Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
MillionKarma66
Cthulhu
Bronze III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,545 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
R3ckZz13
Baron Samedi
Gold V
Level 101
God Stats
2W - 1L
1,738 SR
Queue Stats
46W - 40L
1,506 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,579 SR
1,517 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 158
1,698 SR
1,508 MMR
Medusa
Medusa
Bronze III
DGlizzy
Medusa
Bronze III
Level 107
God Stats
0W - 1L
1,704 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold IV
SaltTheWoundHxC
Jormungandr
Gold IV
Level 239
God Stats
0W - 4L
1,717 SR
Queue Stats
83W - 93L
1,525 MMR
Solo
Kukulkan
Kukulkan
Bronze V
ochoita
Kukulkan
Bronze V
Level 127
God Stats
0W - 1L
1,674 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 0 / 3
8,514
851
8,719
9,081
10,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 8
7,849
785
4,814
11,201
11,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
R3ckZz13
Baron Samedi
14
4 / 0 / 5
8,297
830
7,808
4,830
2,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AtlasPoseidonAresCabrakanCerberus

VS

Bans
He BoAwilixScyllaIshtarJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DGlizzy
Medusa
12
0 / 3 / 1
6,412
641
5,344
7,752
3,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SaltTheWoundHxC
Jormungandr
12
0 / 2 / 1
6,507
651
6,220
8,396
5,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
ochoita
Kukulkan
12
1 / 5 / 0
6,815
682
6,109
7,845
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
1
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
3
7.5
L
Medusa
DGlizzy
Medusa
0
3
1
0.17
W
0
1
8
4
W
Baron Samedi
R3ckZz13
Baron Samedi
4
0
5
6.5
L
Jormungandr
SaltTheWoundHxC
Jormungandr
0
2
1
0.25
L
Kukulkan
ochoita
Kukulkan
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,341
Damage
17,673
25,112
Taken
23,993
24,187
Mitigated
11,568
7,738
Healing
3,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,719
1,497
0
1,988
9,081
10,386
0
4,417
4,194
0
35,093
L
Medusa
DGlizzy
Medusa
5,344
2,026
0
1,234
7,752
3,017
0
2,637
4,928
0
20,179
W
4,814
487
328
2,750
11,201
11,071
156
4,618
6,193
14,682
0
W
Baron Samedi
R3ckZz13
Baron Samedi
7,808
732
616
2,056
4,830
2,730
729
2,373
2,339
38,497
0
L
Jormungandr
SaltTheWoundHxC
Jormungandr
6,220
1,086
319
1,502
8,396
5,273
90
5,219
2,952
19,968
0
L
Kukulkan
ochoita
Kukulkan
6,109
883
0
490
7,845
3,278
233
4,798
2,915
29,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,660
Gold Earned
19,734
147
Minions Killed
119
0
Camps Cleared
0
577,729
Distance Traveled
584,389
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,514
851
40
4
0
202,646
0
L
Medusa
6,412
641
31
3
0
212,800
2
W
Cthulhu
7,849
785
30
3
0
191,700
0
W
Baron Samedi
8,297
830
77
8
0
183,383
0
L
Jormungandr
6,507
651
28
3
0
194,108
0
L
Kukulkan
6,815
682
60
6
0
177,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role