Player Matchup

Atlas
Atlas
Coffeeez4closers
Atlas
Level 68
God Stats
53W - 65L
1,429 SR
Queue Stats
124W - 153L
1,378 Elo+
Solo
Medusa
Medusa
MagiaErebeaMagi
Medusa
Level 12
God Stats
5W - 8L
1,387 SR
Queue Stats
7W - 14L
1,314 Elo+
Party 2
Thanatos
Thanatos
RG_3xOG
Thanatos
Level 84
God Stats
9W - 4L
1,780 SR
Queue Stats
246W - 293L
1,383 Elo+
Party 2
Kukulkan
Kukulkan
RezQpld
Kukulkan
Level 26
God Stats
5W - 3L
1,516 SR
Queue Stats
154W - 197L
1,358 Elo+
Party 2
Nike
Nike
whiskey1bravo
Nike
Level 49
God Stats
34W - 26L
1,489 SR
Queue Stats
213W - 270L
1,399 Elo+
Party 2
Team Averages
Level 48
1,520 SR
1,366 Elo+

VS

Team Averages
Level 51
1,416 SR
1,468 Elo+
Athena
Athena
AngelSavior7054
Athena
Level 76
God Stats
132W - 111L
1,551 SR
Queue Stats
632W - 573L
1,474 Elo+
Party 3
Anubis
Anubis
GinjaNinjaTTV
Anubis
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 82L
1,438 Elo+
Party 1
Thanatos
Thanatos
Spydey0140
Thanatos
Level 54
God Stats
3W - 3L
1,323 SR
Queue Stats
89W - 75L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
Tranznov
Danzaburou
Level 27
God Stats
103W - 94L
1,507 SR
Queue Stats
107W - 99L
1,454 Elo+
Party 3
Achilles
Achilles
moisttoast34
Achilles
Level 40
God Stats
0W - 1L
1,200 SR
Queue Stats
38W - 38L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 8
10,254
488
10,121
19,509
12,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 1 / 5
11,168
532
13,938
15,120
7,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
RG_3xOG
Thanatos
18
1 / 0 / 6
10,838
516
4,380
18,352
8,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
RezQpld
Kukulkan
17
4 / 2 / 2
10,902
519
12,582
7,834
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 1 / 2
10,292
490
10,056
14,646
13,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
7,520
358
3,578
15,058
13,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 4 / 1
9,857
469
10,427
15,914
7,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Spydey0140
Thanatos
17
2 / 3 / 2
10,318
491
7,239
20,242
9,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Tranznov
Danzaburou
17
1 / 5 / 0
10,648
507
11,361
14,477
6,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
moisttoast34
Achilles
16
0 / 1 / 2
9,011
429
9,818
17,718
23,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
17
Kills
4
4
Deaths
17
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
5
0
8
9
L
1
4
1
0.38
W
6
1
5
8.5
W
Thanatos
RG_3xOG
Thanatos
1
0
6
4
W
Kukulkan
RezQpld
Kukulkan
4
2
2
2.5
L
Thanatos
Spydey0140
Thanatos
2
3
2
1
L
Danzaburou
Tranznov
Danzaburou
1
5
0
0.2
L
Achilles
moisttoast34
Achilles
0
1
2
1
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,077
Damage
42,423
75,461
Taken
83,409
43,777
Mitigated
61,466
35,500
Healing
37,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,578
1,121
0
2,100
15,058
13,870
0
4,822
9,904
20,322
0
W
10,121
3,995
329
7,954
19,509
12,221
41
6,467
12,881
32,221
0
L
10,427
868
0
8,291
15,914
7,818
380
7,946
7,512
78,608
0
W
13,938
8,051
0
8,110
15,120
7,512
2,534
1,486
13,634
0
94,943
W
Thanatos
RG_3xOG
Thanatos
4,380
891
0
15,181
18,352
8,025
0
1,236
16,984
0
113,006
W
Kukulkan
RezQpld
Kukulkan
12,582
913
0
1,914
7,834
2,701
53
4,250
3,584
82,167
0
L
Thanatos
Spydey0140
Thanatos
7,239
2,647
0
17,339
20,242
9,818
0
3,399
16,716
0
86,394
L
Danzaburou
Tranznov
Danzaburou
11,361
4,576
0
4,815
14,477
6,062
702
2,442
12,035
0
86,911
L
Achilles
moisttoast34
Achilles
9,818
1,299
0
5,005
17,718
23,898
354
2,987
14,539
3,286
56,975
W
10,056
851
0
2,012
14,646
13,318
0
1,661
11,727
0
77,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,454
Gold Earned
47,354
609
Minions Killed
508
0
Camps Cleared
0
1,995,816
Distance Traveled
1,888,808
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,520
358
21
1
0
335,176
6
W
Atlas
10,254
488
32
2
0
393,753
11
L
Anubis
9,857
469
140
7
0
333,432
2
W
Medusa
11,168
532
145
7
0
388,838
4
W
Thanatos
10,838
516
133
6
0
478,784
1
W
Kukulkan
10,902
519
175
8
0
337,886
0
L
Thanatos
10,318
491
125
6
0
437,682
5
L
Danzaburou
10,648
507
129
6
0
362,005
0
L
Achilles
9,011
429
93
4
0
420,513
0
W
Nike
10,292
490
124
6
0
396,555
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role