Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AdrixGamer_12
Sylvanus
Level 71
God Stats
0W - 3L
1,500 SR
Queue Stats
104W - 115L
1,411 Elo+
Solo
He Bo
He Bo
MaStaNInJa5500
He Bo
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
206W - 172L
1,478 Elo+
Solo
Surtr
Surtr
deathtalks23
Surtr
Level 68
God Stats
1W - 2L
1,489 SR
Queue Stats
27W - 26L
1,466 Elo+
Solo
Team Averages
Level 91
1,498 SR
1,471 Elo+

VS

Team Averages
Level 92
1,559 SR
1,407 Elo+
Cthulhu
Cthulhu
ACEGMINI
Cthulhu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 61L
1,350 Elo+
Party 1
Ra
Ra
BATAWOLF
Ra
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 123L
1,516 Elo+
Solo
Tsukuyomi
Tsukuyomi
Narmi343
Tsukuyomi
Level 125
God Stats
3W - 0L
1,722 SR
Queue Stats
51W - 52L
1,326 Elo+
Party 1
Bacchus
Bacchus
ralordes
Bacchus
Level 66
God Stats
18W - 6L
1,693 SR
Queue Stats
476W - 500L
1,416 Elo+
Solo
Thanatos
Thanatos
zain805
Thanatos
Level 127
God Stats
6W - 6L
1,378 SR
Queue Stats
149W - 138L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
3 / 3 / 5
8,115
738
8,908
14,808
14,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
 
Skadi
13
3 / 4 / 3
7,586
690
9,776
9,247
3,782
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
AdrixGamer_12
Sylvanus
15
2 / 4 / 4
8,272
752
4,804
15,804
14,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 8
7,880
716
7,594
9,342
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 6 / 4
7,984
726
6,005
12,761
13,793
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ACEGMINI
Cthulhu
15
0 / 1 / 18
8,373
761
7,954
9,736
7,237
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 2 / 12
9,411
856
9,213
9,906
5,505
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Narmi343
Tsukuyomi
16
7 / 4 / 10
9,350
850
16,044
12,534
6,051
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
ralordes
Bacchus
16
5 / 2 / 13
9,889
899
8,031
12,480
17,410
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
zain805
Thanatos
14
5 / 5 / 11
8,845
804
11,545
9,979
5,007
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
85
13
Kills
21
22
Deaths
14
24
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
3
5
1.83
L
Skadi
 
Skadi
3
4
3
1.13
W
Cthulhu
ACEGMINI
Cthulhu
0
1
18
9
L
Sylvanus
AdrixGamer_12
Sylvanus
2
4
4
1
W
4
2
12
5
L
2
5
8
1.2
W
Tsukuyomi
Narmi343
Tsukuyomi
7
4
10
3
L
3
6
4
0.83
W
Bacchus
ralordes
Bacchus
5
2
13
5.75
W
Thanatos
zain805
Thanatos
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,087
Damage
52,787
61,962
Taken
54,635
49,634
Mitigated
41,210
12,450
Healing
28,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,908
770
1,187
2,238
14,808
14,226
162
6,985
7,823
0
17,920
L
Skadi
 
Skadi
9,776
2,926
190
583
9,247
3,782
33
3,640
5,607
0
21,813
W
Cthulhu
ACEGMINI
Cthulhu
7,954
203
1,303
1,993
9,736
7,237
180
2,643
7,093
15,871
0
L
Sylvanus
AdrixGamer_12
Sylvanus
4,804
1,427
1,860
3,153
15,804
14,803
90
5,239
10,565
11,746
0
W
9,213
1,969
5,438
3,493
9,906
5,505
1,260
2,000
7,906
27,303
0
L
7,594
728
621
954
9,342
3,030
0
4,236
5,106
14,441
0
W
Tsukuyomi
Narmi343
Tsukuyomi
16,044
3,150
0
3,511
12,534
6,051
1,202
2,992
9,542
0
29,569
L
6,005
1,187
325
1,339
12,761
13,793
137
5,098
7,663
107
13,926
W
Bacchus
ralordes
Bacchus
8,031
363
830
5,202
12,480
17,410
246
2,194
10,286
14,474
0
W
Thanatos
zain805
Thanatos
11,545
2,575
735
5,632
9,979
5,007
1,017
2,650
7,329
0
15,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,837
Gold Earned
45,868
78
Minions Killed
150
0
Camps Cleared
0
836,520
Distance Traveled
1,056,338
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,115
738
17
2
0
203,861
0
L
Skadi
7,586
690
21
2
0
165,354
0
W
Cthulhu
8,373
761
24
2
0
201,938
0
L
Sylvanus
8,272
752
15
1
0
140,018
0
W
Ra
9,411
856
66
6
0
206,840
3
L
He Bo
7,880
716
16
1
0
139,090
0
W
Tsukuyomi
9,350
850
33
3
0
206,781
0
L
Surtr
7,984
726
9
1
0
188,197
0
W
Bacchus
9,889
899
13
1
0
228,957
0
W
Thanatos
8,845
804
14
1
0
211,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role