Player Matchup

Chronos
Chronos
EchoedFerret
Chronos
Level 40
God Stats
3W - 5L
1,439 SR
Queue Stats
23W - 34L
1,342 Elo+
Party 3
Xing Tian
Xing Tian
HowardMandela
Xing Tian
Level 67
God Stats
20W - 21L
1,401 SR
Queue Stats
124W - 135L
1,376 Elo+
Party 3
Heimdallr
Heimdallr
KingThrombus
Heimdallr
Level 85
God Stats
10W - 8L
1,609 SR
Queue Stats
152W - 170L
1,396 Elo+
Party 3
Ymir
Ymir
OjamaGrey
Ymir
Level 88
God Stats
2W - 4L
1,174 SR
Queue Stats
175W - 191L
1,385 Elo+
Party 3
Bakasura
Bakasura
kebam48
Bakasura
Level 62
God Stats
4W - 11L
1,322 SR
Queue Stats
172W - 176L
1,401 Elo+
Party 3
Team Averages
Level 68
1,389 SR
1,380 Elo+

VS

Team Averages
Level 57
1,508 SR
1,456 Elo+
Bellona
Bellona
Abaddon764
Bellona
Level 18
God Stats
32W - 33L
1,540 SR
Queue Stats
197W - 204L
1,414 Elo+
Party 2
Da Ji
Da Ji
AbruptVI
Da Ji
Level 108
God Stats
2W - 1L
1,692 SR
Queue Stats
92W - 92L
1,456 Elo+
Party 1
Agni
Agni
MaybeShader
Agni
Level 25
God Stats
2W - 2L
1,310 SR
Queue Stats
19W - 25L
1,427 Elo+
Party 1
Bacchus
Bacchus
RadialBakeBake
Bacchus
Level 69
God Stats
100W - 77L
1,591 SR
Queue Stats
308W - 300L
1,493 Elo+
Party 2
Sol
Sol
Stus67
Sol
Level 65
God Stats
15W - 10L
1,407 SR
Queue Stats
282W - 300L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
EchoedFerret
Chronos
13
1 / 5 / 0
8,565
476
5,322
10,819
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
HowardMandela
Xing Tian
10
0 / 5 / 3
7,616
423
3,669
18,960
17,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
KingThrombus
Heimdallr
13
1 / 5 / 2
7,967
443
8,104
16,083
6,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
13
2 / 5 / 3
8,804
489
11,319
16,949
12,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
kebam48
Bakasura
14
4 / 4 / 0
9,529
529
5,847
16,419
7,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Abaddon764
Bellona
13
2 / 4 / 0
8,615
479
9,574
17,649
19,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Da Ji
AbruptVI
Da Ji
18
10 / 0 / 8
11,035
613
15,545
14,681
7,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
8 / 1 / 11
10,530
585
15,821
8,468
3,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 12
8,075
449
5,162
14,618
16,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
Stus67
Sol
15
4 / 0 / 7
9,484
527
16,122
12,563
4,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
8
Kills
24
24
Deaths
9
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Bellona
Abaddon764
Bellona
2
4
0
0.5
W
Da Ji
AbruptVI
Da Ji
10
0
8
14
L
Chronos
EchoedFerret
Chronos
1
5
0
0.2
L
Xing Tian
HowardMandela
Xing Tian
0
5
3
0.3
L
Heimdallr
KingThrombus
Heimdallr
1
5
2
0.4
W
8
1
11
13.5
L
Ymir
2
5
3
0.7
W
0
4
12
1.5
W
Sol
Stus67
Sol
4
0
7
7.5
L
Bakasura
kebam48
Bakasura
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,261
Damage
62,224
79,230
Taken
67,979
47,735
Mitigated
51,689
15,342
Healing
19,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Abaddon764
Bellona
9,574
2,176
0
2,909
17,649
19,690
0
8,047
8,432
0
56,645
W
Da Ji
AbruptVI
Da Ji
15,545
4,143
0
2,716
14,681
7,459
0
3,103
11,389
0
94,891
L
Chronos
EchoedFerret
Chronos
5,322
232
0
137
10,819
3,841
861
4,368
6,227
60,688
0
L
Xing Tian
HowardMandela
Xing Tian
3,669
348
0
2,863
18,960
17,485
243
11,840
6,721
17,990
0
L
Heimdallr
KingThrombus
Heimdallr
8,104
3,213
0
4,412
16,083
6,827
751
9,119
6,800
0
52,196
W
15,821
963
345
1,691
8,468
3,505
0
1,723
6,509
72,935
0
L
Ymir
11,319
2,393
0
3,520
16,949
12,275
22
5,059
10,716
48,420
0
W
5,162
497
810
2,683
14,618
16,416
124
4,215
10,186
22,556
0
W
Sol
Stus67
Sol
16,122
7,734
0
8,269
12,563
4,619
5,350
3,056
9,507
83,254
0
L
Bakasura
kebam48
Bakasura
5,847
3,748
0
4,410
16,419
7,307
403
5,608
10,549
0
40,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,481
Gold Earned
47,739
369
Minions Killed
429
0
Camps Cleared
0
1,731,278
Distance Traveled
1,883,175
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,615
479
75
4
0
344,538
0
W
Da Ji
11,035
613
109
6
0
400,983
3
L
Chronos
8,565
476
115
6
0
363,589
0
L
Xing Tian
7,616
423
18
1
0
346,068
0
L
Heimdallr
7,967
443
63
4
0
289,601
2
W
Agni
10,530
585
105
6
0
367,179
0
L
Ymir
8,804
489
86
5
0
316,744
1
W
Bacchus
8,075
449
29
2
0
376,507
8
W
Sol
9,484
527
111
6
0
393,968
0
L
Bakasura
9,529
529
87
5
0
415,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role