Player Matchup

Sun Wukong
Sun Wukong
AnnaTheDragon
Sun Wukong
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 41L
1,426 Elo+
Solo
Bellona
Bellona
Ballin3424
Bellona
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 30L
1,575 Elo+
Party 3
Vamana
Vamana
BoogMonster22
Vamana
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 20L
1,185 Elo+
Party 2
Jormungandr
Jormungandr
Dailydeathphoru
Jormungandr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 65L
1,327 Elo+
Party 2
Zeus
Zeus
theBeard1325
Zeus
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 21L
1,575 Elo+
Party 3
Team Averages
Level 93
1,500 SR
1,417 Elo+

VS

Team Averages
Level 63
1,603 SR
1,718 Elo+
Surtr
Surtr
DaDrewDoom
Surtr
Level 66
God Stats
4W - 0L
1,799 SR
Queue Stats
163W - 44L
1,833 Elo+
Party 1
Bacchus
Bacchus
FEEDALLDAY
Bacchus
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
244W - 60L
1,835 Elo+
Party 1
Cliodhna
Cliodhna
IsshoFujitora10
Cliodhna
Level 67
God Stats
9W - 7L
1,715 SR
Queue Stats
644W - 647L
1,448 Elo+
Solo
Ah Puch
Ah Puch
Mioizumaki
Ah Puch
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 54L
1,695 Elo+
Party 1
Zeus
Zeus
MrGrubbz
Zeus
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
116W - 32L
1,777 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AnnaTheDragon
Sun Wukong
13
0 / 4 / 11
7,611
692
10,058
13,271
9,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Ballin3424
Bellona
15
3 / 4 / 7
8,409
764
5,805
12,242
13,389
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 6 / 4
7,285
662
3,938
12,905
13,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
Dailydeathphoru
Jormungandr
15
4 / 6 / 7
8,721
793
12,193
14,380
8,986
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 4 / 3
8,603
782
21,126
8,374
3,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
15
3 / 3 / 16
8,634
785
8,725
13,528
15,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
FEEDALLDAY
Bacchus
16
5 / 3 / 16
9,722
884
10,120
16,481
24,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
17
7 / 3 / 10
9,717
883
9,464
13,485
11,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Puch
Mioizumaki
Ah Puch
15
6 / 4 / 10
9,396
854
15,853
9,998
5,240
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zeus
16
3 / 3 / 9
9,113
828
9,840
8,215
4,337
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
85
14
Kills
24
24
Deaths
16
32
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AnnaTheDragon
Sun Wukong
0
4
11
1.38
L
Bellona
Ballin3424
Bellona
3
4
7
1.63
L
1
6
4
0.5
W
Surtr
3
3
16
3.67
L
Jormungandr
Dailydeathphoru
Jormungandr
4
6
7
1.25
W
Bacchus
FEEDALLDAY
Bacchus
5
3
16
4.33
W
Cliodhna
7
3
10
4
W
Ah Puch
Mioizumaki
Ah Puch
6
4
10
2.75
W
Zeus
3
3
9
2.5
L
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,120
Damage
54,002
61,172
Taken
61,707
48,208
Mitigated
60,333
13,064
Healing
19,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AnnaTheDragon
Sun Wukong
10,058
2,514
526
3,906
13,271
9,371
0
8,082
5,189
0
17,567
L
Bellona
Ballin3424
Bellona
5,805
800
842
2,333
12,242
13,389
0
6,604
5,638
0
12,721
L
3,938
1,529
329
1,726
12,905
13,199
0
7,701
5,204
0
9,359
W
Surtr
8,725
2,679
869
3,220
13,528
15,163
527
8,982
4,275
950
14,670
L
Jormungandr
Dailydeathphoru
Jormungandr
12,193
3,403
0
1,169
14,380
8,986
0
9,583
4,797
30,383
0
W
Bacchus
FEEDALLDAY
Bacchus
10,120
1,034
1,361
4,384
16,481
24,140
31
8,188
7,745
13,650
451
W
Cliodhna
9,464
710
2,168
3,025
13,485
11,453
284
5,712
7,676
0
22,771
W
Ah Puch
Mioizumaki
Ah Puch
15,853
529
1,904
1,359
9,998
5,240
468
5,299
4,658
25,276
0
W
Zeus
9,840
1,241
554
667
8,215
4,337
585
4,798
3,370
28,658
0
L
21,126
687
968
1,265
8,374
3,263
0
4,139
4,235
34,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,629
Gold Earned
46,582
142
Minions Killed
125
0
Camps Cleared
0
918,772
Distance Traveled
1,063,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,611
692
19
2
0
180,682
0
L
Bellona
8,409
764
22
2
0
175,392
0
L
Vamana
7,285
662
14
1
0
197,122
0
W
Surtr
8,634
785
8
1
0
228,143
0
L
Jormungandr
8,721
793
40
4
0
174,545
0
W
Bacchus
9,722
884
10
1
0
231,501
0
W
Cliodhna
9,717
883
33
3
0
192,022
0
W
Ah Puch
9,396
854
15
1
0
215,146
0
W
Zeus
9,113
828
59
5
0
196,863
0
L
Zeus
8,603
782
47
4
0
191,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role