang Shen
468
226
0
1,308
3,194
1,394
0
0
3,194
0
13,851
W
1,711
755
0
598
2,669
1,042
0
539
2,130
16,472
0
L
Ne Zha
Fåst
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
L
Sol
2,361
762
0
1,362
2,669
920
0
0
2,669
20,174
3,163
L
Rama
1,855
1,430
0
1,815
3,160
931
0
1,586
1,574
0
13,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,301
Gold Earned
16,467
157
Minions Killed
112
0
Camps Cleared
0
513,683
Distance Traveled
409,862
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,966
793
7
1
0
102,878
0
L
Hades
3,421
684
36
7
0
94,672
2
W
Ullr
3,907
781
41
8
0
94,472
0
L
Bastet
3,320
664
11
2
0
116,780
0
W
Sol
3,625
725
52
10
0
88,845
0
W
Erlang Shen
3,683
737
26
5
0
127,981
0
W
Atlas
4,120
824
31
6
0
99,507
0
L
Ne Zha
2,451
490
0
0
0
6,173
0
L
Sol
3,785
757
41
8
0
104,203
0
L
Rama
3,490
698
24
5
0
88,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role