Player Matchup

Mulan
Mulan
MazerahMMG
Mulan
Level 52
God Stats
3W - 1L
1,944 SR
Queue Stats
25W - 16L
1,645 Elo+
Party 2
Kuzenbo
Kuzenbo
Perreth
Kuzenbo
Level 89
God Stats
5W - 3L
1,645 SR
Queue Stats
25W - 20L
1,619 Elo+
Party 2
Ra
Ra
Travinator3000
Ra
Level 91
God Stats
8W - 6L
1,460 SR
Queue Stats
23W - 24L
1,571 Elo+
Party 2
Team Averages
Level 77
1,683 SR
1,611 Elo+

VS

Team Averages
Level 94
1,503 SR
1,570 Elo+
Sobek
Sobek
Borsea
Sobek
Level 67
God Stats
6W - 5L
1,509 SR
Queue Stats
31W - 39L
1,434 Elo+
Party 1
Lancelot
Lancelot
naku232
Lancelot
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 77L
1,580 Elo+
Party 1
Anubis
Anubis
vankea18
Anubis
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 25L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
2 / 3 / 0
9,590
639
10,620
17,414
18,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Perreth
Kuzenbo
15
0 / 2 / 2
9,465
631
12,187
16,037
24,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
0 / 4 / 2
9,618
641
8,370
11,012
2,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Borsea
Sobek
15
1 / 1 / 7
10,830
722
5,966
16,163
18,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
naku232
Lancelot
16
3 / 1 / 6
10,945
730
18,558
16,071
8,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
vankea18
Anubis
17
5 / 0 / 3
10,933
729
12,732
7,244
4,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
9
9
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sobek
Borsea
Sobek
1
1
7
4.5
L
Mulan
2
3
0
0.67
L
Kuzenbo
Perreth
Kuzenbo
0
2
2
0.5
L
0
4
2
0.25
W
Lancelot
naku232
Lancelot
3
1
6
6
W
Anubis
vankea18
Anubis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,177
Damage
37,256
44,463
Taken
39,478
46,217
Mitigated
31,870
12,880
Healing
16,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Borsea
Sobek
5,966
511
3,628
5,553
16,163
18,642
264
6,963
8,527
15,327
0
L
Mulan
10,620
2,299
466
3,169
17,414
18,322
0
7,601
9,813
0
23,163
L
Kuzenbo
Perreth
Kuzenbo
12,187
5,492
293
4,629
16,037
24,954
9
7,571
8,466
36,708
0
L
8,370
684
1,994
2,329
11,012
2,941
0
3,567
7,445
53,772
0
W
Lancelot
naku232
Lancelot
18,558
2,266
0
4,231
16,071
8,442
1,570
7,990
7,624
0
57,849
W
Anubis
vankea18
Anubis
12,732
949
0
3,291
7,244
4,786
991
5,439
1,711
58,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,673
Gold Earned
32,708
160
Minions Killed
196
0
Camps Cleared
0
888,100
Distance Traveled
899,223
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,830
722
17
1
0
292,656
0
L
Mulan
9,590
639
30
2
0
290,962
0
L
Kuzenbo
9,465
631
41
3
0
313,364
0
L
Ra
9,618
641
89
6
0
283,774
0
W
Lancelot
10,945
730
81
5
0
345,416
0
W
Anubis
10,933
729
98
7
0
261,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role