Player Matchup

Loki
Loki
 
Loki
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Dinolasers
Ares
Level 18
God Stats
200W - 160L
1,607 SR
Queue Stats
233W - 203L
1,555 Elo+
Party 3
Bakasura
Bakasura
MiniTifon
Bakasura
Level 48
God Stats
6W - 0L
1,639 SR
Queue Stats
88W - 68L
1,642 Elo+
Party 1
Freya
Freya
Steel0range
Freya
Level 154
God Stats
3W - 6L
1,500 SR
Queue Stats
492W - 447L
1,601 Elo+
Party 3
Set
Set
ZunlloB
Set
Level 28
God Stats
4W - 12L
1,789 SR
Queue Stats
351W - 321L
1,541 Elo+
Party 1
Team Averages
Level 79
1,607 SR
1,568 Elo+

VS

Team Averages
Level 84
1,616 SR
1,574 Elo+
Mercury
Mercury
JHAZEoM3RCY
Mercury
Level 128
God Stats
19W - 4L
1,882 SR
Queue Stats
196W - 139L
1,630 Elo+
Party 4
He Bo
He Bo
LokiestOfLokis
He Bo
Level 143
God Stats
5W - 3L
1,828 SR
Queue Stats
193W - 152L
1,581 Elo+
Party 4
Bakasura
Bakasura
Motjve
Bakasura
Level 27
God Stats
0W - 1L
1,307 SR
Queue Stats
331W - 278L
1,537 Elo+
Party 4
Bacchus
Bacchus
goombah43
Bacchus
Level 24
God Stats
2W - 3L
1,555 SR
Queue Stats
19W - 13L
1,601 Elo+
Party 2
Rama
Rama
hellscell
Rama
Level 99
God Stats
4W - 5L
1,508 SR
Queue Stats
26W - 28L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
5
1 / 2 / 1
3,545
709
1,241
3,771
975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 0 / 1
3,602
720
1,577
3,162
1,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
MiniTifon
Bakasura
7
2 / 0 / 0
4,188
838
2,255
3,371
1,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
1 / 0 / 1
3,357
671
3,123
2,318
797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Set
7
0 / 0 / 0
3,704
741
0
1,250
489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JHAZEoM3RCY
Mercury
3
1 / 0 / 0
2,873
575
649
1,192
241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

1
0 / 1 / 0
2,520
504
0
695
90
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Motjve
Bakasura
5
0 / 2 / 0
2,997
599
639
3,814
872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
goombah43
Bacchus
4
1 / 2 / 0
3,235
647
1,955
4,163
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
5
0 / 0 / 0
2,924
585
1,645
2,647
811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
5
Kills
2
2
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
2
1
0.75
W
1
0
1
1.5
L
Mercury
JHAZEoM3RCY
Mercury
1
0
0
1
L
0
1
0
0
W
Bakasura
MiniTifon
Bakasura
2
0
0
2
L
Bakasura
Motjve
Bakasura
0
2
0
0
W
1
0
1
1.5
W
Set
0
0
0
0
L
Bacchus
goombah43
Bacchus
1
2
0
0.5
L
Rama
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,196
Damage
4,888
13,872
Taken
12,511
5,146
Mitigated
5,278
4,853
Healing
4,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,241
777
0
440
3,771
975
0
402
3,369
0
14,323
W
1,577
173
0
1,416
3,162
1,569
0
482
2,680
8,565
0
L
Mercury
JHAZEoM3RCY
Mercury
649
464
0
647
1,192
241
0
0
1,192
0
3,599
L
0
0
0
0
695
90
0
0
695
1,418
0
W
Bakasura
MiniTifon
Bakasura
2,255
1,272
0
1,720
3,371
1,316
0
0
3,371
0
18,815
L
Bakasura
Motjve
Bakasura
639
484
0
1,496
3,814
872
0
0
3,433
0
5,976
W
3,123
1,715
0
1,147
2,318
797
0
1,071
1,247
15,834
0
W
Set
0
0
0
130
1,250
489
0
0
1,250
0
23,708
L
Bacchus
goombah43
Bacchus
1,955
168
0
1,355
4,163
3,264
0
2,954
1,209
7,777
0
L
Rama
1,645
1,537
0
1,335
2,647
811
0
1,746
901
0
10,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,396
Gold Earned
14,549
144
Minions Killed
63
0
Camps Cleared
0
532,649
Distance Traveled
367,781
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
3,545
709
27
5
0
113,576
0
W
Ares
3,602
720
12
2
0
102,138
0
L
Mercury
2,873
575
6
1
0
47,353
0
L
He Bo
2,520
504
4
1
0
21,541
0
W
Bakasura
4,188
838
40
8
0
119,176
2
L
Bakasura
2,997
599
21
4
0
99,780
0
W
Freya
3,357
671
22
4
0
88,560
0
W
Set
3,704
741
43
9
0
109,199
0
L
Bacchus
3,235
647
7
1
0
113,271
0
L
Rama
2,924
585
25
5
0
85,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role