Player Matchup

Skadi
Skadi
Daisy280895
Skadi
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
52W - 81L
1,293 Elo+
Party 2
Merlin
Merlin
JayDeuceSon
Merlin
Level 107
God Stats
8W - 1L
1,900 SR
Queue Stats
177W - 181L
1,394 Elo+
Solo
Loki
Loki
LionHeart199322
Loki
Level 67
God Stats
2W - 3L
1,430 SR
Queue Stats
73W - 89L
1,373 Elo+
Party 2
Discordia
Discordia
OiramT27
Discordia
Level 22
God Stats
3W - 0L
1,699 SR
Queue Stats
30W - 40L
1,375 Elo+
Solo
Ares
Ares
jiffybug_99
Ares
Level 25
God Stats
1W - 3L
1,201 SR
Queue Stats
44W - 66L
1,362 Elo+
Party 2
Team Averages
Level 50
1,546 SR
1,359 Elo+

VS

Team Averages
Level 46
1,456 SR
1,310 Elo+
Tsukuyomi
Tsukuyomi
AlluringSuccbus
Tsukuyomi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 96L
1,411 Elo+
Solo
Zeus
Zeus
GONCHYYY
Zeus
Level 38
God Stats
3W - 3L
1,167 SR
Queue Stats
186W - 166L
1,117 Elo+
Party 1
Cthulhu
Cthulhu
MikeMan_44-
Cthulhu
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
161W - 155L
1,194 Elo+
Party 1
Medusa
Medusa
Moka16
Medusa
Level 49
God Stats
4W - 5L
1,612 SR
Queue Stats
109W - 115L
1,423 Elo+
Solo
Achilles
Achilles
l Sleepy zz I
Achilles
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 157L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 12
7,774
707
6,613
9,719
4,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Merlin
17
7 / 2 / 8
9,510
865
15,630
10,348
5,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 2 / 12
9,278
843
7,734
10,305
4,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
OiramT27
Discordia
17
9 / 1 / 10
9,839
894
19,256
10,437
5,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 0 / 8
7,906
719
1,863
9,068
7,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AlluringSuccbus
Tsukuyomi
15
2 / 7 / 3
7,904
719
13,544
15,232
7,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
16
3 / 6 / 2
8,624
784
10,055
11,829
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
MikeMan_44-
Cthulhu
15
1 / 3 / 3
7,963
724
8,210
10,731
13,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Moka16
Medusa
12
0 / 3 / 3
7,031
639
2,760
6,954
3,051
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
l Sleepy zz I
Achilles
11
1 / 3 / 3
7,299
664
5,390
10,456
9,287
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
22
Kills
7
7
Deaths
22
50
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AlluringSuccbus
Tsukuyomi
2
7
3
0.5
W
0
2
12
3
L
Zeus
3
6
2
0.67
W
Merlin
7
2
8
5.5
W
6
2
12
6
L
Cthulhu
MikeMan_44-
Cthulhu
1
3
3
0.83
L
Medusa
Moka16
Medusa
0
3
3
0.5
W
Discordia
OiramT27
Discordia
9
1
10
14
W
0
0
8
4
L
Achilles
l Sleepy zz I
Achilles
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,096
Damage
39,959
49,877
Taken
55,202
27,851
Mitigated
37,550
18,631
Healing
13,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AlluringSuccbus
Tsukuyomi
13,544
1,119
602
2,778
15,232
7,092
0
10,162
5,070
0
25,040
W
6,613
2,897
1,797
2,058
9,719
4,449
601
4,287
5,432
0
16,299
L
Zeus
10,055
1,134
0
2,309
11,829
4,961
0
7,448
4,381
27,461
0
W
Merlin
15,630
261
1,690
2,303
10,348
5,541
458
3,486
6,862
31,183
0
W
7,734
852
2,827
1,908
10,305
4,794
39
2,132
8,173
0
10,804
L
Cthulhu
MikeMan_44-
Cthulhu
8,210
695
1,447
2,905
10,731
13,159
0
7,222
3,509
16,907
0
L
Medusa
Moka16
Medusa
2,760
689
1,029
1,185
6,954
3,051
0
5,622
1,332
0
7,219
W
Discordia
OiramT27
Discordia
19,256
832
1,054
3,564
10,437
5,147
0
4,128
6,309
35,110
0
W
1,863
342
0
1,430
9,068
7,920
53
4,232
4,836
4,279
0
L
Achilles
l Sleepy zz I
Achilles
5,390
1,315
787
822
10,456
9,287
0
6,295
4,161
0
6,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,307
Gold Earned
38,821
106
Minions Killed
99
0
Camps Cleared
0
1,123,317
Distance Traveled
962,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,904
719
17
2
0
220,819
0
W
Skadi
7,774
707
19
2
0
207,681
0
L
Zeus
8,624
784
47
4
0
170,573
0
W
Merlin
9,510
865
37
3
0
212,674
0
W
Loki
9,278
843
5
0
0
232,130
0
L
Cthulhu
7,963
724
27
2
0
203,293
0
L
Medusa
7,031
639
7
1
0
192,289
0
W
Discordia
9,839
894
40
4
0
238,485
0
W
Ares
7,906
719
5
0
0
232,347
0
L
Achilles
7,299
664
1
0
0
175,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role