Player Matchup

Shiva
Shiva
Bronze III
Arrese
Shiva
Bronze III
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,400 MMR
Solo
Vulcan
Vulcan
Silver III
Big Stank5624
Vulcan
Silver III
Level 143
God Stats
66W - 67L
1,528 SR
Queue Stats
96W - 118L
1,397 MMR
Solo
Camazotz
Camazotz
Gold V
Pu Pu PLATA
Camazotz
Gold V
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
169W - 182L
1,423 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,509 SR
1,407 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,583 SR
1,408 MMR
Atlas
Atlas
Gold V
KoalaHazeKen
Atlas
Gold V
Level 147
God Stats
37W - 27L
1,577 SR
Queue Stats
131W - 132L
1,403 MMR
Party 1
Fenrir
Fenrir
Gold V
Krampus void
Fenrir
Gold V
Level 148
God Stats
11W - 11L
1,801 SR
Queue Stats
107W - 102L
1,390 MMR
Party 1
Rama
Rama
Silver II
SuicideSlade
Rama
Silver II
Level 116
God Stats
2W - 7L
1,370 SR
Queue Stats
272W - 274L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Arrese
Shiva
14
3 / 5 / 4
9,613
687
11,800
16,246
18,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 5 / 6
9,918
708
12,693
9,047
4,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
Pu Pu PLATA
Camazotz
15
4 / 6 / 4
10,004
715
11,595
21,322
12,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BacchusNe ZhaAo KuangAnubisKumbhakarna

VS

Bans
TiamatKukulkanDiscordiaAh PuchZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 11
10,162
726
11,431
18,717
18,800
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
15
5 / 3 / 4
11,032
788
8,927
17,788
18,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
10 / 1 / 4
12,247
875
15,050
11,501
4,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
9
Kills
16
16
Deaths
9
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Shiva
Arrese
Shiva
3
5
4
1
L
2
5
6
1
W
1
5
11
1.3
W
Fenrir
5
3
4
2.33
L
Camazotz
Pu Pu PLATA
Camazotz
4
6
4
1
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,088
Damage
35,408
46,615
Taken
48,006
35,703
Mitigated
42,464
9,917
Healing
13,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Arrese
Shiva
11,800
1,319
0
2,708
16,246
18,826
0
4,123
12,123
0
28,958
L
12,693
4,266
0
0
9,047
4,408
811
1,452
7,595
48,864
0
W
11,431
4,514
0
1,763
18,717
18,800
307
5,467
12,864
36,607
0
W
Fenrir
8,927
1,427
0
5,213
17,788
18,873
397
4,059
13,220
198
23,175
L
Camazotz
Pu Pu PLATA
Camazotz
11,595
4,080
0
7,209
21,322
12,469
0
6,068
15,254
0
36,891
W
15,050
11,617
0
6,836
11,501
4,791
2,468
3,727
7,609
0
78,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,535
Gold Earned
33,441
153
Minions Killed
174
0
Camps Cleared
0
775,919
Distance Traveled
777,841
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,613
687
32
2
0
256,477
2
L
Vulcan
9,918
708
86
6
0
247,066
3
W
Atlas
10,162
726
25
2
0
258,112
5
W
Fenrir
11,032
788
28
2
0
267,487
7
L
Camazotz
10,004
715
35
3
0
272,376
0
W
Rama
12,247
875
121
9
0
252,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role