Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Silencium93
Sol
Level 59
God Stats
2W - 6L
1,156 SR
Queue Stats
587W - 594L
1,418 Elo+
Solo
Awilix
Awilix
SoloOrSolo
Awilix
Level 156
God Stats
0W - 3L
1,162 SR
Queue Stats
27W - 37L
1,411 Elo+
Solo
Cupid
Cupid
degenkaboom
Cupid
Level 195
God Stats
1W - 4L
1,358 SR
Queue Stats
625W - 644L
1,478 Elo+
Solo
Team Averages
Level 145
1,335 SR
1,461 Elo+

VS

Team Averages
Level 105
1,354 SR
1,543 Elo+
Baron Samedi
Baron Samedi
Grhiff
Baron Samedi
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 85L
1,468 Elo+
Party 1
Chiron
Chiron
HauptmannBob
Chiron
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 64L
1,878 Elo+
Solo
Danzaburou
Danzaburou
PersonaTaylor
Danzaburou
Level 72
God Stats
7W - 6L
1,251 SR
Queue Stats
139W - 145L
1,508 Elo+
Solo
Nu Wa
Nu Wa
RaGe x BuRsTzZ
Nu Wa
Level 86
God Stats
1W - 1L
1,232 SR
Queue Stats
77W - 84L
1,437 Elo+
Party 1
Cliodhna
Cliodhna
oserb33
Cliodhna
Level 67
God Stats
2W - 4L
1,285 SR
Queue Stats
532W - 517L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 4 / 5
7,789
708
11,438
11,891
5,036
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

King Arthur
 
King Arthur
12
1 / 5 / 1
7,048
641
5,652
11,280
10,477
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 4 / 3
7,624
693
7,479
11,028
4,314
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Awilix
SoloOrSolo
Awilix
14
3 / 4 / 3
8,409
764
7,332
9,722
4,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 4 / 4
7,454
678
6,272
11,093
4,494
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Grhiff
Baron Samedi
18
8 / 2 / 9
10,335
940
18,621
11,869
7,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
14
4 / 1 / 10
8,894
809
8,195
8,223
3,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
PersonaTaylor
Danzaburou
16
5 / 1 / 10
9,464
860
8,970
6,460
3,346
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

15
3 / 3 / 10
9,505
864
9,751
8,968
3,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
oserb33
Cliodhna
15
1 / 0 / 15
8,768
797
6,406
9,004
4,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
75
6
Kills
21
21
Deaths
7
16
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
5
0.88
L
King Arthur
 
King Arthur
1
5
1
0.3
W
Baron Samedi
Grhiff
Baron Samedi
8
2
9
6.25
W
Chiron
4
1
10
9
W
Danzaburou
PersonaTaylor
Danzaburou
5
1
10
10
W
3
3
10
2.67
L
1
4
3
0.63
L
Awilix
SoloOrSolo
Awilix
3
4
3
1.13
L
0
4
4
0.5
W
Cliodhna
oserb33
Cliodhna
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,173
Damage
51,943
55,014
Taken
44,524
28,534
Mitigated
21,563
14,090
Healing
21,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
11,438
1,993
0
2,646
11,891
5,036
0
6,467
5,232
0
24,342
L
King Arthur
 
King Arthur
5,652
458
907
642
11,280
10,477
0
3,534
7,580
0
6,814
W
Baron Samedi
Grhiff
Baron Samedi
18,621
360
2,709
5,304
11,869
7,173
1,529
1,636
10,023
34,068
0
W
Chiron
8,195
1,262
1,653
2,685
8,223
3,456
1,326
2,094
6,129
0
13,597
W
Danzaburou
PersonaTaylor
Danzaburou
8,970
2,551
657
1,211
6,460
3,346
1,951
693
5,767
0
19,097
W
9,751
1,174
1,277
1,804
8,968
3,585
1,738
812
7,997
27,001
0
L
7,479
867
312
3,238
11,028
4,314
0
6,943
3,931
18,922
0
L
Awilix
SoloOrSolo
Awilix
7,332
1,193
234
712
9,722
4,213
0
4,539
5,011
0
17,198
L
6,272
3,062
1,798
3,601
11,093
4,494
0
5,979
4,888
0
22,174
W
Cliodhna
oserb33
Cliodhna
6,406
582
1,657
2,911
9,004
4,003
1,287
2,244
6,623
0
11,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,324
Gold Earned
46,966
113
Minions Killed
141
0
Camps Cleared
0
900,798
Distance Traveled
1,084,695
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,789
708
29
3
0
168,565
0
L
King Arthur
7,048
641
5
0
0
196,420
0
W
Baron Samedi
10,335
940
43
4
0
208,190
0
W
Chiron
8,894
809
16
1
0
220,651
0
W
Danzaburou
9,464
860
27
2
0
220,024
0
W
Nu Wa
9,505
864
35
3
0
205,237
0
L
Sol
7,624
693
21
2
0
178,686
0
L
Awilix
8,409
764
15
1
0
189,888
0
L
Cupid
7,454
678
43
4
0
167,239
2
W
Cliodhna
8,768
797
20
2
0
230,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role