Player Matchup

Jormungandr
Jormungandr
Diamond IV
LardyE
Jormungandr
Diamond IV
Level 65
God Stats
2W - 0L
1,718 SR
Queue Stats
27W - 7L
2,516 MMR
Party 1
Terra
Terra
Diamond IV
Moemarrow
Terra
Diamond IV
Level 249
God Stats
55W - 7L
1,930 SR
Queue Stats
150W - 30L
2,516 MMR
Party 1
Izanami
Izanami
Diamond IV
xxRawrXD123
Izanami
Diamond IV
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 7L
2,516 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 123
1,716 SR
2,516 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,644 SR
2,440 MMR
Fenrir
Fenrir
Masters
Daftfire
Fenrir
Masters
Level 144
God Stats
62W - 45L
1,737 SR
Queue Stats
187W - 152L
2,677 MMR
Party 2
Rama
Rama
Diamond III
JUANJOVK12
Rama
Diamond III
Level 129
God Stats
94W - 81L
1,694 SR
Queue Stats
533W - 501L
2,087 MMR
Party 2
Sobek
Sobek
Masters
Ðяüg5
Sobek
Masters
Level 152
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 59L
2,556 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LardyE
Jormungandr
14
4 / 0 / 4
8,295
830
13,772
9,756
10,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Terra
Moemarrow
Terra
12
0 / 1 / 8
7,963
796
4,020
10,126
13,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
xxRawrXD123
Izanami
14
4 / 0 / 4
8,527
853
14,481
9,154
5,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AtlasNe ZhaAchillesGebKuzenbo

VS

Bans
Ao KuangThothNoxBaron SamediScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Daftfire
Fenrir
11
0 / 2 / 0
6,905
691
4,533
11,755
9,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 4 / 0
6,847
685
6,462
9,352
4,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Ðяüg5
Sobek
11
0 / 2 / 1
7,050
705
6,157
16,423
15,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
8
Kills
1
1
Deaths
8
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Daftfire
Fenrir
0
2
0
0
L
1
4
0
0.25
W
Jormungandr
LardyE
Jormungandr
4
0
4
6
W
Terra
Moemarrow
Terra
0
1
8
4
W
Izanami
xxRawrXD123
Izanami
4
0
4
6
L
Sobek
Ðяüg5
Sobek
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,273
Damage
17,152
29,036
Taken
37,530
28,983
Mitigated
29,804
15,245
Healing
9,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Daftfire
Fenrir
4,533
1,415
0
1,504
11,755
9,901
0
4,426
6,902
0
16,536
L
6,462
3,616
0
1,544
9,352
4,169
0
4,454
4,480
0
35,626
W
Jormungandr
LardyE
Jormungandr
13,772
3,390
299
2,721
9,756
10,207
492
1,778
7,978
39,854
0
W
Terra
Moemarrow
Terra
4,020
794
4,026
4,080
10,126
13,122
114
2,286
7,840
12,258
0
W
Izanami
xxRawrXD123
Izanami
14,481
9,659
0
4,119
9,154
5,654
1,709
2,141
7,013
0
57,071
L
Sobek
Ðяüg5
Sobek
6,157
338
1,435
5,316
16,423
15,734
0
7,385
8,305
12,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,785
Gold Earned
20,802
155
Minions Killed
108
0
Camps Cleared
0
581,861
Distance Traveled
551,935
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,905
691
18
2
0
196,573
0
L
Rama
6,847
685
75
8
0
161,787
0
W
Jormungandr
8,295
830
49
5
0
193,433
0
W
Terra
7,963
796
16
2
0
211,575
0
W
Izanami
8,527
853
90
9
0
176,853
0
L
Sobek
7,050
705
15
2
0
193,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role